Use backBuffer parameter in drawScene

This commit is contained in:
IceCryptonym 2020-03-17 10:34:55 +10:00
parent d57ad95ab4
commit 96839dd61b

View File

@ -188,7 +188,7 @@ void CContext::renderFrame (Render::CScene* scene)
void CContext::drawScene (Render::CScene* scene, bool backBuffer)
{
this->getDevice ()->getVideoDriver ()->beginScene (false, true, scene->getScene ()->getClearColor ().toSColor());
this->getDevice ()->getVideoDriver ()->beginScene (backBuffer, true, scene->getScene ()->getClearColor ().toSColor());
this->getDevice ()->getSceneManager ()->drawAll ();
this->getDevice ()->getVideoDriver ()->endScene ();
}