Properly clamp volume value

Removed all usages of std::make_pair

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2023-02-07 04:35:47 +01:00
parent 55760aee4d
commit 95713ae439
13 changed files with 33 additions and 45 deletions

5
.gitignore vendored
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@ -1,5 +1,2 @@
cmake-build-debug*
assets.zip
.idea
assets/
assets_old/
.idea

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@ -4,8 +4,9 @@
#include "WallpaperEngine/Logging/CLog.h"
#include <cstring>
#include <string>
#include <getopt.h>
#include <glm/common.hpp>
#include <string>
#define WORKSHOP_APP_ID 431960
#define APP_DIRECTORY "wallpaper_engine"
@ -103,7 +104,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) :
break;
case 'v':
this->audioVolume = std::max (atoi (optarg), 128);
this->audioVolume = glm::clamp (atoi (optarg), 0, 128);
break;
case 'c':
@ -189,7 +190,7 @@ void CApplicationContext::printHelp (const char* route)
sLog.out ("");
sLog.out ("options:");
sLog.out ("\t--silent\t\t\t\t\tMutes all the sound the wallpaper might produce");
sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background");
sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background (0 - 128)");
sLog.out ("\t--screen-root <screen name>\tDisplay as screen's background");
sLog.out ("\t--fps <maximum-fps>\t\t\tLimits the FPS to the given number, useful to keep battery consumption low");
sLog.out ("\t--assets-dir <path>\t\t\tFolder where the assets are stored");

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@ -394,7 +394,7 @@ CTexture::TextureHeader* CTexture::parseHeader (const char* fileData)
mipmaps.emplace_back (parseMipmap (header, &fileData));
// add the pixmaps back
header->images.insert (std::pair <uint32_t, std::vector <TextureMipmap*>> (image, mipmaps));
header->images.insert_or_assign (image, mipmaps);
pointer = reinterpret_cast <const uint32_t*> (fileData);
}

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@ -7,9 +7,7 @@ using namespace WallpaperEngine::Assets;
void CVirtualContainer::add (const std::string& filename, void* contents, uint32_t length)
{
this->m_virtualFiles.insert (
std::make_pair (filename, CFileEntry (contents, length))
);
this->m_virtualFiles.insert_or_assign (filename, CFileEntry (contents, length));
}
void CVirtualContainer::add (const std::string& filename, const std::string& contents)

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@ -121,7 +121,7 @@ void CScene::insertObject (CObject* object)
/// TODO: XXXHACK -- TO REMOVE WHEN PARTICLE SUPPORT IS PROPERLY IMPLEMENTED
if (object != nullptr)
{
this->m_objects.insert (std::make_pair (object->getId (), object));
this->m_objects.insert_or_assign (object->getId (), object);
this->m_objectsByRenderOrder.emplace_back (object);
}
}

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@ -56,7 +56,7 @@ void CMaterial::insertPass (Materials::CPass* mass)
void CMaterial::insertTextureBind (Effects::CBind* bind)
{
this->m_textureBindings.insert (std::make_pair (bind->getIndex (), bind));
this->m_textureBindings.insert_or_assign (bind->getIndex (), bind);
}
void CMaterial::setTarget (const std::string& target)

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@ -85,7 +85,7 @@ void CPass::insertCombo (const std::string& name, int value)
std::string uppercase = std::string (name);
std::transform (uppercase.begin (), uppercase.end (), uppercase.begin (), ::toupper);
this->m_combos.insert (std::pair <std::string, int> (uppercase, value));
this->m_combos.insert_or_assign (uppercase, value);
}
const std::vector<std::string>& CPass::getTextures () const
@ -135,5 +135,5 @@ void CPass::setBlendingMode (std::string mode)
void CPass::insertConstant (const std::string& name, CShaderConstant* constant)
{
this->m_constants.insert (std::pair <std::string, CShaderConstant*> (name, constant));
this->m_constants.insert_or_assign (name, constant);
}

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@ -206,7 +206,7 @@ Render::CObject* CScene::createObject (Core::CObject* object)
}
if (renderObject != nullptr)
this->m_objects.insert (std::make_pair (renderObject->getId (), renderObject));
this->m_objects.insert_or_assign (renderObject->getId (), renderObject);
return renderObject;
}

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@ -20,16 +20,12 @@ const ITexture* CTextureCache::resolve (const std::string& filename)
const ITexture* texture = this->m_context->getContainer ()->readTexture (filename);
this->m_textureCache.insert (
std::make_pair (filename, texture)
);
this->store (filename, texture);
return texture;
}
void CTextureCache::store (std::string name, const ITexture* texture)
void CTextureCache::store (const std::string& name, const ITexture* texture)
{
this->m_textureCache.insert (
std::make_pair (name, texture)
);
this->m_textureCache.insert_or_assign (name, texture);
}

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@ -33,7 +33,7 @@ namespace WallpaperEngine::Render
* @param name
* @param texture
*/
void store (std::string name, const ITexture* texture);
void store (const std::string& name, const ITexture* texture);
private:
CRenderContext* m_context;

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@ -339,7 +339,7 @@ CFBO* CWallpaper::createFBO (const std::string& name, ITexture::TextureFormat fo
{
CFBO* fbo = new CFBO (name, format, flags, scale, realWidth, realHeight, textureWidth, textureHeight);
this->m_fbos.insert (std::make_pair (name, fbo));
this->m_fbos.insert_or_assign (name, fbo);
return fbo;
}

