#include "CGLSLContext.h" #include "WallpaperEngine/Logging/CLog.h" #include #include #include #include #include #include using namespace WallpaperEngine::Render::Shaders; TBuiltInResource BuiltInResource = { .maxLights = 32, .maxClipPlanes = 6, .maxTextureUnits = 32, .maxTextureCoords = 32, .maxVertexAttribs = 64, .maxVertexUniformComponents = 4096, .maxVaryingFloats = 64, .maxVertexTextureImageUnits = 32, .maxCombinedTextureImageUnits = 80, .maxTextureImageUnits = 32, .maxFragmentUniformComponents = 4096, .maxDrawBuffers = 32, .maxVertexUniformVectors = 128, .maxVaryingVectors = 8, .maxFragmentUniformVectors = 16, .maxVertexOutputVectors = 16, .maxFragmentInputVectors = 15, .minProgramTexelOffset = -8, .maxProgramTexelOffset = 7, .maxClipDistances = 8, .maxComputeWorkGroupCountX = 65535, .maxComputeWorkGroupCountY = 65535, .maxComputeWorkGroupCountZ = 65535, .maxComputeWorkGroupSizeX = 1024, .maxComputeWorkGroupSizeY = 1024, .maxComputeWorkGroupSizeZ = 64, .maxComputeUniformComponents = 1024, .maxComputeTextureImageUnits = 16, .maxComputeImageUniforms = 8, .maxComputeAtomicCounters = 8, .maxComputeAtomicCounterBuffers = 1, .maxVaryingComponents = 60, .maxVertexOutputComponents = 64, .maxGeometryInputComponents = 64, .maxGeometryOutputComponents = 128, .maxFragmentInputComponents = 128, .maxImageUnits = 8, .maxCombinedImageUnitsAndFragmentOutputs = 8, .maxCombinedShaderOutputResources = 8, .maxImageSamples = 0, .maxVertexImageUniforms = 0, .maxTessControlImageUniforms = 0, .maxTessEvaluationImageUniforms = 0, .maxGeometryImageUniforms = 0, .maxFragmentImageUniforms = 8, .maxCombinedImageUniforms = 8, .maxGeometryTextureImageUnits = 16, .maxGeometryOutputVertices = 256, .maxGeometryTotalOutputComponents = 1024, .maxGeometryUniformComponents = 1024, .maxGeometryVaryingComponents = 64, .maxTessControlInputComponents = 128, .maxTessControlOutputComponents = 128, .maxTessControlTextureImageUnits = 16, .maxTessControlUniformComponents = 1024, .maxTessControlTotalOutputComponents = 4096, .maxTessEvaluationInputComponents = 128, .maxTessEvaluationOutputComponents = 128, .maxTessEvaluationTextureImageUnits = 16, .maxTessEvaluationUniformComponents = 1024, .maxTessPatchComponents = 120, .maxPatchVertices = 32, .maxTessGenLevel = 64, .maxViewports = 16, .maxVertexAtomicCounters = 0, .maxTessControlAtomicCounters = 0, .maxTessEvaluationAtomicCounters = 0, .maxGeometryAtomicCounters = 0, .maxFragmentAtomicCounters = 8, .maxCombinedAtomicCounters = 8, .maxAtomicCounterBindings = 1, .maxVertexAtomicCounterBuffers = 0, .maxTessControlAtomicCounterBuffers = 0, .maxTessEvaluationAtomicCounterBuffers = 0, .maxGeometryAtomicCounterBuffers = 0, .maxFragmentAtomicCounterBuffers = 1, .maxCombinedAtomicCounterBuffers = 1, .maxAtomicCounterBufferSize = 16384, .maxTransformFeedbackBuffers = 4, .maxTransformFeedbackInterleavedComponents = 64, .maxCullDistances = 8, .maxCombinedClipAndCullDistances = 8, .maxSamples = 4, .maxMeshOutputVerticesNV = 256, .maxMeshOutputPrimitivesNV = 512, .maxMeshWorkGroupSizeX_NV = 32, .maxMeshWorkGroupSizeY_NV = 1, .maxMeshWorkGroupSizeZ_NV = 1, .maxTaskWorkGroupSizeX_NV = 32, .maxTaskWorkGroupSizeY_NV = 1, .maxTaskWorkGroupSizeZ_NV = 1, .maxMeshViewCountNV = 4, .limits = { .nonInductiveForLoops = 1, .whileLoops = 1, .doWhileLoops = 1, .generalUniformIndexing = 1, .generalAttributeMatrixVectorIndexing = 1, .generalVaryingIndexing = 1, .generalSamplerIndexing = 1, .generalVariableIndexing = 1, .generalConstantMatrixVectorIndexing = 1, } }; CGLSLContext::CGLSLContext () { assert (this->sInstance == nullptr); glslang::InitializeProcess(); } CGLSLContext::~CGLSLContext () { glslang::FinalizeProcess(); } CGLSLContext& CGLSLContext::get () { if (sInstance == nullptr) sInstance = std::make_shared (); return *sInstance; } std::string CGLSLContext::toGlsl (const std::string& content, ShaderType type) { if (type == ShaderType_Include) { sLog.error ("Include shaders cannot be converted as they should be part of a bigger shader"); return ""; } EShLanguage shaderType = type == ShaderType_Vertex ? EShLangVertex : EShLangFragment; glslang::TShader shader (shaderType); const char* shaderSource = content.c_str(); shader.setStrings(&shaderSource, 1); shader.setEntryPoint("main"); // TODO: USE HLSL IF GLSL-TO-GLSL DOESN'T WORK shader.setEnvInput(glslang::EShSourceGlsl, shaderType, glslang::EShClientOpenGL, 330); shader.setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450); shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_5); shader.setAutoMapLocations (true); shader.setAutoMapBindings (true); if (!shader.parse (&BuiltInResource, 100, false, EShMsgDefault)) { sLog.error ("GLSL Parsing Failed: ", shader.getInfoLog()); return ""; } glslang::TProgram program; program.addShader (&shader); if (!program.link (EShMsgDefault)) { sLog.error ("Program Linking Failed: ", program.getInfoLog()); return ""; } std::vector spirv; glslang::GlslangToSpv (*program.getIntermediate (shaderType), spirv); spirv_cross::CompilerGLSL compiler(spirv); spirv_cross::CompilerGLSL::Options options; options.version = 330; // OpenGL 4.5 / Vulkan GLSL TODO: MAYBE THIS CAN BE CHANGED? options.es = false; compiler.set_common_options(options); return compiler.compile(); } std::shared_ptr CGLSLContext::sInstance = nullptr;