~ Fixed a mistake in the variable parsing for the shader pre-compiler, arrays are not always expected

Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2020-10-29 12:00:51 +01:00
parent a0ed644491
commit e89e80c2b8

View File

@ -319,7 +319,7 @@ namespace WallpaperEngine::Render::Shaders
this->ignoreSpaces (it);
std::string name = this->extractName (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
std::string array = this->extractArray (it); BREAK_IF_ERROR
std::string array = this->extractArray (it, false); BREAK_IF_ERROR
this->ignoreSpaces (it);
this->expectSemicolon (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
@ -353,7 +353,7 @@ namespace WallpaperEngine::Render::Shaders
this->ignoreSpaces (it);
std::string name = this->extractName (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
std::string array = this->extractArray (it); BREAK_IF_ERROR
std::string array = this->extractArray (it, false); BREAK_IF_ERROR
this->ignoreSpaces (it);
this->expectSemicolon (it); BREAK_IF_ERROR