mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-13 21:02:34 +08:00
chore: use proper defines for wayland buttons and improve click handling code
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parent
ea9ca543f9
commit
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@ -4,9 +4,8 @@
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namespace WallpaperEngine::Input {
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enum MouseClickStatus : int {
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Waiting = 0,
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Released = 1,
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Clicked = 2
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Released = 0,
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Clicked = 1
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};
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/**
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@ -19,29 +19,8 @@ void CGLFWMouseInput::update () {
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int leftClickState = glfwGetMouseButton (this->m_driver->getWindow (), GLFW_MOUSE_BUTTON_LEFT);
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int rightClickState = glfwGetMouseButton (this->m_driver->getWindow (), GLFW_MOUSE_BUTTON_RIGHT);
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if (leftClickState == GLFW_RELEASE) {
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if (this->m_leftClick == MouseClickStatus::Released) {
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this->m_leftClick = MouseClickStatus::Waiting;
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}
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if (this->m_leftClick == MouseClickStatus::Clicked) {
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this->m_leftClick = MouseClickStatus::Released;
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}
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} else {
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this->m_leftClick = MouseClickStatus::Clicked;
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}
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if (rightClickState == GLFW_RELEASE) {
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if (this->m_rightClick == MouseClickStatus::Released) {
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this->m_rightClick = MouseClickStatus::Waiting;
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}
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if (this->m_rightClick == MouseClickStatus::Clicked) {
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this->m_rightClick = MouseClickStatus::Released;
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}
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} else {
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this->m_rightClick = MouseClickStatus::Clicked;
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}
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this->m_leftClick = leftClickState == GLFW_RELEASE ? MouseClickStatus::Released : MouseClickStatus::Clicked;
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this->m_rightClick = rightClickState == GLFW_RELEASE ? MouseClickStatus::Released : MouseClickStatus::Clicked;
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// update current mouse position
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glfwGetCursorPos (this->m_driver->getWindow (), &this->m_mousePosition.x, &this->m_mousePosition.y);
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@ -7,24 +7,7 @@ CWaylandMouseInput::CWaylandMouseInput (WallpaperEngine::Render::Drivers::CWayla
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waylandDriver (driver),
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m_pos () {}
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void CWaylandMouseInput::update () {
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if (!this->waylandDriver->getApp ().getContext ().settings.mouse.enabled) {
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return;
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}
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if (!waylandDriver->viewportInFocus || !waylandDriver->viewportInFocus->rendering) {
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return;
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}
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// TODO: IS CLEARING STATE HERE A GOOD SOLUTION? OR SHOULD BE HANDLED SOMEWHERE ELSE?
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if (waylandDriver->viewportInFocus->leftClick == MouseClickStatus::Released) {
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waylandDriver->viewportInFocus->leftClick = MouseClickStatus::Waiting;
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}
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if (waylandDriver->viewportInFocus->rightClick == MouseClickStatus::Released) {
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waylandDriver->viewportInFocus->rightClick = MouseClickStatus::Waiting;
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}
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}
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void CWaylandMouseInput::update () {}
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glm::dvec2 CWaylandMouseInput::position () const {
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if (!this->waylandDriver->getApp ().getContext ().settings.mouse.enabled) {
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@ -41,12 +24,12 @@ WallpaperEngine::Input::MouseClickStatus CWaylandMouseInput::leftClick () const
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if (waylandDriver->viewportInFocus && waylandDriver->viewportInFocus->rendering)
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return waylandDriver->viewportInFocus->leftClick;
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return MouseClickStatus::Waiting;
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return MouseClickStatus::Released;
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}
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WallpaperEngine::Input::MouseClickStatus CWaylandMouseInput::rightClick () const {
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if (waylandDriver->viewportInFocus && waylandDriver->viewportInFocus->rendering)
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return waylandDriver->viewportInFocus->rightClick;
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return MouseClickStatus::Waiting;
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return MouseClickStatus::Released;
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}
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@ -9,6 +9,7 @@
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extern "C" {
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#include "wlr-layer-shell-unstable-v1-protocol.h"
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#include "xdg-shell-protocol.h"
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#include <linux/input-event-codes.h>
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}
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#undef class
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#undef namespace
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@ -56,15 +57,13 @@ static void handlePointerButton (void* data, struct wl_pointer* wl_pointer, uint
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if (!driver->viewportInFocus)
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return;
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sLog.debug("Button", button, " state ", button_state);
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if (button == 272) {
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if (button == BTN_LEFT) {
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if (button_state == WL_POINTER_BUTTON_STATE_PRESSED) {
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driver->viewportInFocus->leftClick = WallpaperEngine::Input::MouseClickStatus::Clicked;
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} else if (button_state == WL_POINTER_BUTTON_STATE_RELEASED) {
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driver->viewportInFocus->leftClick = WallpaperEngine::Input::MouseClickStatus::Released;
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}
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} else if (button == 273) {
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} else if (button == BTN_RIGHT) {
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if (button_state == WL_POINTER_BUTTON_STATE_PRESSED) {
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driver->viewportInFocus->rightClick = WallpaperEngine::Input::MouseClickStatus::Clicked;
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} else if (button_state == WL_POINTER_BUTTON_STATE_RELEASED) {
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@ -45,8 +45,8 @@ class CWaylandOutputViewport final : public COutputViewport {
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zwlr_layer_surface_v1* layerSurface = nullptr;
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wl_callback* frameCallback = nullptr;
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glm::dvec2 mousePos = {0, 0};
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WallpaperEngine::Input::MouseClickStatus leftClick = WallpaperEngine::Input::MouseClickStatus::Waiting;
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WallpaperEngine::Input::MouseClickStatus rightClick = WallpaperEngine::Input::MouseClickStatus::Waiting;
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WallpaperEngine::Input::MouseClickStatus leftClick = WallpaperEngine::Input::MouseClickStatus::Released;
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WallpaperEngine::Input::MouseClickStatus rightClick = WallpaperEngine::Input::MouseClickStatus::Released;
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wl_cursor* pointer = nullptr;
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wl_surface* cursorSurface = nullptr;
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bool callbackInitialized = false;
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@ -93,13 +93,16 @@ void CWeb::updateMouse (glm::ivec4 viewport) {
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m_browser->GetHost ()->SendMouseMoveEvent (evt, false);
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// TODO: ANY OTHER MOUSE EVENTS TO SEND?
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if (leftClick != WallpaperEngine::Input::MouseClickStatus::Waiting) {
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if (leftClick != this->m_leftClick) {
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m_browser->GetHost ()->SendMouseClickEvent (evt, CefBrowserHost::MouseButtonType::MBT_LEFT, leftClick == WallpaperEngine::Input::MouseClickStatus::Released, 1);
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}
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if (rightClick != WallpaperEngine::Input::MouseClickStatus::Waiting) {
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if (rightClick != this->m_rightClick) {
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m_browser->GetHost ()->SendMouseClickEvent (evt, CefBrowserHost::MouseButtonType::MBT_RIGHT, rightClick == WallpaperEngine::Input::MouseClickStatus::Released, 1);
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}
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this->m_leftClick = leftClick;
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this->m_rightClick = rightClick;
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}
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CWeb::~CWeb () {
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@ -109,6 +109,9 @@ namespace WallpaperEngine::Render
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int m_width;
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int m_height;
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WallpaperEngine::Input::MouseClickStatus m_leftClick;
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WallpaperEngine::Input::MouseClickStatus m_rightClick;
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glm::vec2 m_mousePosition;
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glm::vec2 m_mousePositionLast;
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};
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