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@ -494,14 +494,14 @@ void CPass::setupUniforms ()
{
if (bindCur != bindEnd)
{
this->m_finalTextures.insert (std::make_pair ((*bindCur).first, nullptr));
this->m_finalTextures.insert_or_assign ((*bindCur).first, nullptr);
bindCur ++;
}
if (cur != end)
{
if ((*cur) != nullptr)
this->m_finalTextures.insert (std::make_pair (index, *cur));
this->m_finalTextures.insert_or_assign (index, *cur);
index ++;
cur ++;
@ -526,7 +526,7 @@ void CPass::setupUniforms ()
else
textureRef = this->getMaterial ()->getImage ()->getScene ()->getContext ()->resolveTexture (textureName);
this->m_finalTextures.insert (std::make_pair ((*fragCur).first, textureRef));
this->m_finalTextures.insert_or_assign ((*fragCur).first, textureRef);
}
catch (std::runtime_error& ex)
{
@ -555,7 +555,7 @@ void CPass::setupUniforms ()
else
textureRef = this->getMaterial ()->getImage ()->getScene ()->getContext ()->resolveTexture (textureName);
this->m_finalTextures.insert (std::make_pair ((*vertCur).first, textureRef));
this->m_finalTextures.insert_or_assign ((*vertCur).first, textureRef);
}
catch (std::runtime_error& ex)
{
@ -623,9 +623,7 @@ void CPass::addUniform (const std::string& name, UniformType type, T value)
T* newValue = new T (value);
// uniform found, add it to the list
this->m_uniforms.insert (
std::make_pair (name, new UniformEntry (id, name, type, newValue))
);
this->m_uniforms.insert_or_assign (name, new UniformEntry (id, name, type, newValue));
}
template <typename T>
@ -639,9 +637,7 @@ void CPass::addUniform (const std::string& name, UniformType type, T* value)
return;
// uniform found, add it to the list
this->m_uniforms.insert (
std::make_pair (name, new UniformEntry (id, name, type, value))
);
this->m_uniforms.insert_or_assign (name, new UniformEntry (id, name, type, value));
}
template <typename T>
@ -655,8 +651,8 @@ void CPass::addUniform (const std::string& name, UniformType type, T** value)
return;
// uniform found, add it to the list
this->m_referenceUniforms.insert (
std::make_pair (name, new ReferenceUniformEntry (id, name, type, reinterpret_cast <const void**> (value)))
this->m_referenceUniforms.insert_or_assign (
name, new ReferenceUniformEntry (id, name, type, reinterpret_cast <const void**> (value))
);
}
@ -681,7 +677,7 @@ void CPass::setupTextures ()
if (fbo != nullptr)
{
this->m_fbos.insert (std::make_pair (index, fbo));
this->m_fbos.insert_or_assign (index, fbo);
this->m_textures.emplace_back (
fbo
);

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@ -56,7 +56,7 @@ namespace WallpaperEngine::Render::Shaders
// clone the combos into the baseCombos to keep track of values that must be embedded no matter what
for (const auto& cur : *this->m_combos)
this->m_baseCombos.insert (std::make_pair (cur.first, cur.second));
this->m_baseCombos.insert_or_assign(cur.first, cur.second);
}
bool Compiler::peekString(std::string str, std::string::const_iterator& it)
@ -572,7 +572,7 @@ namespace WallpaperEngine::Render::Shaders
std::map<std::string, int>::const_iterator entry = this->m_combos->find ((*combo).get <std::string> ());
// add the combo to the found list
this->m_foundCombos->insert (std::make_pair <std::string, int> (*combo, true));
this->m_foundCombos->insert_or_assign (*combo, true);
// if the combo was not found in the predefined values this means that the default value in the JSON data can be used
// so only define the ones that are not already defined
@ -582,7 +582,7 @@ namespace WallpaperEngine::Render::Shaders
if (defvalue == data.end ())
{
// TODO: PROPERLY SUPPORT EMPTY COMBOS
this->m_combos->insert (std::make_pair <std::string, int> (*combo, (int) defaultValue));
this->m_combos->insert_or_assign (*combo, (int) defaultValue);
}
else if ((*defvalue).is_number_float ())
{
@ -590,7 +590,7 @@ namespace WallpaperEngine::Render::Shaders
}
else if ((*defvalue).is_number_integer ())
{
this->m_combos->insert (std::make_pair <std::string, int> (*combo, (*defvalue).get <int> ()));
this->m_combos->insert_or_assign (*combo, (*defvalue).get <int> ());
}
else if ((*defvalue).is_string ())
{
@ -691,17 +691,17 @@ namespace WallpaperEngine::Render::Shaders
if (this->m_passTextures.size () > index && (this->m_passTextures.at (index) != "" || textureName != data.end ()))
{
// add the new combo to the list
this->m_combos->insert (std::make_pair <std::string, int> (*combo, 1));
this->m_combos->insert_or_assign (*combo, 1);
// textures linked to combos need to be tracked too
if (this->m_foundCombos->find (*combo) == this->m_foundCombos->end ())
this->m_foundCombos->insert (std::make_pair <std::string, bool> (*combo, true));
this->m_foundCombos->insert_or_assign (*combo, true);
}
}
if (textureName != data.end ())
this->m_textures.insert (std::make_pair (index, *textureName));
this->m_textures.insert_or_assign (index, *textureName);
// samplers are not saved, we can ignore them for now
return;