mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-14 05:12:25 +08:00
Properly clamp volume value
Removed all usages of std::make_pair Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
parent
55760aee4d
commit
95713ae439
5
.gitignore
vendored
5
.gitignore
vendored
@ -1,5 +1,2 @@
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cmake-build-debug*
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assets.zip
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.idea
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assets/
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assets_old/
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.idea
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@ -4,8 +4,9 @@
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#include "WallpaperEngine/Logging/CLog.h"
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#include <cstring>
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#include <string>
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#include <getopt.h>
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#include <glm/common.hpp>
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#include <string>
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#define WORKSHOP_APP_ID 431960
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#define APP_DIRECTORY "wallpaper_engine"
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@ -103,7 +104,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) :
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break;
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case 'v':
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this->audioVolume = std::max (atoi (optarg), 128);
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this->audioVolume = glm::clamp (atoi (optarg), 0, 128);
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break;
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case 'c':
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@ -189,7 +190,7 @@ void CApplicationContext::printHelp (const char* route)
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sLog.out ("");
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sLog.out ("options:");
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sLog.out ("\t--silent\t\t\t\t\tMutes all the sound the wallpaper might produce");
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sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background");
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sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background (0 - 128)");
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sLog.out ("\t--screen-root <screen name>\tDisplay as screen's background");
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sLog.out ("\t--fps <maximum-fps>\t\t\tLimits the FPS to the given number, useful to keep battery consumption low");
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sLog.out ("\t--assets-dir <path>\t\t\tFolder where the assets are stored");
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@ -394,7 +394,7 @@ CTexture::TextureHeader* CTexture::parseHeader (const char* fileData)
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mipmaps.emplace_back (parseMipmap (header, &fileData));
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// add the pixmaps back
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header->images.insert (std::pair <uint32_t, std::vector <TextureMipmap*>> (image, mipmaps));
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header->images.insert_or_assign (image, mipmaps);
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pointer = reinterpret_cast <const uint32_t*> (fileData);
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}
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@ -7,9 +7,7 @@ using namespace WallpaperEngine::Assets;
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void CVirtualContainer::add (const std::string& filename, void* contents, uint32_t length)
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{
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this->m_virtualFiles.insert (
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std::make_pair (filename, CFileEntry (contents, length))
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);
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this->m_virtualFiles.insert_or_assign (filename, CFileEntry (contents, length));
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}
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void CVirtualContainer::add (const std::string& filename, const std::string& contents)
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@ -121,7 +121,7 @@ void CScene::insertObject (CObject* object)
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/// TODO: XXXHACK -- TO REMOVE WHEN PARTICLE SUPPORT IS PROPERLY IMPLEMENTED
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if (object != nullptr)
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{
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this->m_objects.insert (std::make_pair (object->getId (), object));
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this->m_objects.insert_or_assign (object->getId (), object);
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this->m_objectsByRenderOrder.emplace_back (object);
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}
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}
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@ -56,7 +56,7 @@ void CMaterial::insertPass (Materials::CPass* mass)
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void CMaterial::insertTextureBind (Effects::CBind* bind)
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{
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this->m_textureBindings.insert (std::make_pair (bind->getIndex (), bind));
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this->m_textureBindings.insert_or_assign (bind->getIndex (), bind);
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}
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void CMaterial::setTarget (const std::string& target)
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@ -85,7 +85,7 @@ void CPass::insertCombo (const std::string& name, int value)
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std::string uppercase = std::string (name);
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std::transform (uppercase.begin (), uppercase.end (), uppercase.begin (), ::toupper);
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this->m_combos.insert (std::pair <std::string, int> (uppercase, value));
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this->m_combos.insert_or_assign (uppercase, value);
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}
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const std::vector<std::string>& CPass::getTextures () const
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@ -135,5 +135,5 @@ void CPass::setBlendingMode (std::string mode)
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void CPass::insertConstant (const std::string& name, CShaderConstant* constant)
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{
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this->m_constants.insert (std::pair <std::string, CShaderConstant*> (name, constant));
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this->m_constants.insert_or_assign (name, constant);
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}
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@ -206,7 +206,7 @@ Render::CObject* CScene::createObject (Core::CObject* object)
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}
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if (renderObject != nullptr)
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this->m_objects.insert (std::make_pair (renderObject->getId (), renderObject));
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this->m_objects.insert_or_assign (renderObject->getId (), renderObject);
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return renderObject;
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}
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@ -20,16 +20,12 @@ const ITexture* CTextureCache::resolve (const std::string& filename)
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const ITexture* texture = this->m_context->getContainer ()->readTexture (filename);
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this->m_textureCache.insert (
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std::make_pair (filename, texture)
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);
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this->store (filename, texture);
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return texture;
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}
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void CTextureCache::store (std::string name, const ITexture* texture)
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void CTextureCache::store (const std::string& name, const ITexture* texture)
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{
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this->m_textureCache.insert (
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std::make_pair (name, texture)
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);
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this->m_textureCache.insert_or_assign (name, texture);
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}
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@ -33,7 +33,7 @@ namespace WallpaperEngine::Render
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* @param name
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* @param texture
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*/
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void store (std::string name, const ITexture* texture);
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void store (const std::string& name, const ITexture* texture);
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private:
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CRenderContext* m_context;
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@ -339,7 +339,7 @@ CFBO* CWallpaper::createFBO (const std::string& name, ITexture::TextureFormat fo
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{
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CFBO* fbo = new CFBO (name, format, flags, scale, realWidth, realHeight, textureWidth, textureHeight);
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this->m_fbos.insert (std::make_pair (name, fbo));
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this->m_fbos.insert_or_assign (name, fbo);
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return fbo;
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}
