feat: support basic single-mouse-click and release events for web backgrounds

This commit is contained in:
Almamu 2024-11-08 03:07:42 +01:00
parent dc1d40e8cf
commit ea9ca543f9
8 changed files with 147 additions and 5 deletions

View File

@ -3,6 +3,12 @@
#include <glm/vec2.hpp>
namespace WallpaperEngine::Input {
enum MouseClickStatus : int {
Waiting = 0,
Released = 1,
Clicked = 2
};
/**
* Handles mouse input for the background
*/
@ -18,5 +24,16 @@ class CMouseInput {
* The virtual pointer's position
*/
[[nodiscard]] virtual glm::dvec2 position () const = 0;
/**
* @return The status of the mouse's left click
*/
[[nodiscard]] virtual MouseClickStatus leftClick () const = 0;
/**
* @return The status of the mouse's right click
*/
[[nodiscard]] virtual MouseClickStatus rightClick () const = 0;
};
} // namespace WallpaperEngine::Input

View File

@ -16,6 +16,33 @@ void CGLFWMouseInput::update () {
return;
}
int leftClickState = glfwGetMouseButton (this->m_driver->getWindow (), GLFW_MOUSE_BUTTON_LEFT);
int rightClickState = glfwGetMouseButton (this->m_driver->getWindow (), GLFW_MOUSE_BUTTON_RIGHT);
if (leftClickState == GLFW_RELEASE) {
if (this->m_leftClick == MouseClickStatus::Released) {
this->m_leftClick = MouseClickStatus::Waiting;
}
if (this->m_leftClick == MouseClickStatus::Clicked) {
this->m_leftClick = MouseClickStatus::Released;
}
} else {
this->m_leftClick = MouseClickStatus::Clicked;
}
if (rightClickState == GLFW_RELEASE) {
if (this->m_rightClick == MouseClickStatus::Released) {
this->m_rightClick = MouseClickStatus::Waiting;
}
if (this->m_rightClick == MouseClickStatus::Clicked) {
this->m_rightClick = MouseClickStatus::Released;
}
} else {
this->m_rightClick = MouseClickStatus::Clicked;
}
// update current mouse position
glfwGetCursorPos (this->m_driver->getWindow (), &this->m_mousePosition.x, &this->m_mousePosition.y);
// interpolate to the new position
@ -25,3 +52,11 @@ void CGLFWMouseInput::update () {
glm::dvec2 CGLFWMouseInput::position () const {
return this->m_reportedPosition;
}
WallpaperEngine::Input::MouseClickStatus CGLFWMouseInput::leftClick () const {
return m_leftClick;
}
WallpaperEngine::Input::MouseClickStatus CGLFWMouseInput::rightClick () const {
return m_rightClick;
}

View File

@ -26,6 +26,16 @@ class CGLFWMouseInput final : public CMouseInput {
*/
[[nodiscard]] glm::dvec2 position () const override;
/**
* @return The status of the mouse's left click
*/
[[nodiscard]] MouseClickStatus leftClick () const override;
/**
* @return The status of the mouse's right click
*/
[[nodiscard]] MouseClickStatus rightClick () const override;
private:
Render::Drivers::CGLFWOpenGLDriver* m_driver;
@ -34,5 +44,7 @@ class CGLFWMouseInput final : public CMouseInput {
*/
glm::dvec2 m_mousePosition;
glm::dvec2 m_reportedPosition;
MouseClickStatus m_leftClick;
MouseClickStatus m_rightClick;
};
} // namespace WallpaperEngine::Input::Drivers

View File

@ -5,9 +5,26 @@ using namespace WallpaperEngine::Input::Drivers;
CWaylandMouseInput::CWaylandMouseInput (WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver) :
waylandDriver (driver),
pos () {}
m_pos () {}
void CWaylandMouseInput::update () {}
void CWaylandMouseInput::update () {
if (!this->waylandDriver->getApp ().getContext ().settings.mouse.enabled) {
return;
}
if (!waylandDriver->viewportInFocus || !waylandDriver->viewportInFocus->rendering) {
return;
}
// TODO: IS CLEARING STATE HERE A GOOD SOLUTION? OR SHOULD BE HANDLED SOMEWHERE ELSE?
if (waylandDriver->viewportInFocus->leftClick == MouseClickStatus::Released) {
waylandDriver->viewportInFocus->leftClick = MouseClickStatus::Waiting;
}
if (waylandDriver->viewportInFocus->rightClick == MouseClickStatus::Released) {
waylandDriver->viewportInFocus->rightClick = MouseClickStatus::Waiting;
}
}
glm::dvec2 CWaylandMouseInput::position () const {
if (!this->waylandDriver->getApp ().getContext ().settings.mouse.enabled) {
@ -19,3 +36,17 @@ glm::dvec2 CWaylandMouseInput::position () const {
return {0, 0};
}
WallpaperEngine::Input::MouseClickStatus CWaylandMouseInput::leftClick () const {
if (waylandDriver->viewportInFocus && waylandDriver->viewportInFocus->rendering)
return waylandDriver->viewportInFocus->leftClick;
return MouseClickStatus::Waiting;
}
WallpaperEngine::Input::MouseClickStatus CWaylandMouseInput::rightClick () const {
if (waylandDriver->viewportInFocus && waylandDriver->viewportInFocus->rendering)
return waylandDriver->viewportInFocus->rightClick;
return MouseClickStatus::Waiting;
}

