mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-14 05:12:25 +08:00
+ Added SDL and SDL_Mixer to implement audio support
+ Added support for sound objects Supported formats: MP3, FLAC, OGG Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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@ -11,10 +11,53 @@ find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(Irrlicht REQUIRED)
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find_package(SDL REQUIRED)
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find_package(SDL_mixer REQUIRED)
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find_package(LZ4 REQUIRED)
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include_directories(${X11_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR} ${LZ4_INCLUDE_DIR} .)
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include_directories(${X11_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR} ${LZ4_INCLUDE_DIR} ${SDL_INCLUDE_DIRS} ${SDL_MIXER_INCLUDE_DIRS} .)
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add_executable(wallengine main.cpp wallpaperengine/shaders/compiler.h wallpaperengine/shaders/compiler.cpp wallpaperengine/project.cpp wallpaperengine/project.h wallpaperengine/scene.cpp wallpaperengine/scene.h wallpaperengine/object.cpp wallpaperengine/object.h wallpaperengine/camera.cpp wallpaperengine/camera.h wallpaperengine/core.cpp wallpaperengine/core.h wallpaperengine/image.cpp wallpaperengine/image.h wallpaperengine/object3d.cpp wallpaperengine/object3d.h wallpaperengine/effect.cpp wallpaperengine/effect.h wallpaperengine/fs/utils.cpp wallpaperengine/fs/utils.h wallpaperengine/irrlicht.cpp wallpaperengine/irrlicht.h wallpaperengine/video/renderer.cpp wallpaperengine/video/renderer.h wallpaperengine/video/node.cpp wallpaperengine/video/node.h wallpaperengine/video/material.cpp wallpaperengine/video/material.h wallpaperengine/texture.cpp wallpaperengine/texture.h wallpaperengine/irr/CImageLoaderTEX.h wallpaperengine/irr/CImageLoaderTEX.cpp wallpaperengine/irr/CPkgReader.h wallpaperengine/irr/CPkgReader.cpp wallpaperengine/irr/CFileList.h wallpaperengine/irr/CFileList.cpp)
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add_executable(
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wallengine
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main.cpp
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wallpaperengine/shaders/compiler.h
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wallpaperengine/shaders/compiler.cpp
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wallpaperengine/project.cpp
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wallpaperengine/project.h
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wallpaperengine/scene.cpp
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wallpaperengine/scene.h
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wallpaperengine/object.cpp
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wallpaperengine/object.h
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wallpaperengine/camera.cpp
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wallpaperengine/camera.h
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wallpaperengine/core.cpp
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wallpaperengine/core.h
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wallpaperengine/image.cpp
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wallpaperengine/image.h
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wallpaperengine/object3d.cpp
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wallpaperengine/object3d.h
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wallpaperengine/effect.cpp
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wallpaperengine/effect.h
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wallpaperengine/fs/utils.cpp
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wallpaperengine/fs/utils.h
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wallpaperengine/irrlicht.cpp
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wallpaperengine/irrlicht.h
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wallpaperengine/video/renderer.cpp
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wallpaperengine/video/renderer.h
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wallpaperengine/video/node.cpp
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wallpaperengine/video/node.h
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wallpaperengine/video/material.cpp
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wallpaperengine/video/material.h
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wallpaperengine/texture.cpp
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wallpaperengine/texture.h
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wallpaperengine/irr/CImageLoaderTEX.h
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wallpaperengine/irr/CImageLoaderTEX.cpp
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wallpaperengine/irr/CPkgReader.h
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wallpaperengine/irr/CPkgReader.cpp
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wallpaperengine/irr/CFileList.h
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wallpaperengine/irr/CFileList.cpp
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wallpaperengine/sound.cpp
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wallpaperengine/sound.h
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)
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target_link_libraries(wallengine ${X11_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${LZ4_LIBRARY})
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target_link_libraries(wallengine ${X11_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${LZ4_LIBRARY} ${SDL_LIBRARY} ${SDL_MIXER_LIBRARIES})
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@ -13,6 +13,8 @@ Wallpaper Engine is a software designed by [Kristjan Skutta](https://store.steam
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- Irrlicht
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- LZ4
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- ZLIB
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- SDL
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- SDL_mixer
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# 5. How to use
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## 5.1. Pre-requirements
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main.cpp
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main.cpp
@ -5,6 +5,8 @@
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#include <wallpaperengine/video/material.h>
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#include <wallpaperengine/irr/CPkgReader.h>
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#include <getopt.h>
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#include <SDL_mixer.h>
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#include <SDL.h>
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#include "wallpaperengine/shaders/compiler.h"
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#include "wallpaperengine/project.h"
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@ -77,6 +79,7 @@ void preconfigure_wallpaper_engine ()
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int main (int argc, char* argv[])
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{
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int mode = 0;
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bool audio_support = true;
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std::string path;
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// parse the integer if it exists
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@ -93,12 +96,13 @@ int main (int argc, char* argv[])
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{"win", required_argument, 0, 'w'},
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{"pkg", required_argument, 0, 'p'},
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{"dir", required_argument, 0, 'd'},
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{"silent", optional_argument, 0, 's'},
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{nullptr, 0, 0, 0}
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};
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while (true)
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{
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int c = getopt_long (argc, argv, "w:p:d:", long_options, &option_index);
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int c = getopt_long (argc, argv, "w:p:d:s", long_options, &option_index);
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if (c == -1)
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break;
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@ -120,6 +124,10 @@ int main (int argc, char* argv[])
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path = optarg;
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break;
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case 's':
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audio_support = false;
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break;
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default:
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break;
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}
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@ -162,6 +170,20 @@ int main (int argc, char* argv[])
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break;
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}
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if (audio_support == true)
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{
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int mixer_flags = MIX_INIT_MP3 | MIX_INIT_FLAC | MIX_INIT_OGG;
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if (SDL_Init (SDL_INIT_AUDIO) < 0 || mixer_flags != Mix_Init (mixer_flags))
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{
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wp::irrlicht::device->getLogger ()->log ("Cannot initialize SDL audio system", irr::ELL_ERROR);
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return -1;
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}
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// initialize audio engine
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Mix_OpenAudio (22050, AUDIO_S16SYS, 2, 640);
