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https://github.com/Almamu/linux-wallpaperengine.git
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If SDL initialization fails, the background will still start but show an error to let the user know why the sound doesn't work
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
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parent
693f3c5d0e
commit
3ed1459568
@ -8,19 +8,24 @@ assignees: Almamu
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---
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---
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**Wallpaper Engine Background**
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**Wallpaper Engine Background(s)**
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A link to the background in the steam workshop or it's background ID.
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Link(s) to the backgorund(s) in the steam workshop or their background ID(s).
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**Console output**
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**Console output**
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When a background cannot be loaded It's usually due to some unexpected error that is logged into the terminal. Please attach the program's output so we can properly debug it if needed.
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When a background cannot be loaded It's usually due to some unexpected error that is logged into the terminal. Please attach the program's output so we can properly debug it if needed.
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**Screenshots**
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**Screenshots**
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If you have any screenshot of it working on Windows that'll help so we can compare both outputs
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If you have any screenshot of it working on Windows that'll help so we can compare both outputs
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**Desktop (please complete the following information):**
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**Desktop (please complete the following information):**
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- OS: [e.g. Arch Linux]
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- OS: [e.g. Arch Linux]
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- Desktop Environment: [e.g. GNOME, CINNAMON, KDE...]
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- Desktop Environment: [e.g. GNOME, CINNAMON, KDE...]
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- Window Manager: [if in doubt, just leave it empty]
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- Window Manager: [if in doubt, just leave it empty]
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**Additional context**
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**Additional context**
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Any additional information about your setup (like
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Any additional information about your setup
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10
main.cpp
10
main.cpp
@ -345,12 +345,14 @@ int main (int argc, char* argv[])
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{
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{
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// Mix_GetError is an alias for SDL_GetError, so calling it directly will yield the correct result
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// Mix_GetError is an alias for SDL_GetError, so calling it directly will yield the correct result
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// it doesn't matter if SDL_Init or Mix_Init failed, both report the errors through the same functions
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// it doesn't matter if SDL_Init or Mix_Init failed, both report the errors through the same functions
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fprintf (stderr, "Cannot initialize SDL audio system, SDL_GetError: %s", SDL_GetError ());
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std::cerr << "Cannot initialize SDL audio system, SDL_GetError: " << SDL_GetError() << std::endl;
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return 2;
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std::cerr << "Continuing without audio support" << std::endl;
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shouldEnableAudio = false;
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}
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}
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// initialize audio engine
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// initialize audio engine if it should be
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Mix_OpenAudio (22050, AUDIO_S16SYS, 2, 640);
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if (shouldEnableAudio)
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Mix_OpenAudio (22050, AUDIO_S16SYS, 2, 640);
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}
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}
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// TODO: FIGURE OUT THE REQUIRED INPUT MODE, AS SOME WALLPAPERS USE THINGS LIKE MOUSE POSITION
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// TODO: FIGURE OUT THE REQUIRED INPUT MODE, AS SOME WALLPAPERS USE THINGS LIKE MOUSE POSITION
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