diff --git a/README.md b/README.md
index 1499c60..4a562b9 100644
--- a/README.md
+++ b/README.md
@@ -156,6 +156,70 @@ It is possible to take a screenshot of the screen's content at the moment a back
PNG, BMP and JPEG are supported.
+## 5.8. Properties
+Some backgrounds have a list of properties that the user can customize. These properties modify how parts of the background behave or look like. Support for these is present.
+First, list all the available properties in a background, you can do that with the --list-properties switch:
+```
+./linux-wallpaperengine --list-properties 2370927443
+```
+
+The output includes all the relevant information for each of the different properties:
+```
+barcount - slider
+ Description: Bar Count
+ Value: 64
+ Minimum value: 16
+ Maximum value: 64
+ Step: 1
+
+bloom - boolean
+ Description: Bloom
+ Value: 0
+frequency - combolist
+ Description: Frequency
+ Value: 2
+ Posible values:
+ 16 -> 1
+ 32 -> 2
+ 64 -> 3
+
+owl - boolean
+ Description: Owl
+ Value: 0
+rain - boolean
+ Description: Rain
+ Value: 1
+schemecolor - color
+ Description: ui_browse_properties_scheme_color
+ R: 0.14902 G: 0.23137 B: 0.4 A: 1
+visualizer - boolean
+ Description:
Add Visualizer
+ Value: 1
+visualizercolor - color
+ Description: Bar Color
+ R: 0.12549 G: 0.215686 B: 0.352941 A: 1
+visualizeropacity - slider
+ Description: Bar Opacity
+ Value: 1
+ Minimum value: 0
+ Maximum value: 1
+ Step: 0.1
+
+visualizerwidth - slider
+ Description: Bar Spacing
+ Value: 0.25
+ Minimum value: 0
+ Maximum value: 0.5
+ Step: 0.01
+```
+
+Any of these values can be modified with the --set-property switch. Say you want to enable the bloom in this background, you would do so like this:
+```
+./linux-wallpaperengine --set-property bloom=1 2370927443
+```
+
+If you keep --list-properties in the commandline you can see how the values change to confirm that it applied properly.
+
## 6. Example background
This was the first background to even be compatible with the software. And it's not 100% compatible yet. Both textures and shaders are properly loaded, but there are still particles missing.
diff --git a/main.cpp b/main.cpp
index bd41654..444ea46 100644
--- a/main.cpp
+++ b/main.cpp
@@ -547,7 +547,11 @@ int main (int argc, char* argv[])
auto override = propertyOverrides.find (cur->getName ());
if (override != propertyOverrides.end ())
+ {
+ std::cout << "Applying override value for " << cur->getName () << std::endl;
+
cur->update (override->second);
+ }
if (shouldListPropertiesAndStop)
std::cout << cur->dump () << std::endl;