package main import ( "encoding/json" "flag" "fmt" "log" "net/http" "os/exec" "regexp" "strconv" "strings" "text/template" "time" // 引入 time 包用于超时控制 ) // --- 配置变量 --- var ( listenAddr string // 监听地址和端口 username string // Web 访问用户名 password string // Web 访问密码 ) // --- HTML 模板 (已更新) --- const indexHTML = ` 远程控制

音量控制

加载中...

媒体控制

播放器信息加载中...
` // --- 认证中间件 (与之前相同) --- func basicAuth(handler http.HandlerFunc, requiredUser, requiredPassword string) http.HandlerFunc { return func(w http.ResponseWriter, r *http.Request) { user, pass, ok := r.BasicAuth() if !ok || user != requiredUser || pass != requiredPassword { w.Header().Set("WWW-Authenticate", `Basic realm="Restricted"`) // 返回 JSON 错误而不是纯文本 w.Header().Set("Content-Type", "application/json") w.WriteHeader(http.StatusUnauthorized) json.NewEncoder(w).Encode(map[string]string{"error": "Unauthorized"}) log.Printf("Auth failed for user '%s' from %s", user, r.RemoteAddr) return } handler(w, r) } } // --- 封装执行命令的函数 --- // 添加了超时控制 func executeCommand(timeout time.Duration, name string, args ...string) ([]byte, error) { cmd := exec.Command(name, args...) // 设置一个通道,用于接收命令完成的信号或错误 done := make(chan error, 1) var output []byte var err error go func() { output, err = cmd.CombinedOutput() // 同时获取 stdout 和 stderr done <- err }() // 等待命令完成或超时 select { case <-time.After(timeout): // 超时,尝试杀死进程 if cmd.Process != nil { if errKill := cmd.Process.Kill(); errKill != nil { log.Printf("Failed to kill command %s after timeout: %v", name, errKill) } } return nil, fmt.Errorf("command %s timed out after %v", name, timeout) case err = <-done: // 命令完成(可能成功也可能失败) if err != nil { // 如果命令执行失败,将输出也包含在错误信息中返回 return output, fmt.Errorf("command %s failed: %v, output: %s", name, err, string(output)) } return output, nil } } // --- 音量处理函数 (与之前类似,但使用 executeCommand) --- func handleVolume(w http.ResponseWriter, r *http.Request) { if r.Method != http.MethodPost { http.Error(w, "Method Not Allowed", http.StatusMethodNotAllowed) return } parts := strings.Split(r.URL.Path, "/") if len(parts) < 3 { http.Error(w, "Bad Request: Missing action", http.StatusBadRequest) return } action := parts[2] var pactlArgs []string var successMsg string switch action { case "up": pactlArgs = []string{"set-sink-volume", "@DEFAULT_SINK@", "+5%"} successMsg = "音量已增加" case "down": pactlArgs = []string{"set-sink-volume", "@DEFAULT_SINK@", "-5%"} successMsg = "音量已降低" case "toggleMute": pactlArgs = []string{"set-sink-mute", "@DEFAULT_SINK@", "toggle"} successMsg = "静音状态已切换" case "set": var payload struct { Value int `json:"value"` } if err := json.NewDecoder(r.Body).Decode(&payload); err != nil { http.Error(w, "Bad Request: Invalid JSON payload", http.StatusBadRequest) return } if payload.Value < 0 || payload.Value > 150 { http.Error(w, "Bad Request: Volume must be between 0 and 150", http.StatusBadRequest) return } volumeArg := fmt.Sprintf("%d%%", payload.Value) pactlArgs = []string{"set-sink-volume", "@DEFAULT_SINK@", volumeArg} successMsg = fmt.Sprintf("音量已设置为 %d%%", payload.Value) default: http.Error(w, "Bad Request: Unknown action", http.StatusBadRequest) return } _, err := executeCommand(2*time.Second, "pactl", pactlArgs...) // 2 秒超时 if err != nil { log.Printf("Error executing pactl command: %v", err) // 错误信息已包含 output http.Error(w, fmt.Sprintf("Failed to execute pactl command: %v", err), http.StatusInternalServerError) return } log.Printf("Executed: pactl %s", strings.Join(pactlArgs, " ")) w.Header().Set("Content-Type", "application/json") json.NewEncoder(w).Encode(map[string]string{"message": successMsg}) } // --- 音量状态处理 (与之前类似,但使用 executeCommand) --- func handleVolumeStatus(w http.ResponseWriter, r *http.Request) { // Get Volume outVol, errVol := executeCommand(2*time.Second, "pactl", "get-sink-volume", "@DEFAULT_SINK@") if errVol != nil { log.Printf("Error getting volume: %v", errVol) http.Error(w, "Failed to get volume", http.StatusInternalServerError) return } // Get Mute Status outMute, errMute := executeCommand(2*time.Second, "pactl", "get-sink-mute", "@DEFAULT_SINK@") if errMute != nil { log.Printf("Error getting mute status: %v", errMute) http.Error(w, "Failed to get mute status", http.StatusInternalServerError) return } // Parse Volume reVol := regexp.MustCompile(`(\d+)%`) matchesVol := reVol.FindStringSubmatch(string(outVol)) volume := 0 if len(matchesVol) > 1 { volume, _ = strconv.Atoi(matchesVol[1]) } else { log.Printf("Could not parse volume from output: %s", string(outVol)) } // Parse Mute Status muted := strings.Contains(strings.ToLower(string(outMute)), "yes") w.Header().Set("Content-Type", "application/json") json.NewEncoder(w).Encode(map[string]interface{}{ "volume": volume, "muted": muted, }) } // --- 新增:媒体控制处理 --- func handleMediaControl(w http.ResponseWriter, r *http.Request) { if r.Method != http.MethodPost { http.Error(w, "Method Not Allowed", http.StatusMethodNotAllowed) return } parts := strings.Split(r.URL.Path, "/") if len(parts) < 4 { // Expect /media/control/{action} http.Error(w, "Bad Request: Missing action", http.StatusBadRequest) return } action := parts[3] // Action is the 4th part var playerctlArgs []string var successMsg string switch action { case "play-pause": playerctlArgs = []string{"play-pause"} successMsg = "播放/暂停状态已切换" case "next": playerctlArgs = []string{"next"} successMsg = "已切换到下一曲" case "previous": playerctlArgs = []string{"previous"} successMsg = "已切换到上一曲" case "stop": // Optional: Add stop functionality if needed playerctlArgs = []string{"stop"} successMsg = "已停止播放" default: http.Error(w, "Bad Request: Unknown media action", http.StatusBadRequest) return } output, err := executeCommand(2*time.Second, "playerctl", playerctlArgs...) // 2 秒超时 if err != nil { errMsg := fmt.Sprintf("Failed to execute playerctl command: %v", err) log.Print(errMsg) // 修复点:改为 log.Print // 检查是否是 "No players found" 错误 if strings.Contains(string(output), "No players found") || strings.Contains(err.Error(), "No players found") { http.Error(w, `{"error": "没有找到活动的播放器"}`, http.StatusNotFound) // 返回 404 } else { http.Error(w, fmt.Sprintf(`{"error": "%s"}`, errMsg), http.StatusInternalServerError) } return } log.Printf("Executed: playerctl %s", strings.Join(playerctlArgs, " ")) w.Header().Set("Content-Type", "application/json") json.NewEncoder(w).Encode(map[string]string{"message": successMsg}) } // --- 新增:媒体状态处理 --- func handleMediaStatus(w http.ResponseWriter, r *http.Request) { // 使用 playerctl metadata --format 获取 JSON 输出,简化解析 format := `{"playerName":"{{playerName}}", "title":"{{markup_escape(title)}}", "artist":"{{markup_escape(artist)}}", "album":"{{markup_escape(album)}}", "status":"{{status}}"}` args := []string{"metadata", "--format", format} output, err := executeCommand(3*time.Second, "playerctl", args...) // 3 秒超时 // 检查 playerctl 是否因为没有播放器而退出 // playerctl 在找不到播放器时通常会返回非零退出码,并可能在 stderr 输出 "No players found" 或类似信息 if err != nil { errStr := err.Error() if strings.Contains(errStr, "No players found") || strings.Contains(errStr, "No player could handle this command") || strings.Contains(string(output), "No players found") { // 这是正常情况,表示没有播放器在运行 log.Println("No active media player found.") w.Header().Set("Content-Type", "application/json") // 返回特定的 JSON 表示没有播放器,或者返回 404 也可以 // http.Error(w, `{"error": "没有找到活动的播放器"}`, http.StatusNotFound) json.NewEncoder(w).Encode(map[string]string{"status": "Stopped", "title": "", "error": "没有找到活动的播放器"}) return } // 其他错误 log.Printf("Error getting media status: %v", err) // 错误已包含输出 http.Error(w, fmt.Sprintf(`{"error": "获取媒体状态失败: %v"}`, err), http.StatusInternalServerError) return } // playerctl 成功执行,输出应该是 JSON 格式 w.Header().Set("Content-Type", "application/json") // 直接将 playerctl 的 JSON 输出写入响应 _, writeErr := w.Write(output) if writeErr != nil { log.Printf("Error writing media status response: %v", writeErr) } } func handleRoot(w http.ResponseWriter, r *http.Request) { // 使用基本认证中间件保护根路径 basicAuth(func(w http.ResponseWriter, r *http.Request) { // 定义模板数据 templateData := struct { Username string Password string }{ Username: username, Password: password, } // 渲染 HTML 模板并注入认证信息 tmpl, err := template.New("index").Parse(indexHTML) if err != nil { log.Printf("Error parsing HTML template: %v", err) http.Error(w, "Internal Server Error", http.StatusInternalServerError) return } // 执行模板并写入响应 w.Header().Set("Content-Type", "text/html; charset=utf-8") if err := tmpl.Execute(w, templateData); err != nil { log.Printf("Error executing HTML template: %v", err) http.Error(w, "Internal Server Error", http.StatusInternalServerError) } }, username, password)(w, r) } // --- 主函数 (已更新路由) --- func main() { flag.StringVar(&listenAddr, "addr", ":8080", "监听的地址和端口") flag.StringVar(&username, "user", "admin", "Web 访问的用户名") flag.StringVar(&password, "pass", "password", "Web 访问的密码 (强烈建议修改!)") flag.Parse() if password == "password" { log.Println("警告: 正在使用默认密码 'password'。请使用 -pass 参数设置一个强密码。") } // 注册 HTTP 路由处理函数 http.HandleFunc("/", handleRoot) // Auth is applied inside handleRoot // 音量相关路由 (添加 /status 子路径) http.HandleFunc("/volume/status", basicAuth(handleVolumeStatus, username, password)) http.HandleFunc("/volume/", basicAuth(handleVolume, username, password)) // 这个要放在后面,避免匹配 /volume/status // 媒体相关路由 http.HandleFunc("/media/status", basicAuth(handleMediaStatus, username, password)) http.HandleFunc("/media/control/", basicAuth(handleMediaControl, username, password)) // 匹配 /media/control/{action} log.Printf("服务器正在启动,监听地址: %s", listenAddr) log.Printf("请使用用户名: %s 访问", username) log.Printf("请使用通过 -pass 参数提供的密码 (或默认密码 'password')") log.Fatal(http.ListenAndServe(listenAddr, nil)) }