Commit Graph

6 Commits

Author SHA1 Message Date
Alexis Maiquez
ce67c0bf64 ~ moved file resolution to the Irrlicht Context class
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 11:32:15 +02:00
Alexis Maiquez
3587fdec1e ~ changed all iterators to auto
~ changed most pointers to const references to prevent modification, specially from the background parser

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 11:02:45 +02:00
Alexis Maiquez
7ab533aaab + Support for multi-passes materials added
Take in mind that this feature is still in development, so the result most likely will be very different from the actual wallpaper engine
  The final approach might be different from what's currently in use, but It's just a nice proof of concept approach

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-09 02:30:29 +02:00
Alexis Maiquez
32a6a7af65 + Added parsing of shader constants for effects
~ Improved Shader Compiler parameter list to a better approach
+ Added support for one-pass effects with shaders (only first shader/pass will be applied)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-08 21:09:19 +02:00
Alexis Maiquez
b8b3c2899d ~ Removed static variables in namespace WallpaperEngine::Irrlicht and moved to a context approach
This includes changes to old code to be compatible, the externs won't be used once the renderer is rewritten and the old code removed

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-05 17:24:16 +02:00
Alexis Maiquez
1c50095ead ~ Changed FileSystem/utils.h to FileSystem/FileSystem.h following the same criteria used in Core namespace
~ Updated #include directives to include full paths to files
~ Re-organized folder structure for the project

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-04 09:18:33 +02:00