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~ Includes should be after all variable declarations and before the main function, fixes #97 and #100
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
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@ -244,6 +244,7 @@ namespace WallpaperEngine::Render::Shaders
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this->m_error = false;
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this->m_errorInfo = "";
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this->m_compiledContent = "";
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this->m_includesContent = "";
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// search preprocessor macros and parse them
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while (it != this->m_content.end () && this->m_error == false)
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@ -264,10 +265,11 @@ namespace WallpaperEngine::Render::Shaders
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// extract value between quotes
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filename = this->extractQuotedValue (it); BREAK_IF_ERROR
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// load the content to the includes contents and continue with the next one
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// try to find the file first
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this->m_compiledContent += "// begin of included from file " + filename + "\r\n";
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this->m_compiledContent += this->lookupShaderFile (filename);
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this->m_compiledContent += "\r\n// end of included from file " + filename + "\r\n";
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this->m_includesContent += "// begin of included from file " + filename + "\r\n";
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this->m_includesContent += this->lookupShaderFile (filename);
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this->m_includesContent += "\r\n// end of included from file " + filename + "\r\n";
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}
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else
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{
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@ -422,7 +424,25 @@ namespace WallpaperEngine::Render::Shaders
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// types not found, try names
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if (this->m_error == false)
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{
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this->m_compiledContent += type + " ";
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// check for main, and take it into account, this also helps adding the includes
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if (type == "void")
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{
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std::string name = this->extractName (it);
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if (name == "main")
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{
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this->m_compiledContent += "\n\n" + this->m_includesContent + "\n\n";
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this->m_compiledContent += type + " " + name;
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}
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else
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{
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this->m_compiledContent += name;
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}
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}
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else
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{
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this->m_compiledContent += type + " ";
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}
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}
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else
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{
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@ -461,12 +481,12 @@ namespace WallpaperEngine::Render::Shaders
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"#define CAST3X3(x) (mat3(x))\n"
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"#define saturate(x) (clamp(x, 0.0, 1.0))\n"
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"#define texSample2D texture2D\n"
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"#define texSample2DLod texture2DLod\n"
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"#define texture2DLod texture2D\n"
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"#define texSample2DLod texture2D\n"
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"#define atan2 atan\n"
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"#define ddx dFdx\n"
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"#define ddy(x) dFdy(-(x))\n"
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"#define GLSL 1\n\n";
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"#define GLSL 1\n"
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"#define HLSL 1\n";
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// add combo values
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auto cur = this->m_combos->begin ();
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@ -688,6 +708,7 @@ namespace WallpaperEngine::Render::Shaders
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"vec4", "uvec4", "ivec4", "dvec4", "bvec4",
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"vec3", "uvec3", "ivec3", "dvec3", "bvec3",
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"vec2", "uvec2", "ivec2", "dvec2", "bvec2",
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"float", "sampler2D", "mat4x3", "mat4", "mat3", "uint4"
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"float", "sampler2D", "mat4x3", "mat4", "mat3", "uint4",
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"void"
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};
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}
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@ -205,6 +205,8 @@ namespace WallpaperEngine::Render::Shaders
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* The original file content
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*/
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std::string m_content;
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/** The content of all the included files */
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std::string m_includesContent;
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/**
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* The final, compiled content ready to be used by OpenGL
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*/
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