mirror of
https://github.com/Almamu/linux-wallpaperengine.git
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108 lines
4.5 KiB
C++
108 lines
4.5 KiB
C++
// This code is a modification of the original projects that can be found at
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// https://github.com/if1live/cef-gl-example
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// https://github.com/andmcgregor/cefgui
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#include "CWeb.h"
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using namespace WallpaperEngine::Render;
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CWeb::CWeb (Core::CWeb* web, CRenderContext& context, CAudioContext& audioContext,
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const CWallpaperState::TextureUVsScaling& scalingMode) :
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CWallpaper (web, Type, context, audioContext, scalingMode),
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m_width (context.getOutput ().getFullWidth ()),
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m_height (context.getOutput ().getFullHeight ()),
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m_browser (),
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m_client () {
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// setup framebuffers
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this->setupFramebuffers ();
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CefWindowInfo window_info;
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window_info.SetAsWindowless (0);
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this->m_render_handler = new RenderHandler (this);
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CefBrowserSettings browserSettings;
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// Documentaion says that 60 fps is maximum value
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browserSettings.windowless_frame_rate = std::max (60, context.getApp ().getContext ().settings.render.maximumFPS);
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m_client = new BrowserClient (m_render_handler);
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std::filesystem::path htmlpath =
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this->getWeb ()->getProject ().getContainer ()->resolveRealFile (this->getWeb ()->getFilename ());
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// To open local file in browser URL must be "file:///path/to/file.html"
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const std::string htmlURL = std::string ("file:///") + htmlpath.c_str ();
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m_browser =
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CefBrowserHost::CreateBrowserSync (window_info, m_client.get (), htmlURL, browserSettings, nullptr, nullptr);
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}
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void CWeb::setSize (int64_t width, int64_t height) {
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this->m_width = width > 0 ? width : this->m_width;
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this->m_height = height > 0 ? height : this->m_height;
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// do not refresh the texture if any of the sizes are invalid
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if (this->m_width <= 0 || this->m_height <= 0)
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return;
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// reconfigure the texture
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glBindTexture (GL_TEXTURE_2D, this->getWallpaperTexture ());
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, this->getWidth (), this->getHeight (), 0, GL_RGBA, GL_UNSIGNED_BYTE,
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nullptr);
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// Notify cef that it was resized(maybe it's not even needed)
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m_browser->GetHost ()->WasResized ();
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}
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void CWeb::renderFrame (glm::ivec4 viewport) {
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// ensure the virtual mouse position is up to date
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this->updateMouse (viewport);
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// use the scene's framebuffer by default
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glBindFramebuffer (GL_FRAMEBUFFER, this->getWallpaperFramebuffer ());
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// ensure we render over the whole framebuffer
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glViewport (0, 0, this->getWidth (), this->getHeight ());
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// Cef processes all messages, including OnPaint, which renders frame
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// If there is no OnPaint in message loop, we will not update(render) frame
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// This means some frames will not have OnPaint call in cef messageLoop
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// Because of that glClear will result in flickering on higher fps
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// Do not use glClear until some method to control rendering with cef is supported
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// We might actually try to use cef to execute javascript, and not using off-screen rendering at all
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// But for now let it be like this
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// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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CefDoMessageLoopWork ();
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}
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void CWeb::updateMouse (glm::ivec4 viewport) {
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// update virtual mouse position first
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glm::dvec2 position = this->getContext ().getInputContext ().getMouseInput ().position ();
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CefMouseEvent evt;
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// Set mouse current position. Maybe clamps are not needed
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evt.x = std::clamp (int (position.x - viewport.x), 0, viewport.z);
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evt.y = std::clamp (int (position.y - viewport.y), 0, viewport.w);
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// Send mouse position to cef
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m_browser->GetHost ()->SendMouseMoveEvent (evt, false);
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}
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CWeb::~CWeb () {
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CefDoMessageLoopWork ();
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m_browser->GetHost ()->CloseBrowser (true);
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}
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CWeb::RenderHandler::RenderHandler (CWeb* webdata) : m_webdata (webdata) {}
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CWeb::RenderHandler::~RenderHandler () {}
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// Required by CEF
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void CWeb::RenderHandler::GetViewRect (CefRefPtr<CefBrowser> browser, CefRect& rect) {
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rect = CefRect (0, 0, this->m_webdata->getWidth (), this->m_webdata->getHeight ());
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}
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// Will be executed in CEF message loop
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void CWeb::RenderHandler::OnPaint (CefRefPtr<CefBrowser> browser, PaintElementType type, const RectList& dirtyRects,
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const void* buffer, int width, int height) {
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// sLog.debug("BrowserView::RenderHandler::OnPaint");
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, this->texture ());
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, (unsigned char*) buffer);
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glBindTexture (GL_TEXTURE_2D, 0);
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}
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const std::string CWeb::Type = "web"; |