Placed audio detectors in the right folder

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2023-03-24 02:51:17 +01:00
parent 45761fb858
commit ca471c04fc
7 changed files with 11 additions and 11 deletions

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@ -77,10 +77,10 @@ add_executable(
src/WallpaperEngine/Core/Core.h
src/WallpaperEngine/Core/Core.cpp
src/WallpaperEngine/Audio/Detectors/CAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Detectors/CAudioPlayingDetector.h
src/WallpaperEngine/Audio/Detectors/CPulseAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Detectors/CPulseAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h
src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h
src/WallpaperEngine/Audio/Drivers/CAudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/CAudioDriver.h

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@ -11,7 +11,7 @@
#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h"
#include "WallpaperEngine/Application/CApplicationState.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h"
#include "WallpaperEngine/Audio/Detectors/CPulseAudioPlayingDetector.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
#include <unistd.h>
@ -275,7 +275,7 @@ namespace WallpaperEngine::Application
// fullscreen detector is common for the different render modes
WallpaperEngine::Render::Drivers::Detectors::CX11FullScreenDetector fullscreenDetector (videoDriver);
// audio playing detector
WallpaperEngine::Audio::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, fullscreenDetector);
WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, fullscreenDetector);
// initialize sdl audio driver
WallpaperEngine::Audio::Drivers::CSDLAudioDriver audioDriver (this->m_context, audioDetector);
// initialize audio context

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@ -2,7 +2,7 @@
#include <vector>
#include "WallpaperEngine/Audio/Detectors/CAudioPlayingDetector.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h"
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Audio/CAudioStream.h"

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@ -1,6 +1,6 @@
#include "CAudioPlayingDetector.h"
namespace WallpaperEngine::Audio::Detectors
namespace WallpaperEngine::Audio::Drivers::Detectors
{
CAudioPlayingDetector::CAudioPlayingDetector (
Application::CApplicationContext& appContext,

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@ -15,7 +15,7 @@ namespace WallpaperEngine
class CFullScreenDetector;
}
namespace Audio::Detectors
namespace Audio::Drivers::Detectors
{
class CAudioPlayingDetector
{

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@ -1,7 +1,7 @@
#include "CPulseAudioPlayingDetector.h"
#include "WallpaperEngine/Logging/CLog.h"
namespace WallpaperEngine::Audio::Detectors
namespace WallpaperEngine::Audio::Drivers::Detectors
{
void sinkInputInfoCallback (pa_context* context, const pa_sink_input_info* info, int eol, void* userdata)
{

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@ -5,7 +5,7 @@
#include "CAudioPlayingDetector.h"
#include <pulse/pulseaudio.h>
namespace WallpaperEngine::Audio::Detectors
namespace WallpaperEngine::Audio::Drivers::Detectors
{
class CPulseAudioPlayingDetector : public CAudioPlayingDetector
{