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For lazy man
1. Install Package
```shell
sudo apt install playerctl
sudo apt install pulseaudio-utils
```
2. Build Project
```shell
go build
```
3. Run Project
```shell
./remote-volume-control -addr 0.0.0.0:8080 -user 你设置的用户名 -pass 你设置的强密码
```

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module github.com/ssdomei232/linux-emote-volume-control
go 1.23.2

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package main
import (
"encoding/json"
"flag"
"fmt"
"log"
"net/http"
"os/exec"
"regexp"
"strconv"
"strings"
"text/template"
"time" // 引入 time 包用于超时控制
)
// --- 配置变量 ---
var (
listenAddr string // 监听地址和端口
username string // Web 访问用户名
password string // Web 访问密码
)
// --- HTML 模板 (已更新) ---
const indexHTML = `
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>远程控制</title>
<style>
body { font-family: sans-serif; display: flex; flex-direction: column; /* 改为纵向排列 */ justify-content: center; align-items: center; min-height: 100vh; background-color: #f4f4f4; }
.container { background: white; padding: 20px; margin-bottom: 20px; /* 容器间加点间距 */ border-radius: 8px; box-shadow: 0 2px 10px rgba(0,0,0,0.1); text-align: center; width: 90%; max-width: 500px; }
h1 { margin-top: 0; }
button, input[type=range] { margin: 8px 5px; padding: 10px 15px; font-size: 16px; cursor: pointer; border: none; border-radius: 4px; }
button { background-color: #007bff; color: white; }
button:hover { background-color: #0056b3; }
button.mute { background-color: #ffc107; }
button.mute:hover { background-color: #e0a800; }
button.unmute { background-color: #28a745; }
button.unmute:hover { background-color: #218838; }
button.playpause-play { background-color: #28a745; } /* 播放按钮样式 */
button.playpause-play:hover { background-color: #218838; }
button.playpause-pause { background-color: #ffc107; } /* 暂停按钮样式 */
button.playpause-pause:hover { background-color: #e0a800; }
#volumeSlider { width: 80%; }
#currentInfo { margin-top: 15px; font-size: 18px; font-weight: bold; }
#mediaInfo { margin-top: 10px; font-size: 14px; color: #555; min-height: 40px; /* 给点最小高度避免跳动 */ word-wrap: break-word; }
#status { margin-top: 10px; color: green; font-style: italic; min-height: 1.2em; }
#error { margin-top: 10px; color: red; font-weight: bold; min-height: 1.2em; }
.control-section div { margin-bottom: 10px; }
</style>
</head>
<body>
<div class="container control-section">
<h1>音量控制</h1>
<div>
<button onclick="sendVolumeCommand('down')">音量减 (-5%)</button>
<button onclick="sendVolumeCommand('up')">音量加 (+5%)</button>
<button id="muteButton" onclick="sendVolumeCommand('toggleMute')">切换静音</button>
</div>
<div>
<input type="range" id="volumeSlider" min="0" max="150" step="1" onchange="setVolume()">
</div>
<div id="currentVolume">加载中...</div>
</div>
<div class="container control-section">
<h1>媒体控制</h1>
<div id="mediaInfo">播放器信息加载中...</div>
<div>
<button id="playPauseButton" onclick="sendMediaCommand('play-pause')">播放/暂停</button>
<button onclick="sendMediaCommand('next')">下一曲</button>
<button onclick="sendMediaCommand('previous')">上一曲</button> </div>
</div>
<div class="container">
<div id="status"></div>
<div id="error"></div>
</div>
<script>
const statusEl = document.getElementById('status');
const errorEl = document.getElementById('error');
// 音量元素
const volumeDisplay = document.getElementById('currentVolume');
const slider = document.getElementById('volumeSlider');
const muteButton = document.getElementById('muteButton');
// 媒体元素
const mediaInfoEl = document.getElementById('mediaInfo');
const playPauseButton = document.getElementById('playPauseButton');
let volumeDebounceTimer;
let currentVolume = -1;
let currentMuted = null;
let currentMediaStatus = null;
// Base64 编码的认证信息 (由 Go 模板填充)
const authHeader = 'Basic ' + btoa('{{.Username}}' + ':' + '{{.Password}}');
// 通用发送命令函数
