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![]() + set proper glViewport instead of hardcoded 1920 by 1080 (this might require some changing and instead do a glViewport of the screen/window size and then scaling the backbuffers) ~ set proper texture size for pingpong buffers (to work with the viewport fixes) - removed FREE_IMAGE_FORMAT as it's already included in the FreeImage library Signed-off-by: Alexis Maiquez <almamu@almamu.com> |
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FindFFmpeg.cmake | ||
FindFreeImage.cmake | ||
FindGLFW3.cmake | ||
FindLZ4.cmake | ||
FindXrandr.cmake |