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fix: default assets directory wasn't properly detected
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4bc5205034
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@ -267,7 +267,7 @@ void CApplicationContext::validateAssets () {
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this->settings.general.assets = Steam::FileSystem::appDirectory (APP_DIRECTORY, "assets");
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} catch (std::runtime_error&) {
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// set current path as assets' folder
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std::filesystem::path directory = std::filesystem::canonical ("/proc/self/exe").parent_path () / "assets";
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this->settings.general.assets = std::filesystem::canonical ("/proc/self/exe").parent_path () / "assets";
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}
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}
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@ -15,7 +15,7 @@ const ITexture* CTextureCache::resolve (const std::string& filename) {
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return found->second;
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// search for the texture in all the different containers just in case
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for (const auto it : this->getContext ().getApp ().getBackgrounds ()) {
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for (const auto& it : this->getContext ().getApp ().getBackgrounds ()) {
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try {
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const ITexture* texture = it.second->getContainer ()->readTexture (filename);
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