async function sendCommand(url, action, value = null, method = 'POST') {
statusEl.textContent = '正在发送命令...';
errorEl.textContent = '';
const fullUrl = url + action;
const options = {
method: method,
headers: { 'Authorization': authHeader }
};
if (value !== null && method === 'POST') {
options.headers['Content-Type'] = 'application/json';
options.body = JSON.stringify({ value: value });
}
try {
const response = await fetch(fullUrl, options);
const responseText = await response.text(); // 获取原始文本以供调试
if (!response.ok) {
// 尝试解析错误信息,如果失败则使用原始文本
let errorMsg = responseText;
try {
const errorJson = JSON.parse(responseText);
errorMsg = errorJson.error || JSON.stringify(errorJson);
} catch(e) { /* Ignore parsing error, use raw text */ }
throw new Error('HTTP 错误! 状态: ' + response.status + ', 消息: ' + errorMsg);
}
// 尝试解析 JSON如果响应体为空或非 JSON则认为成功
let result = { message: '命令发送成功!'};
try {
if (responseText.trim()) {
result = JSON.parse(responseText);
}
} catch(e) {
console.warn("Response was not valid JSON, assuming success:", responseText);
}
statusEl.textContent = result.message || '命令发送成功!';
await fetchAllStatus(); // 命令成功后更新所有状态
return result; // 返回结果供特定处理使用
} catch (error) {
console.error('发送命令时出错:', error);
errorEl.textContent = '错误: ' + error.message;
statusEl.textContent = '';
throw error; // 重新抛出错误,让调用者知道失败了
}
}
// 发送音量命令
function sendVolumeCommand(action, value = null) {
sendCommand('/volume/', action, value);
}
// 发送媒体命令
function sendMediaCommand(action) {
sendCommand('/media/control/', action);
}
// 使用滑块设置特定音量 (带防抖)
function setVolume() {
clearTimeout(volumeDebounceTimer);
volumeDebounceTimer = setTimeout(() => {
const volume = slider.value;
sendVolumeCommand('set', parseInt(volume, 10));
}, 250);
}
// 更新音量 UI
function updateVolumeUI(data) {
if (data && typeof data.volume === 'number' && data.volume !== currentVolume) {
currentVolume = data.volume;
volumeDisplay.textContent = '当前音量: ' + data.volume + '%';
slider.value = data.volume; // Sync slider
}
if (data && typeof data.muted === 'boolean' && data.muted !== currentMuted) {
currentMuted = data.muted;
if (data.muted) {
muteButton.textContent = '取消静音';
muteButton.classList.remove('mute');
muteButton.classList.add('unmute');
if (volumeDisplay.textContent.indexOf('(已静音)') === -1) {
volumeDisplay.textContent += ' (已静音)';
}
} else {
muteButton.textContent = '静音';
muteButton.classList.remove('unmute');
muteButton.classList.add('mute');
volumeDisplay.textContent = volumeDisplay.textContent.replace(' (已静音)', '');
}
}
if(data && !data.volume && !data.muted) {
volumeDisplay.textContent = '无法加载音量状态';
}
}
// 更新媒体 UI
function updateMediaUI(data) {
if (!data || data.error || !data.title) {
mediaInfoEl.textContent = data && data.error ? data.error : '没有媒体在播放或无法获取信息';
playPauseButton.textContent = '播放/暂停';
playPauseButton.classList.remove('playpause-play', 'playpause-pause');
currentMediaStatus = null;
} else {
let infoText = data.title;
if (data.artist) infoText += ' - ' + data.artist;
if (data.album) infoText += ' (' + data.album + ')';
if (data.playerName) infoText = '[' + data.playerName + '] ' + infoText;
mediaInfoEl.textContent = infoText;
currentMediaStatus = data.status; // Store status (e.g., "Playing", "Paused")
if (data.status === 'Playing') {
playPauseButton.textContent = '暂停';
playPauseButton.classList.remove('playpause-play');
playPauseButton.classList.add('playpause-pause');
} else { // Paused or Stopped
playPauseButton.textContent = '播放';
playPauseButton.classList.remove('playpause-pause');
playPauseButton.classList.add('playpause-play');
}
}
}
// 获取所有状态(音量和媒体)
async function fetchAllStatus() {
errorEl.textContent = ''; // Clear previous errors
statusEl.textContent = '正在获取状态...';
let volumeOk = false;
let mediaOk = false;
// 获取音量状态
try {
const volResponse = await fetch('/volume/status', { headers: { 'Authorization': authHeader } });
