mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-14 05:12:25 +08:00
If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
This commit is contained in:
parent
693f3c5d0e
commit
3ed1459568
@ -8,19 +8,24 @@ assignees: Almamu
|
||||
|
||||
---
|
||||
|
||||
**Wallpaper Engine Background**
|
||||
A link to the background in the steam workshop or it's background ID.
|
||||
**Wallpaper Engine Background(s)**
|
||||
|
||||
Link(s) to the backgorund(s) in the steam workshop or their background ID(s).
|
||||
|
||||
**Console output**
|
||||
|
||||
When a background cannot be loaded It's usually due to some unexpected error that is logged into the terminal. Please attach the program's output so we can properly debug it if needed.
|
||||
|
||||
**Screenshots**
|
||||
|
||||
If you have any screenshot of it working on Windows that'll help so we can compare both outputs
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. Arch Linux]
|
||||
|
||||
- OS: [e.g. Arch Linux]
|
||||
- Desktop Environment: [e.g. GNOME, CINNAMON, KDE...]
|
||||
- Window Manager: [if in doubt, just leave it empty]
|
||||
|
||||
**Additional context**
|
||||
Any additional information about your setup (like
|
||||
|
||||
Any additional information about your setup
|
10
main.cpp
10
main.cpp
@ -345,12 +345,14 @@ int main (int argc, char* argv[])
|
||||
{
|
||||
// Mix_GetError is an alias for SDL_GetError, so calling it directly will yield the correct result
|
||||
// it doesn't matter if SDL_Init or Mix_Init failed, both report the errors through the same functions
|
||||
fprintf (stderr, "Cannot initialize SDL audio system, SDL_GetError: %s", SDL_GetError ());
|
||||
return 2;
|
||||
std::cerr << "Cannot initialize SDL audio system, SDL_GetError: " << SDL_GetError() << std::endl;
|
||||
std::cerr << "Continuing without audio support" << std::endl;
|
||||
shouldEnableAudio = false;
|
||||
}
|
||||
|
||||
// initialize audio engine
|
||||
Mix_OpenAudio (22050, AUDIO_S16SYS, 2, 640);
|
||||
// initialize audio engine if it should be
|
||||
if (shouldEnableAudio)
|
||||
Mix_OpenAudio (22050, AUDIO_S16SYS, 2, 640);
|
||||
}
|
||||
|
||||
// TODO: FIGURE OUT THE REQUIRED INPUT MODE, AS SOME WALLPAPERS USE THINGS LIKE MOUSE POSITION
|
||||
|
Loading…
Reference in New Issue
Block a user