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Replaced codeql analysis for plain cmake building
Added badges to the readme Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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.github/workflows/cmake.yml
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.github/workflows/cmake.yml
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name: CMake
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on:
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push:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- name: Install dependencies
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run: sudo apt-get -y install libxrandr-dev libfreeimage-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl1.2-dev libsdl-mixer1.2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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.github/workflows/codeql-analysis.yml
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.github/workflows/codeql-analysis.yml
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# For most projects, this workflow file will not need changing; you simply need
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# to commit it to your repository.
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#
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# You may wish to alter this file to override the set of languages analyzed,
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# or to provide custom queries or build logic.
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#
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# ******** NOTE ********
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# We have attempted to detect the languages in your repository. Please check
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# the `language` matrix defined below to confirm you have the correct set of
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# supported CodeQL languages.
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#
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name: "CodeQL"
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on:
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push:
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branches: [ main ]
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pull_request:
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# The branches below must be a subset of the branches above
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branches: [ main ]
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schedule:
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- cron: '43 12 * * 5'
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jobs:
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analyze:
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name: Analyze
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runs-on: ubuntu-latest
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permissions:
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actions: read
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contents: read
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security-events: write
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strategy:
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fail-fast: false
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matrix:
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language: [ 'cpp' ]
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# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ]
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# Learn more about CodeQL language support at https://git.io/codeql-language-support
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steps:
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- name: Checkout repository
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uses: actions/checkout@v2
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with:
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submodules: true
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# Initializes the CodeQL tools for scanning.
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- name: Initialize CodeQL
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uses: github/codeql-action/init@v1
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with:
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languages: ${{ matrix.language }}
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# If you wish to specify custom queries, you can do so here or in a config file.
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# By default, queries listed here will override any specified in a config file.
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# Prefix the list here with "+" to use these queries and those in the config file.
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# queries: ./path/to/local/query, your-org/your-repo/queries@main
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# Autobuild attempts to build any compiled languages (C/C++, C#, or Java).
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# If this step fails, then you should remove it and run the build manually (see below)
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# ℹ️ Command-line programs to run using the OS shell.
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# 📚 https://git.io/JvXDl
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# ✏️ If the Autobuild fails above, remove it and uncomment the following three lines
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# and modify them (or add more) to build your code if your project
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# uses a compiled language
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- run: |
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sudo apt-get update
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sudo apt-get install -y libxrandr-dev libfreeimage-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl1.2-dev libsdl-mixer1.2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev
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mkdir build
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cd build
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cmake ..
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make
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- name: Perform CodeQL Analysis
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uses: github/codeql-action/analyze@v1
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10
README.md
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README.md
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<p align="center">
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<a href="https://github.com/Almamu/linux-wallpaperengine/blob/main/LICENSE"><img src="https://img.shields.io/github/license/Almamu/linux-wallpaperengine" /></a>
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<a href="https://github.com/Almamu/linux-wallpaperengine/pulse"><img src="https://img.shields.io/tokei/lines/github/Almamu/linux-wallpaperengine" /></a>
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<a href="https://www.codefactor.io/repository/github/almamu/linux-wallpaperengine"><img src="https://img.shields.io/codefactor/grade/github/Almamu/linux-wallpaperengine" /></a>
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<a href="https://github.com/Almamu/linux-wallpaperengine/graphs/commit-activity"><img src="https://img.shields.io/github/commit-activity/w/Almamu/linux-wallpaperengine" /></a>
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<a href="https://github.com/Almamu/linux-wallpaperengine/graphs/contributors"><img src="https://img.shields.io/github/contributors/Almamu/linux-wallpaperengine" /></a>
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<a href="https://github.com/Almamu/linux-wallpaperengine/issues"><img src="https://img.shields.io/github/issues-raw/Almamu/linux-wallpaperengine" /></a>
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<a href="https://github.com/Almamu/linux-wallpaperengine/issues?q=is%3Aissue+is%3Aopen+label%3A%22help%20wanted%22"><img src="https://img.shields.io/github/issues/Almamu/linux-wallpaperengine/help%20wanted?color=green" alt="help wanted"></a>
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</p>
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# 1. Disclaimer
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**This is an educational project**. Although the project started as a learning exercise on the Irrlicht Engine, it has kind of turned into an OpenGL one instead due to limitations and issues with Irrlicht (most likely caused by my limited experience with graphics programming). As it turns out, working directly with OpenGL is not as hard as I thought. For more information on the project's license, check [LICENSE](LICENSE).
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