cmake_minimum_required(VERSION 3.12) project(linux-wallpaperengine) set(CMAKE_CXX_STANDARD 17) set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") set(OpenGL_GL_PREFERENCE "LEGACY") set(DATADIR ${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}) set(PATCHESDIR ${DATADIR}/patches/) if(NOT ERRORONLY) set(ERRORONLY 0) endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-narrowing") # if you're developing you might find this debug option useful for shader output, although RenderDoc is encouraged add_compile_definitions(ERRORONLY=${ERRORONLY}) add_compile_definitions(DATADIR="${DATADIR}") find_package(X11 REQUIRED) find_package(Xrandr REQUIRED) find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) find_package(GLUT REQUIRED) find_package(ZLIB REQUIRED) find_package(SDL2 REQUIRED) find_package(MPV REQUIRED) find_package(LZ4 REQUIRED) find_package(FFMPEG REQUIRED) find_package(FreeImage REQUIRED) find_package(PulseAudio REQUIRED) include_directories( ${MPV_INCLUDE_DIR} ${X11_INCLUDE_DIR} ${XRANDR_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${LZ4_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS} ${FFMPEG_INCLUDE_DIR} ${FREEIMAGE_INCLUDE_DIR} ${PULSEAUDIO_INCLUDE_DIR} src ${CMAKE_SOURCE_DIR} include) if (ENABLE_WAYLAND) message(STATUS "Wayland support is enabled!") add_compile_definitions(ENABLE_WAYLAND) set(WAYLAND_SOURCES "src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h" "src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp" "src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp" "src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h" "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp" "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h") else() set(WAYLAND_SOURCES "") endif() add_executable( linux-wallpaperengine main.cpp src/External/Android/fft.cpp src/External/Android/fft.h src/Steam/FileSystem/FileSystem.h src/Steam/FileSystem/FileSystem.cpp src/WallpaperEngine/Logging/CLog.cpp src/WallpaperEngine/Logging/CLog.h src/WallpaperEngine/Application/CApplicationContext.cpp src/WallpaperEngine/Application/CApplicationContext.h src/WallpaperEngine/Application/CWallpaperApplication.cpp src/WallpaperEngine/Application/CWallpaperApplication.h src/WallpaperEngine/Assets/CPackageLoadException.cpp src/WallpaperEngine/Assets/CPackageLoadException.h src/WallpaperEngine/Assets/CAssetLoadException.cpp src/WallpaperEngine/Assets/CAssetLoadException.h src/WallpaperEngine/Assets/CContainer.h src/WallpaperEngine/Assets/CContainer.cpp src/WallpaperEngine/Assets/CVirtualContainer.h src/WallpaperEngine/Assets/CVirtualContainer.cpp src/WallpaperEngine/Assets/CCombinedContainer.h src/WallpaperEngine/Assets/CCombinedContainer.cpp src/WallpaperEngine/Assets/CDirectory.h src/WallpaperEngine/Assets/CDirectory.cpp src/WallpaperEngine/Assets/CPackage.h src/WallpaperEngine/Assets/CPackage.cpp src/WallpaperEngine/Assets/ITexture.h src/WallpaperEngine/Assets/CTexture.h src/WallpaperEngine/Assets/CTexture.cpp src/WallpaperEngine/Core/Core.h src/WallpaperEngine/Core/Core.cpp src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.cpp src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.h src/WallpaperEngine/Audio/Drivers/Recorders/CPlaybackRecorder.cpp src/WallpaperEngine/Audio/Drivers/Recorders/CPlaybackRecorder.h src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.cpp src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.cpp