cmake_minimum_required(VERSION 3.0) project(wallengine) set(CMAKE_CXX_STANDARD 17) set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") set(OpenGL_GL_PREFERENCE "LEGACY") # if you're developing you might find this debug option useful for shader output, although RenderDoc is encouraged add_compile_definitions(DEBUG=0) find_package(X11 REQUIRED) find_package(Xrandr REQUIRED) find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) find_package(GLUT REQUIRED) find_package(ZLIB REQUIRED) find_package(SDL REQUIRED) find_package(SDL_mixer REQUIRED) find_package(LZ4 REQUIRED) find_package(FFmpeg REQUIRED) find_package(FreeImage REQUIRED) include_directories( ${X11_INCLUDE_DIR} ${XRANDR_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${LZ4_INCLUDE_DIR} ${SDL_INCLUDE_DIRS} ${SDL_MIXER_INCLUDE_DIRS} ${FFMPEG_INCLUDE_DIR} ${FREEIMAGE_INCLUDE_DIR} src include) add_executable( wallengine main.cpp src/WallpaperEngine/Assets/CPackageLoadException.cpp src/WallpaperEngine/Assets/CPackageLoadException.h src/WallpaperEngine/Assets/CAssetLoadException.cpp src/WallpaperEngine/Assets/CAssetLoadException.h src/WallpaperEngine/Assets/CContainer.h src/WallpaperEngine/Assets/CContainer.cpp src/WallpaperEngine/Assets/CCombinedContainer.h src/WallpaperEngine/Assets/CCombinedContainer.cpp src/WallpaperEngine/Assets/CDirectory.h src/WallpaperEngine/Assets/CDirectory.cpp src/WallpaperEngine/Assets/CPackage.h src/WallpaperEngine/Assets/CPackage.cpp src/WallpaperEngine/Assets/ITexture.h src/WallpaperEngine/Assets/CTexture.h src/WallpaperEngine/Assets/CTexture.cpp src/WallpaperEngine/Core/Core.h src/WallpaperEngine/Core/Core.cpp src/WallpaperEngine/Input/CMouseInput.h src/WallpaperEngine/Input/CMouseInput.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.cpp src/WallpaperEngine/Render/Shaders/Compiler.h src/WallpaperEngine/Render/Shaders/Compiler.cpp src/WallpaperEngine/Render/CContext.h src/WallpaperEngine/Render/CContext.cpp src/WallpaperEngine/Render/CWallpaper.h src/WallpaperEngine/Render/CWallpaper.cpp src/WallpaperEngine/Render/CScene.h src/WallpaperEngine/Render/CScene.cpp src/WallpaperEngine/Render/CVideo.h src/WallpaperEngine/Render/CVideo.cpp src/WallpaperEngine/Render/CCamera.h src/WallpaperEngine/Render/CCamera.cpp src/WallpaperEngine/Render/CObject.h src/WallpaperEngine/Render/CObject.cpp src/WallpaperEngine/Render/Objects/CImage.h src/WallpaperEngine/Render/Objects/CImage.cpp src/WallpaperEngine/Render/Objects/CSound.h src/WallpaperEngine/Render/Objects/CSound.cpp src/WallpaperEngine/Render/Objects/CEffect.h src/WallpaperEngine/Render/Objects/CEffect.cpp src/WallpaperEngine/Render/CFBO.h src/WallpaperEngine/Render/CFBO.cpp src/WallpaperEngine/Render/Objects/Effects/CPass.h src/WallpaperEngine/Render/Objects/Effects/CPass.cpp src/WallpaperEngine/Render/Objects/Effects/CMaterial.h src/WallpaperEngine/Render/Objects/Effects/CMaterial.cpp src/WallpaperEngine/FileSystem/FileSystem.cpp src/WallpaperEngine/FileSystem/FileSystem.h src/WallpaperEngine/Core/Types/FloatColor.h src/WallpaperEngine/Core/Types/IntegerColor.h src/WallpaperEngine/Core/CProject.cpp src/WallpaperEngine/Core/CProject.h src/WallpaperEngine/Core/CWallpaper.cpp src/WallpaperEngine/Core/CWallpaper.h src/WallpaperEngine/Core/CScene.cpp src/WallpaperEngine/Core/CScene.h src/WallpaperEngine/Core/CVideo.cpp src/WallpaperEngine/Core/CVideo.h src/WallpaperEngine/Core/CObject.cpp src/WallpaperEngine/Core/CObject.h src/WallpaperEngine/Core/Projects/CProperty.h src/WallpaperEngine/Core/Projects/CProperty.cpp src/WallpaperEngine/Core/Projects/CPropertyColor.h src/WallpaperEngine/Core/Projects/CPropertyColor.cpp src/WallpaperEngine/Core/Projects/CPropertyBoolean.h src/WallpaperEngine/Core/Projects/CPropertyBoolean.cpp src/WallpaperEngine/Core/Projects/CPropertySlider.h src/WallpaperEngine/Core/Projects/CPropertySlider.cpp src/WallpaperEngine/Core/Scenes/CCamera.cpp src/WallpaperEngine/Core/Scenes/CCamera.h src/WallpaperEngine/Core/Scenes/CProjection.cpp src/WallpaperEngine/Core/Scenes/CProjection.h src/WallpaperEngine/Core/Objects/CImage.cpp src/WallpaperEngine/Core/Objects/CImage.h src/WallpaperEngine/Core/Objects/CSound.cpp src/WallpaperEngine/Core/Objects/CSound.h src/WallpaperEngine/Core/Objects/CEffect.cpp src/WallpaperEngine/Core/Objects/CEffect.h src/WallpaperEngine/Core/Objects/CParticle.cpp src/WallpaperEngine/Core/Objects/CParticle.h src/WallpaperEngine/Core/Objects/Effects/CFBO.h src/WallpaperEngine/Core/Objects/Effects/CFBO.cpp src/WallpaperEngine/Core/Objects/Effects/CBind.h src/WallpaperEngine/Core/Objects/Effects/CBind.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.cpp src/WallpaperEngine/Core/Objects/Particles/CControlPoint.cpp src/WallpaperEngine/Core/Objects/Particles/CControlPoint.h src/WallpaperEngine/Core/Objects/Particles/CEmitter.cpp src/WallpaperEngine/Core/Objects/Particles/CEmitter.h src/WallpaperEngine/Core/Objects/Particles/CInitializer.cpp src/WallpaperEngine/Core/Objects/Particles/CInitializer.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.h src/WallpaperEngine/Core/Objects/Images/CMaterial.cpp src/WallpaperEngine/Core/Objects/Images/CMaterial.h src/WallpaperEngine/Core/Objects/Images/Materials/CPass.cpp src/WallpaperEngine/Core/Objects/Images/Materials/CPass.h ) target_link_libraries(wallengine ${X11_LIBRARIES} ${XRANDR_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${LZ4_LIBRARY} ${SDL_LIBRARY} ${SDL_MIXER_LIBRARIES} ${FFMPEG_LIBRARIES} ${FREEIMAGE_LIBRARIES} glfw)