View File

@ -26,13 +26,23 @@ class CWaylandMouseInput final : public CMouseInput {
*/
[[nodiscard]] glm::dvec2 position () const override;
/**
* @return The status of the mouse's left click
*/
[[nodiscard]] MouseClickStatus leftClick () const override;
/**
* @return The status of the mouse's right click
*/
[[nodiscard]] MouseClickStatus rightClick () const override;
private:
/**
* Wayland: Driver
*/
WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* waylandDriver = nullptr;
glm::dvec2 pos;
glm::dvec2 m_pos;
};
} // namespace WallpaperEngine::Input::Drivers

View File

@ -50,7 +50,28 @@ static void handlePointerMotion (void* data, struct wl_pointer* wl_pointer, uint
}
static void handlePointerButton (void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time,
uint32_t button, uint32_t button_state) {}
uint32_t button, uint32_t button_state) {
const auto driver = static_cast<CWaylandOpenGLDriver*> (data);
if (!driver->viewportInFocus)
return;
sLog.debug("Button", button, " state ", button_state);
if (button == 272) {
if (button_state == WL_POINTER_BUTTON_STATE_PRESSED) {
driver->viewportInFocus->leftClick = WallpaperEngine::Input::MouseClickStatus::Clicked;
} else if (button_state == WL_POINTER_BUTTON_STATE_RELEASED) {
driver->viewportInFocus->leftClick = WallpaperEngine::Input::MouseClickStatus::Released;
}
} else if (button == 273) {
if (button_state == WL_POINTER_BUTTON_STATE_PRESSED) {
driver->viewportInFocus->rightClick = WallpaperEngine::Input::MouseClickStatus::Clicked;
} else if (button_state == WL_POINTER_BUTTON_STATE_RELEASED) {
driver->viewportInFocus->rightClick = WallpaperEngine::Input::MouseClickStatus::Released;
}
}
}
constexpr struct wl_pointer_listener pointerListener = {.enter = handlePointerEnter,
.leave = handlePointerLeave,

View File

@ -10,6 +10,7 @@
#include <wayland-egl.h>
#include "../CWaylandOpenGLDriver.h"
#include <WallpaperEngine/Input/CMouseInput.h>
#include "COutputViewport.h"
#include <glm/vec2.hpp>
@ -44,6 +45,8 @@ class CWaylandOutputViewport final : public COutputViewport {
zwlr_layer_surface_v1* layerSurface = nullptr;
wl_callback* frameCallback = nullptr;
glm::dvec2 mousePos = {0, 0};
WallpaperEngine::Input::MouseClickStatus leftClick = WallpaperEngine::Input::MouseClickStatus::Waiting;
WallpaperEngine::Input::MouseClickStatus rightClick = WallpaperEngine::Input::MouseClickStatus::Waiting;
wl_cursor* pointer = nullptr;
wl_surface* cursorSurface = nullptr;
bool callbackInitialized = false;

View File

@ -79,7 +79,11 @@ void CWeb::renderFrame (glm::ivec4 viewport) {
void CWeb::updateMouse (glm::ivec4 viewport) {
// update virtual mouse position first
glm::dvec2 position = this->getContext ().getInputContext ().getMouseInput ().position ();
auto& input = this->getContext ().getInputContext ().getMouseInput ();
glm::dvec2 position = input.position ();
WallpaperEngine::Input::MouseClickStatus leftClick = input.leftClick();
WallpaperEngine::Input::MouseClickStatus rightClick = input.rightClick();
CefMouseEvent evt;
// Set mouse current position. Maybe clamps are not needed
@ -87,6 +91,15 @@ void CWeb::updateMouse (glm::ivec4 viewport) {
evt.y = std::clamp (int (position.y - viewport.y), 0, viewport.w);
// Send mouse position to cef
m_browser->GetHost ()->SendMouseMoveEvent (evt, false);
// TODO: ANY OTHER MOUSE EVENTS TO SEND?
if (leftClick != WallpaperEngine::Input::MouseClickStatus::Waiting) {
m_browser->GetHost ()->SendMouseClickEvent (evt, CefBrowserHost::MouseButtonType::MBT_LEFT, leftClick == WallpaperEngine::Input::MouseClickStatus::Released, 1);
}
if (rightClick != WallpaperEngine::Input::MouseClickStatus::Waiting) {
m_browser->GetHost ()->SendMouseClickEvent (evt, CefBrowserHost::MouseButtonType::MBT_RIGHT, rightClick == WallpaperEngine::Input::MouseClickStatus::Released, 1);
}
}
CWeb::~CWeb () {