if (!volResponse.ok) throw new Error('HTTP ' + volResponse.status);
const volData = await volResponse.json();
updateVolumeUI(volData);
volumeOk = true;
} catch (error) {
console.error('获取音量状态时出错:', error);
errorEl.textContent += '获取音量状态错误. ';
updateVolumeUI(null); // Indicate error in UI
}
// 获取媒体状态
try {
const mediaResponse = await fetch('/media/status', { headers: { 'Authorization': authHeader } });
// playerctl might return 404 if no player found, which is okay
if (!mediaResponse.ok && mediaResponse.status !== 404) {
throw new Error('HTTP ' + mediaResponse.status);
}
const mediaData = await mediaResponse.json();
updateMediaUI(mediaData);
mediaOk = true;
} catch (error) {
console.error('获取媒体状态时出错:', error);
errorEl.textContent += '获取媒体状态错误. ';
updateMediaUI({ error: '获取媒体状态时出错' }); // Show error in media section
}
if (volumeOk && mediaOk) {
statusEl.textContent = '状态已更新 (' + new Date().toLocaleTimeString() + ')';
} else {
statusEl.textContent = '部分状态更新失败';
}
}
// 页面加载时获取初始状态,并设置定时刷新
fetchAllStatus();
setInterval(fetchAllStatus, 5000); // 每 5 秒刷新一次状态
</script>
</body>
</html>
`
// --- 认证中间件 (与之前相同) ---
func basicAuth(handler http.HandlerFunc, requiredUser, requiredPassword string) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
user, pass, ok := r.BasicAuth()
if !ok || user != requiredUser || pass != requiredPassword {
w.Header().Set("WWW-Authenticate", `Basic realm="Restricted"`)
// 返回 JSON 错误而不是纯文本
w.Header().Set("Content-Type", "application/json")
w.WriteHeader(http.StatusUnauthorized)
json.NewEncoder(w).Encode(map[string]string{"error": "Unauthorized"})
log.Printf("Auth failed for user '%s' from %s", user, r.RemoteAddr)
return
}
handler(w, r)
}
}
// --- 封装执行命令的函数 ---
// 添加了超时控制
func executeCommand(timeout time.Duration, name string, args ...string) ([]byte, error) {
cmd := exec.Command(name, args...)
// 设置一个通道,用于接收命令完成的信号或错误
done := make(chan error, 1)
var output []byte
var err error
go func() {
output, err = cmd.CombinedOutput() // 同时获取 stdout 和 stderr
done <- err
}()
// 等待命令完成或超时
select {
case <-time.After(timeout):
// 超时,尝试杀死进程
if cmd.Process != nil {
if errKill := cmd.Process.Kill(); errKill != nil {
log.Printf("Failed to kill command %s after timeout: %v", name, errKill)
}
}
return nil, fmt.Errorf("command %s timed out after %v", name, timeout)
case err = <-done:
// 命令完成(可能成功也可能失败)
if err != nil {
// 如果命令执行失败,将输出也包含在错误信息中返回
return output, fmt.Errorf("command %s failed: %v, output: %s", name, err, string(output))
}
return output, nil
}
}
// --- 音量处理函数 (与之前类似,但使用 executeCommand) ---
func handleVolume(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "Method Not Allowed", http.StatusMethodNotAllowed)
return
}
parts := strings.Split(r.URL.Path, "/")
if len(parts) < 3 {
http.Error(w, "Bad Request: Missing action", http.StatusBadRequest)
return
}
action := parts[2]
var pactlArgs []string
var successMsg string
switch action {
case "up":
pactlArgs = []string{"set-sink-volume", "@DEFAULT_SINK@", "+5%"}
successMsg = "音量已增加"
case "down":
pactlArgs = []string{"set-sink-volume", "@DEFAULT_SINK@", "-5%"}
successMsg = "音量已降低"
case "toggleMute":
pactlArgs = []string{"set-sink-mute", "@DEFAULT_SINK@", "toggle"}
successMsg = "静音状态已切换"
case "set":
var payload struct {
Value int `json:"value"`
}
if err := json.NewDecoder(r.Body).Decode(&payload); err != nil {
http.Error(w, "Bad Request: Invalid JSON payload", http.StatusBadRequest)
return
}
if payload.Value < 0 || payload.Value > 150 {
http.Error(w, "Bad Request: Volume must be between 0 and 150", http.StatusBadRequest)
return
}
volumeArg := fmt.Sprintf("%d%%", payload.Value)
pactlArgs = []string{"set-sink-volume", "@DEFAULT_SINK@", volumeArg}
successMsg = fmt.Sprintf("音量已设置为 %d%%", payload.Value)
default:
http.Error(w, "Bad Request: Unknown action", http.StatusBadRequest)
return
}
_, err := executeCommand(2*time.Second, "pactl", pactlArgs...) // 2 秒超时
if err != nil {
