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https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-14 05:12:25 +08:00
chore: slight changes to output and documentation to properly reflect current build configuration
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@ -102,9 +102,9 @@ list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -fno-rtti)
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# remove the vulkan library from the files to copy so it doesn't fail after removing it
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list(REMOVE_ITEM CEF_BINARY_FILES libvulkan.so.1)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/build)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/output)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/lib)
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set(TARGET_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/build)
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set(TARGET_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/output)
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add_subdirectory(${CEF_LIBCEF_DLL_WRAPPER_PATH} libcef_dll_wrapper)
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add_subdirectory(src/External/glslang-WallpaperEngine glslang)
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@ -98,7 +98,7 @@ You can copy the `assets` folder manually:
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Clone the repo:
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```bash
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git clone https://github.com/Almamu/linux-wallpaperengine.git
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git clone --recurse-submodules https://github.com/Almamu/linux-wallpaperengine.git
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cd linux-wallpaperengine
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```
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@ -110,7 +110,10 @@ cmake ..
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make
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```
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> ✅ Don’t forget: Place the `assets` folder next to the built binary if it isn’t detected automatically.
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Once the build process is finished, this should create a new `output` folder containing the app and all the required
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support files to run.
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> ✅ Remember: Place the `assets` folder next to the built binary if it isn’t detected automatically.
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---
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@ -255,7 +258,7 @@ Any of these values can be modified with the --set-property switch. Say you want
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- **Wayland**: Works with compositors that support `wlr-layer-shell-unstable`.
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- **X11**: Requires XRandr. Use `--screen-root <screen_name>` (as shown in `xrandr`).
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> Note: Currently doesn't work if a compositor or desktop environment (e.g. GNOME, KDE, Nautilus) is drawing the background.
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> ⚠ For X11 users: Currently doesn't work if a compositor or desktop environment (e.g. GNOME, KDE, Nautilus) is drawing the background.
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---
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