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}
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wp::project* wp_project = new wp::project (project_path);
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if (wp_project->getScene ()->isOrthogonal() == true)
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@ -200,6 +222,7 @@ int main (int argc, char* argv[])
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}
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}
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SDL_Quit ();
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delete wp_project;
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return 0;
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@ -7,6 +7,7 @@
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#include <wallpaperengine/core.h>
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#include <wallpaperengine/object3d.h>
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#include <wallpaperengine/image.h>
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#include <wallpaperengine/sound.h>
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namespace wp
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{
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@ -65,6 +66,7 @@ namespace wp
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json::const_iterator image = json_data.find ("image");
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json::const_iterator model = json_data.find ("model");
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json::const_iterator particle = json_data.find ("particle");
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json::const_iterator sound = json_data.find ("sound");
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object3d::Type _type = object3d::Type::Type_None;
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@ -83,6 +85,11 @@ namespace wp
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_type = object3d::Type::Type_Particle;
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}
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if (sound != json_data.end () && (*sound).is_null () == false)
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{
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_type = object3d::Type::Type_Sound;
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}
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// load the effects first so we have access to the textures needed
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json::const_iterator effects = json_data.find ("effects");
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@ -108,6 +115,10 @@ namespace wp
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case object3d::Type::Type_Particle:
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break;
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case object3d::Type::Type_Sound:
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this->m_object3d = new wp::sound ((*sound), this);
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break;
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}
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}
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@ -15,7 +15,8 @@ namespace wp
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Type_Material = 0,
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Type_Model = 1,
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Type_Particle = 2,
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Type_None = 3
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Type_Sound = 3,
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Type_None = 4
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};
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object3d (Type type, wp::object* parent);
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65
wallpaperengine/sound.cpp
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65
wallpaperengine/sound.cpp
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@ -0,0 +1,65 @@
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//
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// Created by almamu on 17/05/19.
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//
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#include <SDL_rwops.h>
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#include <SDL_mixer.h>
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#include "sound.h"
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#include "irrlicht.h"
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namespace wp
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{
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sound::sound (json json_data, wp::object* parent) : object3d (object3d::Type::Type_Material, parent)
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{
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json::const_iterator cur = json_data.begin ();
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json::const_iterator end = json_data.end ();
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for (; cur != end; cur ++)
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{
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this->m_filenames.push_back ((*cur).get <std::string> ());
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}
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this->play ();
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}
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void sound::play ()
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{
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std::vector<std::string>::const_iterator cur = this->m_filenames.begin ();
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std::vector<std::string>::const_iterator end = this->m_filenames.end ();
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for (; cur != end; cur ++)
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{
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SDL_RWops* sdlRwops = nullptr;
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Mix_Music* music = nullptr;
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irr::io::IReadFile* readfile = wp::irrlicht::device->getFileSystem ()->createAndOpenFile ((*cur).c_str ());
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int filesize = readfile->getSize ();
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char* filebuffer = new char [filesize];
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readfile->read (filebuffer, filesize);
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sdlRwops = SDL_RWFromConstMem(filebuffer, filesize);
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music = Mix_LoadMUS_RW (sdlRwops);
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readfile->drop ();
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if (music == nullptr)
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{
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wp::irrlicht::device->getLogger ()->log ("Cannot load audio", Mix_GetError (), irr::ELL_ERROR);
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}
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this->m_bufferReader.push_back (sdlRwops);
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this->m_soundBuffer.push_back (filebuffer);
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this->m_sdl.push_back (music);
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}
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std::vector<Mix_Music*>::const_iterator mixcur = this->m_sdl.begin ();
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std::vector<Mix_Music*>::const_iterator mixend = this->m_sdl.end ();
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for (; mixcur != mixend; mixcur ++)
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{
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if (Mix_PlayMusic ((*mixcur), -1) == -1)
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{
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wp::irrlicht::device->getLogger ()->log ("Cannot play audio", Mix_GetError (), irr::ELL_ERROR);
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}
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}
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}
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}
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31
wallpaperengine/sound.h
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31
wallpaperengine/sound.h
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@ -0,0 +1,31 @@
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#ifndef WALLENGINE_SOUND_H
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#define WALLENGINE_SOUND_H
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#include <nlohmann/json.hpp>
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#include <irrlicht/irrlicht.h>
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#include <SDL_mixer.h>
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#include <wallpaperengine/object3d.h>
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#include <wallpaperengine/object.h>
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namespace wp
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{
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using json = nlohmann::json;
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class sound : public wp::object3d
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{
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public:
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sound (json json_data, wp::object* parent);
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void play ();
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private:
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std::vector<std::string> m_filenames;
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std::vector <Mix_Music*> m_sdl;
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std::vector <SDL_RWops*> m_bufferReader;
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std::vector <void*> m_soundBuffer;
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};
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};
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#endif //WALLENGINE_SOUND_H
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