+ Added SDL and SDL_Mixer to implement audio support

+ Added support for sound objects
  Supported formats: MP3, FLAC, OGG

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2019-08-07 18:27:20 +02:00
parent 4a221d0e9a
commit 7410f238ac
7 changed files with 181 additions and 5 deletions

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@ -11,10 +11,53 @@ find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
find_package(ZLIB REQUIRED)
find_package(Irrlicht REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(LZ4 REQUIRED)
include_directories(${X11_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR} ${LZ4_INCLUDE_DIR} .)
include_directories(${X11_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR} ${LZ4_INCLUDE_DIR} ${SDL_INCLUDE_DIRS} ${SDL_MIXER_INCLUDE_DIRS} .)
add_executable(wallengine main.cpp wallpaperengine/shaders/compiler.h wallpaperengine/shaders/compiler.cpp wallpaperengine/project.cpp wallpaperengine/project.h wallpaperengine/scene.cpp wallpaperengine/scene.h wallpaperengine/object.cpp wallpaperengine/object.h wallpaperengine/camera.cpp wallpaperengine/camera.h wallpaperengine/core.cpp wallpaperengine/core.h wallpaperengine/image.cpp wallpaperengine/image.h wallpaperengine/object3d.cpp wallpaperengine/object3d.h wallpaperengine/effect.cpp wallpaperengine/effect.h wallpaperengine/fs/utils.cpp wallpaperengine/fs/utils.h wallpaperengine/irrlicht.cpp wallpaperengine/irrlicht.h wallpaperengine/video/renderer.cpp wallpaperengine/video/renderer.h wallpaperengine/video/node.cpp wallpaperengine/video/node.h wallpaperengine/video/material.cpp wallpaperengine/video/material.h wallpaperengine/texture.cpp wallpaperengine/texture.h wallpaperengine/irr/CImageLoaderTEX.h wallpaperengine/irr/CImageLoaderTEX.cpp wallpaperengine/irr/CPkgReader.h wallpaperengine/irr/CPkgReader.cpp wallpaperengine/irr/CFileList.h wallpaperengine/irr/CFileList.cpp)
add_executable(
wallengine
main.cpp
wallpaperengine/shaders/compiler.h
wallpaperengine/shaders/compiler.cpp
wallpaperengine/project.cpp
wallpaperengine/project.h
wallpaperengine/scene.cpp
wallpaperengine/scene.h
wallpaperengine/object.cpp
wallpaperengine/object.h
wallpaperengine/camera.cpp
wallpaperengine/camera.h
wallpaperengine/core.cpp
wallpaperengine/core.h
wallpaperengine/image.cpp
wallpaperengine/image.h
wallpaperengine/object3d.cpp
wallpaperengine/object3d.h
wallpaperengine/effect.cpp
wallpaperengine/effect.h
wallpaperengine/fs/utils.cpp
wallpaperengine/fs/utils.h
wallpaperengine/irrlicht.cpp
wallpaperengine/irrlicht.h
wallpaperengine/video/renderer.cpp
wallpaperengine/video/renderer.h
wallpaperengine/video/node.cpp
wallpaperengine/video/node.h
wallpaperengine/video/material.cpp
wallpaperengine/video/material.h
wallpaperengine/texture.cpp
wallpaperengine/texture.h
wallpaperengine/irr/CImageLoaderTEX.h
wallpaperengine/irr/CImageLoaderTEX.cpp
wallpaperengine/irr/CPkgReader.h
wallpaperengine/irr/CPkgReader.cpp
wallpaperengine/irr/CFileList.h
wallpaperengine/irr/CFileList.cpp
wallpaperengine/sound.cpp
wallpaperengine/sound.h
)
target_link_libraries(wallengine ${X11_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${LZ4_LIBRARY})
target_link_libraries(wallengine ${X11_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${LZ4_LIBRARY} ${SDL_LIBRARY} ${SDL_MIXER_LIBRARIES})

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@ -13,6 +13,8 @@ Wallpaper Engine is a software designed by [Kristjan Skutta](https://store.steam
- Irrlicht
- LZ4
- ZLIB
- SDL
- SDL_mixer
# 5. How to use
## 5.1. Pre-requirements

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@ -5,6 +5,8 @@
#include <wallpaperengine/video/material.h>
#include <wallpaperengine/irr/CPkgReader.h>
#include <getopt.h>
#include <SDL_mixer.h>
#include <SDL.h>
#include "wallpaperengine/shaders/compiler.h"
#include "wallpaperengine/project.h"
@ -77,6 +79,7 @@ void preconfigure_wallpaper_engine ()
int main (int argc, char* argv[])
{
int mode = 0;
bool audio_support = true;
std::string path;
// parse the integer if it exists
@ -93,12 +96,13 @@ int main (int argc, char* argv[])
{"win", required_argument, 0, 'w'},
{"pkg", required_argument, 0, 'p'},
{"dir", required_argument, 0, 'd'},
{"silent", optional_argument, 0, 's'},
{nullptr, 0, 0, 0}
};
while (true)
{
int c = getopt_long (argc, argv, "w:p:d:", long_options, &option_index);
int c = getopt_long (argc, argv, "w:p:d:s", long_options, &option_index);
if (c == -1)
break;
@ -120,6 +124,10 @@ int main (int argc, char* argv[])
path = optarg;
break;
case 's':
audio_support = false;
break;
default:
break;
}
@ -162,6 +170,20 @@ int main (int argc, char* argv[])
break;
}
if (audio_support == true)
{
int mixer_flags = MIX_INIT_MP3 | MIX_INIT_FLAC | MIX_INIT_OGG;
if (SDL_Init (SDL_INIT_AUDIO) < 0 || mixer_flags != Mix_Init (mixer_flags))
{
wp::irrlicht::device->getLogger ()->log ("Cannot initialize SDL audio system", irr::ELL_ERROR);
return -1;
}
// initialize audio engine
Mix_OpenAudio (22050, AUDIO_S16SYS, 2, 640);
}
wp::project* wp_project = new wp::project (project_path);
if (wp_project->getScene ()->isOrthogonal() == true)
@ -200,6 +222,7 @@ int main (int argc, char* argv[])
}
}
SDL_Quit ();
delete wp_project;
return 0;

