- removed .idea folder as that shouldn't have been uploaded in the first place

~ changed g_Time to float instead of double

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2021-09-01 15:30:00 +02:00
parent 6096981136
commit d9c12d0b58
8 changed files with 4 additions and 344 deletions

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wallengine

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View File

@ -29,7 +29,7 @@ enum BACKGROUND_RUN_MODE
RUN_MODE_PACKAGE = 3
};
double g_Time;
float g_Time;
using namespace WallpaperEngine::Core::Types;
@ -246,7 +246,7 @@ int main (int argc, char* argv[])
while (glfwWindowShouldClose (window) == 0)
{
// calculate the current time value
g_Time += static_cast <double> (endTime - startTime) / CLOCKS_PER_SEC;
g_Time += static_cast <float> (endTime - startTime) / CLOCKS_PER_SEC;
// get the start time of the frame
startTime = clock ();
@ -270,7 +270,7 @@ int main (int argc, char* argv[])
// ensure the frame time is correct to not overrun FPS
if ((endTime - startTime) < minimumTime)
usleep (static_cast <unsigned int> ((static_cast <double> (endTime - startTime) / CLOCKS_PER_SEC) * 1000));
usleep (static_cast <unsigned int> ((static_cast <double> ((minimumTime - (endTime - startTime))) / CLOCKS_PER_SEC) * 1000));
}
// terminate gl

View File

@ -20,7 +20,7 @@ using namespace WallpaperEngine::Render::Shaders::Variables;
using namespace WallpaperEngine::Render::Objects::Effects;
extern double g_Time;
extern float g_Time;
CPass::CPass (CMaterial* material, Core::Objects::Images::Materials::CPass* pass) :
m_material (material),