log.Printf("Error executing pactl command: %v", err) // 错误信息已包含 output
http.Error(w, fmt.Sprintf("Failed to execute pactl command: %v", err), http.StatusInternalServerError)
return
}
log.Printf("Executed: pactl %s", strings.Join(pactlArgs, " "))
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(map[string]string{"message": successMsg})
}
// --- 音量状态处理 (与之前类似,但使用 executeCommand) ---
func handleVolumeStatus(w http.ResponseWriter, r *http.Request) {
// Get Volume
outVol, errVol := executeCommand(2*time.Second, "pactl", "get-sink-volume", "@DEFAULT_SINK@")
if errVol != nil {
log.Printf("Error getting volume: %v", errVol)
http.Error(w, "Failed to get volume", http.StatusInternalServerError)
return
}
// Get Mute Status
outMute, errMute := executeCommand(2*time.Second, "pactl", "get-sink-mute", "@DEFAULT_SINK@")
if errMute != nil {
log.Printf("Error getting mute status: %v", errMute)
http.Error(w, "Failed to get mute status", http.StatusInternalServerError)
return
}
// Parse Volume
reVol := regexp.MustCompile(`(\d+)%`)
matchesVol := reVol.FindStringSubmatch(string(outVol))
volume := 0
if len(matchesVol) > 1 {
volume, _ = strconv.Atoi(matchesVol[1])
} else {
log.Printf("Could not parse volume from output: %s", string(outVol))
}
// Parse Mute Status
muted := strings.Contains(strings.ToLower(string(outMute)), "yes")
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(map[string]interface{}{
"volume": volume,
"muted": muted,
})
}
// --- 新增:媒体控制处理 ---
func handleMediaControl(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodPost {
http.Error(w, "Method Not Allowed", http.StatusMethodNotAllowed)
return
}
parts := strings.Split(r.URL.Path, "/")
if len(parts) < 4 { // Expect /media/control/{action}
http.Error(w, "Bad Request: Missing action", http.StatusBadRequest)
return
}
action := parts[3] // Action is the 4th part
var playerctlArgs []string
var successMsg string
switch action {
case "play-pause":
playerctlArgs = []string{"play-pause"}
successMsg = "播放/暂停状态已切换"
case "next":
playerctlArgs = []string{"next"}
successMsg = "已切换到下一曲"
case "previous":
playerctlArgs = []string{"previous"}
successMsg = "已切换到上一曲"
case "stop": // Optional: Add stop functionality if needed
playerctlArgs = []string{"stop"}
successMsg = "已停止播放"
default:
http.Error(w, "Bad Request: Unknown media action", http.StatusBadRequest)
return
}
output, err := executeCommand(2*time.Second, "playerctl", playerctlArgs...) // 2 秒超时
if err != nil {
errMsg := fmt.Sprintf("Failed to execute playerctl command: %v", err)
log.Print(errMsg) // 修复点:改为 log.Print
// 检查是否是 "No players found" 错误
if strings.Contains(string(output), "No players found") || strings.Contains(err.Error(), "No players found") {
http.Error(w, `{"error": "没有找到活动的播放器"}`, http.StatusNotFound) // 返回 404
} else {
http.Error(w, fmt.Sprintf(`{"error": "%s"}`, errMsg), http.StatusInternalServerError)
}
return
}
log.Printf("Executed: playerctl %s", strings.Join(playerctlArgs, " "))
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(map[string]string{"message": successMsg})
}
// --- 新增:媒体状态处理 ---
func handleMediaStatus(w http.ResponseWriter, r *http.Request) {
// 使用 playerctl metadata --format 获取 JSON 输出,简化解析
format := `{"playerName":"{{playerName}}", "title":"{{markup_escape(title)}}", "artist":"{{markup_escape(artist)}}", "album":"{{markup_escape(album)}}", "status":"{{status}}"}`
args := []string{"metadata", "--format", format}
output, err := executeCommand(3*time.Second, "playerctl", args...) // 3 秒超时
// 检查 playerctl 是否因为没有播放器而退出
// playerctl 在找不到播放器时通常会返回非零退出码,并可能在 stderr 输出 "No players found" 或类似信息
if err != nil {
errStr := err.Error()
if strings.Contains(errStr, "No players found") || strings.Contains(errStr, "No player could handle this command") || strings.Contains(string(output), "No players found") {
// 这是正常情况,表示没有播放器在运行
log.Println("No active media player found.")
