# Sound objects These are the simplest ones. They contain a simple list of sounds to play (one after another? needs to be confirmed) and simple information like volume, playmode, etc... ## Specific json entries - sound: An array of music files to play - volume: The volume to play the music at. 0.0f - 1.0f - mintime: The minimum delay between background rendering starting and sound starting - maxtime: The maximum delay between background rendering starting and sound starting - playbackmode: Whether the sound has to be looped or played oneshot... ## Editor json entries - muteineditor: Whether the sound has to be muted by default