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@ -7,6 +7,7 @@
#include <wallpaperengine/core.h>
#include <wallpaperengine/object3d.h>
#include <wallpaperengine/image.h>
#include <wallpaperengine/sound.h>
namespace wp
{
@ -65,6 +66,7 @@ namespace wp
json::const_iterator image = json_data.find ("image");
json::const_iterator model = json_data.find ("model");
json::const_iterator particle = json_data.find ("particle");
json::const_iterator sound = json_data.find ("sound");
object3d::Type _type = object3d::Type::Type_None;
@ -83,6 +85,11 @@ namespace wp
_type = object3d::Type::Type_Particle;
}
if (sound != json_data.end () && (*sound).is_null () == false)
{
_type = object3d::Type::Type_Sound;
}
// load the effects first so we have access to the textures needed
json::const_iterator effects = json_data.find ("effects");
@ -108,6 +115,10 @@ namespace wp
case object3d::Type::Type_Particle:
break;
case object3d::Type::Type_Sound:
this->m_object3d = new wp::sound ((*sound), this);
break;
}
}

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@ -15,7 +15,8 @@ namespace wp
Type_Material = 0,
Type_Model = 1,
Type_Particle = 2,
Type_None = 3
Type_Sound = 3,
Type_None = 4
};
object3d (Type type, wp::object* parent);

65
wallpaperengine/sound.cpp Normal file
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@ -0,0 +1,65 @@
//
// Created by almamu on 17/05/19.
//
#include <SDL_rwops.h>
#include <SDL_mixer.h>
#include "sound.h"
#include "irrlicht.h"
namespace wp
{
sound::sound (json json_data, wp::object* parent) : object3d (object3d::Type::Type_Material, parent)
{
json::const_iterator cur = json_data.begin ();
json::const_iterator end = json_data.end ();
for (; cur != end; cur ++)
{
this->m_filenames.push_back ((*cur).get <std::string> ());
}
this->play ();
}
void sound::play ()
{
std::vector<std::string>::const_iterator cur = this->m_filenames.begin ();
std::vector<std::string>::const_iterator end = this->m_filenames.end ();
for (; cur != end; cur ++)
{
SDL_RWops* sdlRwops = nullptr;
Mix_Music* music = nullptr;
irr::io::IReadFile* readfile = wp::irrlicht::device->getFileSystem ()->createAndOpenFile ((*cur).c_str ());
int filesize = readfile->getSize ();
char* filebuffer = new char [filesize];
readfile->read (filebuffer, filesize);
sdlRwops = SDL_RWFromConstMem(filebuffer, filesize);
music = Mix_LoadMUS_RW (sdlRwops);
readfile->drop ();
if (music == nullptr)
{
wp::irrlicht::device->getLogger ()->log ("Cannot load audio", Mix_GetError (), irr::ELL_ERROR);
}
this->m_bufferReader.push_back (sdlRwops);
this->m_soundBuffer.push_back (filebuffer);
this->m_sdl.push_back (music);
}
std::vector<Mix_Music*>::const_iterator mixcur = this->m_sdl.begin ();
std::vector<Mix_Music*>::const_iterator mixend = this->m_sdl.end ();
for (; mixcur != mixend; mixcur ++)
{
if (Mix_PlayMusic ((*mixcur), -1) == -1)
{
wp::irrlicht::device->getLogger ()->log ("Cannot play audio", Mix_GetError (), irr::ELL_ERROR);
}
}
}
}

31
wallpaperengine/sound.h Normal file
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@ -0,0 +1,31 @@
#ifndef WALLENGINE_SOUND_H
#define WALLENGINE_SOUND_H
#include <nlohmann/json.hpp>
#include <irrlicht/irrlicht.h>
#include <SDL_mixer.h>
#include <wallpaperengine/object3d.h>
#include <wallpaperengine/object.h>
namespace wp
{
using json = nlohmann::json;
class sound : public wp::object3d
{
public:
sound (json json_data, wp::object* parent);
void play ();
private:
std::vector<std::string> m_filenames;
std::vector <Mix_Music*> m_sdl;
std::vector <SDL_RWops*> m_bufferReader;
std::vector <void*> m_soundBuffer;
};
};
#endif //WALLENGINE_SOUND_H