~ fixed texture resolution variable not being correct (prevented texture scaling on things like masks)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2021-09-05 14:15:12 +02:00
parent 30b4eb4cd4
commit 5c56d68a69

View File

@ -50,8 +50,8 @@ CTexture::CTexture (void* fileData)
// set the texture resolution
// TODO: SUPPORT SPRITES
this->m_resolution = {
this->m_header->width, this->m_header->height,
this->m_header->textureWidth, this->m_header->textureHeight
this->m_header->textureWidth, this->m_header->textureHeight,
this->m_header->width, this->m_header->height
};
// reserve a texture