+ added g_Time to global variable storage
- removed global g_Time from main
~ changed "shader parameters" to "shader variables" as it's a more apt naming
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ changed most pointers to const references to prevent modification, specially from the background parser
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Take in mind that this feature is still in development, so the result most likely will be very different from the actual wallpaper engine
The final approach might be different from what's currently in use, but It's just a nice proof of concept approach
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ Improved Shader Compiler parameter list to a better approach
+ Added support for one-pass effects with shaders (only first shader/pass will be applied)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This includes changes to old code to be compatible, the externs won't be used once the renderer is rewritten and the old code removed
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ Updated #include directives to include full paths to files
~ Re-organized folder structure for the project
Signed-off-by: Alexis Maiquez <almamu@almamu.com>