linux-wallpaperengine/src/WallpaperEngine/Assets/CTexture.cpp
Alexis Maiquez 16ed2f30de + added FreeImage for loading all the non-compiled textures (jpg, pngs, etc)
+ set proper glViewport instead of hardcoded 1920 by 1080 (this might require some changing and instead do a glViewport of the screen/window size and then scaling the backbuffers)
~ set proper texture size for pingpong buffers (to work with the viewport fixes)
- removed FREE_IMAGE_FORMAT as it's already included in the FreeImage library

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-02 23:59:00 +02:00

357 lines
11 KiB
C++

#include "CTexture.h"
#include <string>
#include <cstring>
#include <lz4.h>
using namespace WallpaperEngine::Assets;
CTexture::CTexture (void* fileData)
{
// ensure the header is parsed
this->parseHeader (static_cast <char*> (fileData));
GLint internalFormat;
if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
{
internalFormat = GL_RGBA8;
// set some extra information too as it's used for image sizing
// this ensures that a_TexCoord uses the full image instead of just part of it
this->m_header->width = this->m_header->mipmaps [0]->width;
this->m_header->height = this->m_header->mipmaps [0]->height;
this->m_header->textureWidth = this->m_header->mipmaps [0]->width;
this->m_header->textureHeight = this->m_header->mipmaps [0]->height;
}
else
{
// detect the image format and hand it to openGL to be used
switch (this->m_header->format)
{
case TextureFormat::DXT5:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
break;
case TextureFormat::DXT3:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
break;
case TextureFormat::DXT1:
internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
break;
case TextureFormat::ARGB8888:
internalFormat = GL_RGBA8;
break;
default:
delete this->m_header;
throw std::runtime_error ("Cannot determine the texture format");
}
}
// set the texture resolution
// TODO: SUPPORT SPRITES
this->m_resolution = {
this->m_header->width, this->m_header->height,
this->m_header->textureWidth, this->m_header->textureHeight
};
// reserve a texture
glGenTextures (1, &this->m_textureID);
// bind the texture to assign information to it
glBindTexture (GL_TEXTURE_2D, this->m_textureID);
// set mipmap levels
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, this->m_header->mipmapCount - 1);
// setup texture wrapping and filtering
if (this->m_header->flags & TextureFlags::ClampUVs)
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
else
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
if (this->m_header->flags & TextureFlags::NoInterpolation)
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else
{
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
// TODO: USE THIS ONE
uint32_t blockSize = (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16;
auto cur = this->m_header->mipmaps.begin ();
auto end = this->m_header->mipmaps.end ();
for (int32_t level = 0; cur != end; cur ++, level ++)
{
FIBITMAP* bitmap = nullptr;
FIBITMAP* converted = nullptr;
FIMEMORY* memory = nullptr;
void* dataptr = (*cur)->uncompressedData;
uint32_t width = (*cur)->width;
uint32_t height = (*cur)->height;
GLenum textureFormat = GL_RGBA;
if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
{
memory = FreeImage_OpenMemory (reinterpret_cast <BYTE *> ((*cur)->uncompressedData), (*cur)->uncompressedSize);
// load the image and setup pointers so they can be used
bitmap = FreeImage_LoadFromMemory (this->m_header->freeImageFormat, memory);
// flip the image vertically
FreeImage_FlipVertical (bitmap);
// convert to a 32bits bytearray
converted = FreeImage_ConvertTo32Bits (bitmap);
dataptr = FreeImage_GetBits (converted);
width = FreeImage_GetWidth (converted);
height = FreeImage_GetHeight (converted);
textureFormat = GL_BGRA;
}
switch (internalFormat)
{
case GL_RGBA8:
glTexImage2D (GL_TEXTURE_2D, level, internalFormat,
width, height, 0,
textureFormat, GL_UNSIGNED_BYTE,
dataptr
);
break;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
glCompressedTexImage2D (
GL_TEXTURE_2D, level, internalFormat,
(*cur)->width, (*cur)->height, 0,
(*cur)->uncompressedSize, dataptr
);
break;
}
// freeimage buffer won't be used anymore, so free memory
if (this->m_header->freeImageFormat != FREE_IMAGE_FORMAT::FIF_UNKNOWN)
{
FreeImage_Unload (bitmap);
FreeImage_Unload (converted);
FreeImage_CloseMemory (memory);
}
}
// TODO: IMPLEMENT SUPPORT FOR NORMAL IMAGES
}
CTexture::~CTexture ()
{
if (this->getHeader () == nullptr)
return;
// free the header if it was allocated
delete this->getHeader ();
}
const GLuint CTexture::getTextureID () const
