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Fix for #161, texture priorities were not being properly taken into account
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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parent
5016a9d873
commit
181dd1eef8
@ -110,7 +110,7 @@ CEffect* CEffect::fromJSON (json data, CUserSettingBoolean* visible, CObject* ob
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texture = texturesCur;
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}
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std::vector<std::string> passTextures = passCur->getTextures ();
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const auto& passTextures = passCur->getTextures ();
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if (textureNumber < passTextures.size ())
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passCur->setTexture (textureNumber, texture);
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@ -511,14 +511,14 @@ void CPass::setupUniforms ()
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{
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if (bindCur != bindEnd)
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{
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this->m_finalTextures.insert (std::make_pair ((*bindCur).first, nullptr));
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this->m_finalTextures [(*bindCur).first] = nullptr;
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bindCur ++;
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}
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if (cur != end)
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{
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if ((*cur) != nullptr)
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this->m_finalTextures.insert (std::make_pair (index, *cur));
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this->m_finalTextures [index] = *cur;
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index ++;
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cur ++;
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@ -543,7 +543,9 @@ void CPass::setupUniforms ()
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else
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textureRef = this->getContext ().resolveTexture (textureName);
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this->m_finalTextures.insert (std::make_pair ((*fragCur).first, textureRef));
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// ensure there's no texture in that slot already, shader textures are defaults in case nothing is there
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if (this->m_finalTextures.find ((*fragCur).first) == this->m_finalTextures.end ())
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this->m_finalTextures [(*fragCur).first] = textureRef;
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}
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catch (std::runtime_error& ex)
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{
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@ -572,7 +574,9 @@ void CPass::setupUniforms ()
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else
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textureRef = this->getContext ().resolveTexture (textureName);
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this->m_finalTextures.insert (std::make_pair ((*vertCur).first, textureRef));
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// ensure there's no texture in that slot already, shader textures are defaults in case nothing is there
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if (this->m_finalTextures.find ((*vertCur).first) == this->m_finalTextures.end ())
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this->m_finalTextures [(*vertCur).first] = textureRef;
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}
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catch (std::runtime_error& ex)
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{
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