fix rendertime inaccuracy

This commit is contained in:
vaxerski 2023-04-19 22:10:08 +01:00
parent b505db103c
commit e473516bb7

View File

@ -307,7 +307,7 @@ void* CWaylandOpenGLDriver::getWindowHandle () const {
}
float CWaylandOpenGLDriver::getRenderTime () const {
return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000000;
return (float)std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000000.0;
}
bool CWaylandOpenGLDriver::closeRequested () {