#include #include #include #include #include "Scene.h" using json = nlohmann::json; Scene::Scene(irr::io::path file) { std::ifstream _in (file.c_str ()); this->m_content = ""; this->m_content.append (std::istreambuf_iterator (_in), std::istreambuf_iterator ()); this->m_json = json::parse (this->m_content); // check basic elements json::const_iterator camera_it = this->m_json.find ("camera"); json::const_iterator general_it = this->m_json.find ("general"); json::const_iterator objects_it = this->m_json.find ("objects"); if (objects_it != this->m_json.end () && objects_it.value ().is_array() == true) { json::const_iterator cur = this->m_json ["objects"].begin (); json::const_iterator end = this->m_json ["objects"].end (); for (; cur != end; cur ++) { this->m_objects.push_back (new Object (*cur)); } } }