diff --git a/src/WallpaperEngine/Render/CWallpaper.cpp b/src/WallpaperEngine/Render/CWallpaper.cpp index f925020..9471928 100644 --- a/src/WallpaperEngine/Render/CWallpaper.cpp +++ b/src/WallpaperEngine/Render/CWallpaper.cpp @@ -219,64 +219,15 @@ void CWallpaper::render (glm::ivec4 viewport, bool vflip) uint32_t projectionHeight = this->getHeight (); float ustart = 0.0f; - float uend = 0.0f; - float vstart = 0.0f; + float uend = 1.0f; + float vstart = 1.0f; float vend = 0.0f; - if ( - (viewport.w > viewport.z && projectionWidth >= projectionHeight) || - (viewport.z > viewport.w && projectionHeight > projectionWidth) - ) + if (vflip) { - if (vflip) - { - vstart = 0.0f; - vend = 1.0f; - } - else - { - vstart = 1.0f; - vend = 0.0f; - } - - int newWidth = viewport.w / (float) projectionHeight * projectionWidth; - float newCenter = newWidth / 2.0f; - float viewportCenter = viewport.z / 2.0; - - float left = newCenter - viewportCenter; - float right = newCenter + viewportCenter; - - ustart = left / newWidth; - uend = right / newWidth; + vstart = 0.0f; + vend = 1.0f; } - - if ( - (viewport.z > viewport.w && projectionWidth >= projectionHeight) || - (viewport.w > viewport.z && projectionHeight > projectionWidth) - ) - { - ustart = 0.0f; - uend = 1.0f; - - int newHeight = viewport.z / (float) projectionWidth * projectionHeight; - float newCenter = newHeight / 2.0f; - float viewportCenter = viewport.w / 2.0; - - float down = newCenter - viewportCenter; - float up = newCenter + viewportCenter; - - if (vflip) - { - vstart = down / newHeight; - vend = up / newHeight; - } - else - { - vstart = up / newHeight; - vend = down / newHeight; - } - } - GLfloat texCoords [] = { ustart, vstart, uend, vstart,