w.Header().Set("Content-Type", "application/json")
// 返回特定的 JSON 表示没有播放器,或者返回 404 也可以
// http.Error(w, `{"error": "没有找到活动的播放器"}`, http.StatusNotFound)
json.NewEncoder(w).Encode(map[string]string{"status": "Stopped", "title": "", "error": "没有找到活动的播放器"})
return
}
// 其他错误
log.Printf("Error getting media status: %v", err) // 错误已包含输出
http.Error(w, fmt.Sprintf(`{"error": "获取媒体状态失败: %v"}`, err), http.StatusInternalServerError)
return
}
// playerctl 成功执行,输出应该是 JSON 格式
w.Header().Set("Content-Type", "application/json")
// 直接将 playerctl 的 JSON 输出写入响应
_, writeErr := w.Write(output)
if writeErr != nil {
log.Printf("Error writing media status response: %v", writeErr)
}
}
func handleRoot(w http.ResponseWriter, r *http.Request) {
// 使用基本认证中间件保护根路径
basicAuth(func(w http.ResponseWriter, r *http.Request) {
// 定义模板数据
templateData := struct {
Username string
Password string
}{
Username: username,
Password: password,
}
// 渲染 HTML 模板并注入认证信息
tmpl, err := template.New("index").Parse(indexHTML)
if err != nil {
log.Printf("Error parsing HTML template: %v", err)
http.Error(w, "Internal Server Error", http.StatusInternalServerError)
return
}
// 执行模板并写入响应
w.Header().Set("Content-Type", "text/html; charset=utf-8")
if err := tmpl.Execute(w, templateData); err != nil {
log.Printf("Error executing HTML template: %v", err)
http.Error(w, "Internal Server Error", http.StatusInternalServerError)
}
}, username, password)(w, r)
}
// --- 主函数 (已更新路由) ---
func main() {
flag.StringVar(&listenAddr, "addr", ":8080", "监听的地址和端口")
flag.StringVar(&username, "user", "admin", "Web 访问的用户名")
flag.StringVar(&password, "pass", "password", "Web 访问的密码 (强烈建议修改!)")
flag.Parse()
if password == "password" {
log.Println("警告: 正在使用默认密码 'password'。请使用 -pass 参数设置一个强密码。")
}
// 注册 HTTP 路由处理函数
http.HandleFunc("/", handleRoot) // Auth is applied inside handleRoot
// 音量相关路由 (添加 /status 子路径)
http.HandleFunc("/volume/status", basicAuth(handleVolumeStatus, username, password))
http.HandleFunc("/volume/", basicAuth(handleVolume, username, password)) // 这个要放在后面,避免匹配 /volume/status
// 媒体相关路由
http.HandleFunc("/media/status", basicAuth(handleMediaStatus, username, password))
http.HandleFunc("/media/control/", basicAuth(handleMediaControl, username, password)) // 匹配 /media/control/{action}
log.Printf("服务器正在启动,监听地址: %s", listenAddr)
log.Printf("请使用用户名: %s 访问", username)
log.Printf("请使用通过 -pass 参数提供的密码 (或默认密码 'password')")
log.Fatal(http.ListenAndServe(listenAddr, nil))
}