src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h src/WallpaperEngine/Audio/Drivers/CAudioDriver.cpp src/WallpaperEngine/Audio/Drivers/CAudioDriver.h src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.cpp src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.h src/WallpaperEngine/Audio/CAudioContext.cpp src/WallpaperEngine/Audio/CAudioContext.h src/WallpaperEngine/Audio/CAudioStream.cpp src/WallpaperEngine/Audio/CAudioStream.h src/WallpaperEngine/Input/CInputContext.cpp src/WallpaperEngine/Input/CInputContext.h src/WallpaperEngine/Input/CMouseInput.cpp src/WallpaperEngine/Input/CMouseInput.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.cpp src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.cpp src/WallpaperEngine/Render/Shaders/Compiler.h src/WallpaperEngine/Render/Shaders/Compiler.cpp src/WallpaperEngine/Render/Helpers/CContextAware.cpp src/WallpaperEngine/Render/Helpers/CContextAware.h src/WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.cpp src/WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.cpp src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h src/WallpaperEngine/Render/Drivers/Output/COutput.cpp src/WallpaperEngine/Render/Drivers/Output/COutput.h src/WallpaperEngine/Render/Drivers/Output/CX11Output.cpp src/WallpaperEngine/Render/Drivers/Output/CX11Output.h src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.cpp src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.cpp src/WallpaperEngine/Render/Drivers/CVideoDriver.h src/WallpaperEngine/Render/Drivers/CVideoDriver.cpp src/WallpaperEngine/Render/CRenderContext.h src/WallpaperEngine/Render/CRenderContext.cpp src/WallpaperEngine/Render/CTextureCache.h src/WallpaperEngine/Render/CTextureCache.cpp src/WallpaperEngine/Render/Helpers/CContextAware.cpp src/WallpaperEngine/Render/Helpers/CContextAware.h src/WallpaperEngine/Render/CWallpaper.h src/WallpaperEngine/Render/CWallpaper.cpp src/WallpaperEngine/Render/CScene.h src/WallpaperEngine/Render/CScene.cpp src/WallpaperEngine/Render/CVideo.h src/WallpaperEngine/Render/CVideo.cpp src/WallpaperEngine/Render/CCamera.h src/WallpaperEngine/Render/CCamera.cpp src/WallpaperEngine/Render/CObject.h src/WallpaperEngine/Render/CObject.cpp src/WallpaperEngine/Render/Objects/CImage.h src/WallpaperEngine/Render/Objects/CImage.cpp src/WallpaperEngine/Render/Objects/CSound.h src/WallpaperEngine/Render/Objects/CSound.cpp src/WallpaperEngine/Render/Objects/CEffect.h src/WallpaperEngine/Render/Objects/CEffect.cpp src/WallpaperEngine/Render/CFBO.h src/WallpaperEngine/Render/CFBO.cpp src/WallpaperEngine/Render/Objects/Effects/CPass.h src/WallpaperEngine/Render/Objects/Effects/CPass.cpp src/WallpaperEngine/Render/Objects/Effects/CMaterial.h src/WallpaperEngine/Render/Objects/Effects/CMaterial.cpp src/WallpaperEngine/FileSystem/FileSystem.cpp src/WallpaperEngine/FileSystem/FileSystem.h src/WallpaperEngine/Core/UserSettings/CUserSettingValue.cpp src/WallpaperEngine/Core/UserSettings/CUserSettingValue.h src/WallpaperEngine/Core/UserSettings/CUserSettingBoolean.cpp src/WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h src/WallpaperEngine/Core/UserSettings/CUserSettingVector3.cpp src/WallpaperEngine/Core/UserSettings/CUserSettingVector3.h src/WallpaperEngine/Core/UserSettings/CUserSettingFloat.cpp src/WallpaperEngine/Core/UserSettings/CUserSettingFloat.h src/WallpaperEngine/Core/CProject.cpp src/WallpaperEngine/Core/CProject.h src/WallpaperEngine/Core/CWallpaper.cpp