#include "CMaterial.h" using namespace WallpaperEngine::Render::Objects; using namespace WallpaperEngine::Render::Objects::Effects; CMaterial::CMaterial (const Render::Objects::CEffect* effect, const Core::Objects::Images::CMaterial* material) : m_effect (effect), m_material (material) { this->generatePasses (); } const std::vector& CMaterial::getPasses () const { return this->m_passes; } CImage* CMaterial::getImage () const { return this->m_effect->getImage (); } void CMaterial::generatePasses () { // these are simple now, just create the entries and done for (const auto& cur : this->m_material->getPasses ()) this->m_passes.emplace_back (new CPass (this, cur)); } const Core::Objects::Images::CMaterial* CMaterial::getMaterial () const { return this->m_material; } const CEffect* CMaterial::getEffect () const { return this->m_effect; }