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https://github.com/Almamu/linux-wallpaperengine.git
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Added wayland build to github actions
Ensure wayland included files are ignored unless ENABLE_WAYLAND is enabled Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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24
.github/workflows/cmake.yml
vendored
24
.github/workflows/cmake.yml
vendored
@ -34,3 +34,27 @@ jobs:
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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build-wayland:
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strategy:
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matrix:
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os: [ubuntu-22.04, ubuntu-20.04]
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v3
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- name: Install dependencies
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run: sudo apt-get update && sudo apt-get -y install libxrandr-dev libfreeimage-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv1 libpulse-dev libpulse0 wayland-scanner++ wayland-protocols libwayland-dev libwayland-egl-backend-dev
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_WAYLAND=True
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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@ -8,13 +8,10 @@
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#include "WallpaperEngine/Render/CRenderContext.h"
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#include "WallpaperEngine/Application/CApplicationState.h"
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#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
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#include "WallpaperEngine/Input/Drivers/CGLFWMouseInput.h"
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#include "WallpaperEngine/Input/Drivers/CWaylandMouseInput.h"
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#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
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#include "WallpaperEngine/Input/Drivers/CGLFWMouseInput.h"
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#include "WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
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#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
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#include <unistd.h>
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float g_Time;
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float g_TimeLast;
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@ -1,3 +1,4 @@
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#ifdef ENABLE_WAYLAND
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#pragma once
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#include "WallpaperEngine/Input/CMouseInput.h"
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@ -37,3 +38,4 @@ namespace WallpaperEngine::Input::Drivers
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};
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}
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#endif /* ENABLE_WAYLAND */
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@ -1,3 +1,4 @@
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#ifdef ENABLE_WAYLAND
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#pragma once
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#include <wayland-client.h>
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@ -108,4 +109,5 @@ namespace WallpaperEngine::Render::Drivers
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std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
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};
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}
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}
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#endif /* ENABLE_WAYLAND */
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@ -1,3 +1,4 @@
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#ifdef ENABLE_WAYLAND
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#pragma once
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#include <string>
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@ -23,4 +24,5 @@ namespace WallpaperEngine::Render::Drivers
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void reset () override;
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};
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}
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}
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}
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#endif /* ENABLE_WAYLAND */
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@ -1,3 +1,4 @@
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#ifdef ENABLE_WAYLAND
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#pragma once
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#include <map>
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@ -31,4 +32,5 @@ namespace WallpaperEngine::Render::Drivers
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void updateViewports();
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};
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}
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}
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}
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#endif /* ENABLE_WAYLAND */
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@ -1,3 +1,4 @@
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#ifdef ENABLE_WAYLAND
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#pragma once
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#include <wayland-client.h>
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@ -73,3 +74,4 @@ namespace WallpaperEngine::Render::Drivers
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};
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}
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}
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#endif /* ENABLE_WAYLAND */
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