src/WallpaperEngine/Core/CWallpaper.h src/WallpaperEngine/Core/CScene.cpp src/WallpaperEngine/Core/CScene.h src/WallpaperEngine/Core/CVideo.cpp src/WallpaperEngine/Core/CVideo.h src/WallpaperEngine/Core/CObject.cpp src/WallpaperEngine/Core/CObject.h src/WallpaperEngine/Core/Projects/CProperty.h src/WallpaperEngine/Core/Projects/CProperty.cpp src/WallpaperEngine/Core/Projects/CPropertyColor.h src/WallpaperEngine/Core/Projects/CPropertyColor.cpp src/WallpaperEngine/Core/Projects/CPropertyBoolean.h src/WallpaperEngine/Core/Projects/CPropertyBoolean.cpp src/WallpaperEngine/Core/Projects/CPropertySlider.h src/WallpaperEngine/Core/Projects/CPropertySlider.cpp src/WallpaperEngine/Core/Projects/CPropertyCombo.h src/WallpaperEngine/Core/Projects/CPropertyCombo.cpp src/WallpaperEngine/Core/Projects/CPropertyText.h src/WallpaperEngine/Core/Projects/CPropertyText.cpp src/WallpaperEngine/Core/Scenes/CCamera.cpp src/WallpaperEngine/Core/Scenes/CCamera.h src/WallpaperEngine/Core/Scenes/CProjection.cpp src/WallpaperEngine/Core/Scenes/CProjection.h src/WallpaperEngine/Core/Objects/CImage.cpp src/WallpaperEngine/Core/Objects/CImage.h src/WallpaperEngine/Core/Objects/CSound.cpp src/WallpaperEngine/Core/Objects/CSound.h src/WallpaperEngine/Core/Objects/CEffect.cpp src/WallpaperEngine/Core/Objects/CEffect.h src/WallpaperEngine/Core/Objects/CParticle.cpp src/WallpaperEngine/Core/Objects/CParticle.h src/WallpaperEngine/Core/Objects/Effects/CFBO.h src/WallpaperEngine/Core/Objects/Effects/CFBO.cpp src/WallpaperEngine/Core/Objects/Effects/CBind.h src/WallpaperEngine/Core/Objects/Effects/CBind.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.cpp src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.cpp src/WallpaperEngine/Core/Objects/Particles/CControlPoint.cpp src/WallpaperEngine/Core/Objects/Particles/CControlPoint.h src/WallpaperEngine/Core/Objects/Particles/CEmitter.cpp src/WallpaperEngine/Core/Objects/Particles/CEmitter.h src/WallpaperEngine/Core/Objects/Particles/CInitializer.cpp src/WallpaperEngine/Core/Objects/Particles/CInitializer.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.h src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.cpp src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.h src/WallpaperEngine/Core/Objects/Images/CMaterial.cpp src/WallpaperEngine/Core/Objects/Images/CMaterial.h src/WallpaperEngine/Core/Objects/Images/Materials/CPass.cpp src/WallpaperEngine/Core/Objects/Images/Materials/CPass.h ${WAYLAND_SOURCES} ) target_link_libraries(linux-wallpaperengine ${X11_LIBRARIES} ${Xrandr_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${LZ4_LIBRARY} ${SDL2_LIBRARIES} ${FFMPEG_LIBRARIES} ${FREEIMAGE_LIBRARIES} ${MPV_LIBRARY} ${PULSEAUDIO_LIBRARY} glfw) if (ENABLE_WAYLAND) target_link_libraries(linux-wallpaperengine ${CMAKE_SOURCE_DIR}/wlr-layer-shell-unstable-v1.o ${CMAKE_SOURCE_DIR}/xdg-shell-protocol.o GLESv2 pthread wayland-cursor /usr/lib/libEGL.so.1 wayland-client wayland-egl) endif() file(CREATE_LINK linux-wallpaperengine wallengine SYMBOLIC) set(CMAKE_REQUIRED_LIBRARIES ${X11_LIBRARIES}) # make sure some of the X11 functions we'll use are available check_function_exists(XSetIOErrorExitHandler HAVE_XSETIOERROREXITHANDLER) if(HAVE_XSETIOERROREXITHANDLER) add_compile_definitions(HAVE_XSETIOERROREXITHANDLER=1) endif() # set some install parameters if not in debug mode install(TARGETS linux-wallpaperengine) install(DIRECTORY share/ DESTINATION share/${PROJECT_NAME})