Added a couple of patches for different shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2023-02-11 03:33:51 +01:00
parent 37631e9c40
commit cd4a76677f
2 changed files with 30 additions and 0 deletions

View File

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{
"patches": [
{
"matches": [
"uniform float u_pointerSpeed;",
"uniform vec2 g_PointerPosition;",
"float pointer= g_PointerPosition.xy * u_pointerSpeed;"
],
"replacements": {
"float pointer= g_PointerPosition.xy * u_pointerSpeed;": "float pointer= (g_PointerPosition.xy * u_pointerSpeed).x;"
}
}
]
}

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@ -0,0 +1,16 @@
{
"patches": [
{
"matches": [
"varying vec2 v_TexCoord;",
"vec4 scene= texSample2D(g_Texture0, v_TexCoord);",
"float mask= texSample2D(g_Texture1, v_TexCoord.zw).r;"
],
"replacements": {
"varying vec2 v_TexCoord;": "varying vec4 v_TexCoord;",
"vec4 scene= texSample2D(g_Texture0, v_TexCoord);": "vec4 scene= texSample2D(g_Texture0, v_TexCoord.xy);",
"vec3 colour= vec3(pow(abs(c), u_WaveColor * u_Brightness));": "vec3 colour= vec3(pow(abs(c), (u_WaveColor * u_Brightness).x));"
}
}
]
}