#include "scene.h" #include "project.h" #include "../fs/utils.h" using namespace wp::core; scene::scene (scenes::camera* camera) : m_camera (camera) { } scene* scene::fromFile (irr::io::path filename) { json content = json::parse (wp::fs::utils::loadFullFile (filename)); json::const_iterator camera_it = content.find ("camera"); if (camera_it == content.end ()) { throw std::runtime_error ("Scenes must have a defined camera"); } return new scene ( scenes::camera::fromJSON (*camera_it) ); } project* scene::getProject () { return this->m_project; } void scene::setProject (project* project) { this->m_project = project; } scenes::camera* scene::getCamera () { return this->m_camera; }