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@ -494,14 +494,14 @@ void CPass::setupUniforms ()
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{
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if (bindCur != bindEnd)
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{
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this->m_finalTextures.insert (std::make_pair ((*bindCur).first, nullptr));
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this->m_finalTextures.insert_or_assign ((*bindCur).first, nullptr);
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bindCur ++;
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}
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if (cur != end)
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{
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if ((*cur) != nullptr)
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this->m_finalTextures.insert (std::make_pair (index, *cur));
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this->m_finalTextures.insert_or_assign (index, *cur);
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index ++;
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cur ++;
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@ -526,7 +526,7 @@ void CPass::setupUniforms ()
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else
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textureRef = this->getMaterial ()->getImage ()->getScene ()->getContext ()->resolveTexture (textureName);
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this->m_finalTextures.insert (std::make_pair ((*fragCur).first, textureRef));
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this->m_finalTextures.insert_or_assign ((*fragCur).first, textureRef);
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}
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catch (std::runtime_error& ex)
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{
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@ -555,7 +555,7 @@ void CPass::setupUniforms ()
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else
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textureRef = this->getMaterial ()->getImage ()->getScene ()->getContext ()->resolveTexture (textureName);
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this->m_finalTextures.insert (std::make_pair ((*vertCur).first, textureRef));
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this->m_finalTextures.insert_or_assign ((*vertCur).first, textureRef);
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}
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catch (std::runtime_error& ex)
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{
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@ -623,9 +623,7 @@ void CPass::addUniform (const std::string& name, UniformType type, T value)
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T* newValue = new T (value);
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// uniform found, add it to the list
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this->m_uniforms.insert (
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std::make_pair (name, new UniformEntry (id, name, type, newValue))
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);
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this->m_uniforms.insert_or_assign (name, new UniformEntry (id, name, type, newValue));
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}
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template <typename T>
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@ -639,9 +637,7 @@ void CPass::addUniform (const std::string& name, UniformType type, T* value)
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return;
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// uniform found, add it to the list
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this->m_uniforms.insert (
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std::make_pair (name, new UniformEntry (id, name, type, value))
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);
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this->m_uniforms.insert_or_assign (name, new UniformEntry (id, name, type, value));
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}
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template <typename T>
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@ -655,8 +651,8 @@ void CPass::addUniform (const std::string& name, UniformType type, T** value)
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return;
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// uniform found, add it to the list
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this->m_referenceUniforms.insert (
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std::make_pair (name, new ReferenceUniformEntry (id, name, type, reinterpret_cast <const void**> (value)))
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this->m_referenceUniforms.insert_or_assign (
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name, new ReferenceUniformEntry (id, name, type, reinterpret_cast <const void**> (value))
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);
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}
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@ -681,7 +677,7 @@ void CPass::setupTextures ()
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if (fbo != nullptr)
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{
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this->m_fbos.insert (std::make_pair (index, fbo));
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this->m_fbos.insert_or_assign (index, fbo);
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this->m_textures.emplace_back (
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fbo
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);
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@ -56,7 +56,7 @@ namespace WallpaperEngine::Render::Shaders
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// clone the combos into the baseCombos to keep track of values that must be embedded no matter what
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for (const auto& cur : *this->m_combos)
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this->m_baseCombos.insert (std::make_pair (cur.first, cur.second));
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this->m_baseCombos.insert_or_assign(cur.first, cur.second);
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}
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bool Compiler::peekString(std::string str, std::string::const_iterator& it)
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@ -572,7 +572,7 @@ namespace WallpaperEngine::Render::Shaders
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std::map<std::string, int>::const_iterator entry = this->m_combos->find ((*combo).get <std::string> ());
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// add the combo to the found list
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this->m_foundCombos->insert (std::make_pair <std::string, int> (*combo, true));
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this->m_foundCombos->insert_or_assign (*combo, true);
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// if the combo was not found in the predefined values this means that the default value in the JSON data can be used
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// so only define the ones that are not already defined
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@ -582,7 +582,7 @@ namespace WallpaperEngine::Render::Shaders
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if (defvalue == data.end ())
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{
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// TODO: PROPERLY SUPPORT EMPTY COMBOS
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this->m_combos->insert (std::make_pair <std::string, int> (*combo, (int) defaultValue));
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this->m_combos->insert_or_assign (*combo, (int) defaultValue);
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}
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else if ((*defvalue).is_number_float ())
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{
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@ -590,7 +590,7 @@ namespace WallpaperEngine::Render::Shaders
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}
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else if ((*defvalue).is_number_integer ())
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{
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this->m_combos->insert (std::make_pair <std::string, int> (*combo, (*defvalue).get <int> ()));
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this->m_combos->insert_or_assign (*combo, (*defvalue).get <int> ());
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}
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else if ((*defvalue).is_string ())
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{
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@ -691,17 +691,17 @@ namespace WallpaperEngine::Render::Shaders
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if (this->m_passTextures.size () > index && (this->m_passTextures.at (index) != "" || textureName != data.end ()))
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{
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// add the new combo to the list
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this->m_combos->insert (std::make_pair <std::string, int> (*combo, 1));
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this->m_combos->insert_or_assign (*combo, 1);
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// textures linked to combos need to be tracked too
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if (this->m_foundCombos->find (*combo) == this->m_foundCombos->end ())
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this->m_foundCombos->insert (std::make_pair <std::string, bool> (*combo, true));
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this->m_foundCombos->insert_or_assign (*combo, true);
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}
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}
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if (textureName != data.end ())
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this->m_textures.insert (std::make_pair (index, *textureName));
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this->m_textures.insert_or_assign (index, *textureName);
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// samplers are not saved, we can ignore them for now
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return;
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