{
return this->m_textureID;
}
const CTexture::TextureHeader* CTexture::getHeader () const
{
return this->m_header;
}
const glm::vec4* CTexture::getResolution () const
{
return &this->m_resolution;
}
CTexture::TextureMipmap::TextureMipmap ()
{
}
CTexture::TextureMipmap::~TextureMipmap ()
{
if (this->compression == 1)
delete this->compressedData;
delete this->uncompressedData;
}
void CTexture::TextureMipmap::decompressData ()
{
if (this->compression == 1)
{
this->uncompressedData = new char [this->uncompressedSize];
int result = LZ4_decompress_safe (
this->compressedData, this->uncompressedData,
this->compressedSize, this->uncompressedSize
);
if (!result)
throw std::runtime_error ("Cannot decompress texture data");
}
}
CTexture::TextureHeader::TextureHeader ()
{
}
CTexture::TextureHeader::~TextureHeader ()
{
auto cur = this->mipmaps.begin ();
auto end = this->mipmaps.end ();
for (; cur != end; cur ++)
delete *cur;
}
void CTexture::parseHeader (char* fileData)
{
// check the magic value on the header first
if (memcmp (fileData, "TEXV0005", 9) != 0)
throw std::runtime_error ("unexpected texture container type");
// jump to the next value
fileData += 9;
// check the sub-magic value on the header
if (memcmp (fileData, "TEXI0001", 9) != 0)
throw std::runtime_error ("unexpected texture sub-container type");
// jump through the string again
fileData += 9;
this->m_header = new TextureHeader;
uint32_t* pointer = reinterpret_cast<uint32_t*> (fileData);
this->m_header->format = static_cast<TextureFormat>(*pointer ++);
this->m_header->flags = static_cast<TextureFlags> (*pointer ++);
this->m_header->textureWidth = *pointer ++;
this->m_header->textureHeight = *pointer ++;
this->m_header->width = *pointer ++;
this->m_header->height = *pointer ++;
pointer ++; // ignore some more bytes
// now we're going to parse some more data that is string
// so get the current position back as string
fileData = reinterpret_cast <char*> (pointer);
// get the position of what comes after the texture data
char* afterFileData = fileData + 9;
pointer = reinterpret_cast <uint32_t*> (fileData + 9);
if (memcmp (fileData, "TEXB0003", 9) == 0)
{
this->m_header->containerVersion = ContainerVersion::TEXB0003;
// get back the pointer and use it
pointer ++;
this->m_header->freeImageFormat = static_cast<FREE_IMAGE_FORMAT> (*pointer++);
}
else if(memcmp (fileData, "TEXB0002", 9) == 0)
{
this->m_header->containerVersion = ContainerVersion::TEXB0002;
// skip 4 bytes
pointer ++;
}
else if (memcmp (fileData, "TEXB0001", 9) == 0)
{
this->m_header->containerVersion = ContainerVersion::TEXB0001;
// skip 4 bytes
pointer ++;
}
else
{
delete this->m_header;
this->m_header = nullptr;
throw std::runtime_error ("unknown texture format type");
}
if (this->m_header->format == TextureFormat::R8)
{
delete this->m_header;
this->m_header = nullptr;
throw std::runtime_error ("R8 format is not supported yet");
}
else if (this->m_header->format == TextureFormat::RG88)
{
delete this->m_header;
this->m_header = nullptr;
throw std::runtime_error ("RG88 format is not supported yet");
}
// read the number of mipmaps available
this->m_header->mipmapCount = *pointer ++;
fileData = reinterpret_cast <char*> (pointer);
for (uint32_t i = 0; i < this->m_header->mipmapCount; i ++)
this->m_header->mipmaps.emplace_back (this->parseMipmap (this->m_header, &fileData));
}
CTexture::TextureMipmap* CTexture::parseMipmap (TextureHeader* header, char** originalFileData)
{
TextureMipmap* mipmap = new TextureMipmap ();
// get the current position
char* fileData = *originalFileData;
// get an integer pointer
uint32_t* pointer = reinterpret_cast <uint32_t*> (fileData);
mipmap->width = *pointer++;
mipmap->height = *pointer++;
if (header->containerVersion == ContainerVersion::TEXB0002 ||
header->containerVersion == ContainerVersion::TEXB0003)
{
mipmap->compression = *pointer++;
mipmap->uncompressedSize = *pointer++;
}
mipmap->compressedSize = *pointer++;
// get back a normal char pointer
fileData = reinterpret_cast <char*> (pointer);
if (mipmap->compression == 0)
{
// this might be better named as mipmap_bytes_size instead of compressedSize
// as in uncompressed files this variable actually holds the file length
mipmap->uncompressedSize = mipmap->compressedSize;
}
mipmap->uncompressedData = new char [mipmap->uncompressedSize];
if (mipmap->compression == 1)
{
mipmap->compressedData = new char [mipmap->compressedSize];
memcpy (mipmap->compressedData, fileData, mipmap->compressedSize);
mipmap->decompressData ();
// advance to the end of the mipmap
fileData += mipmap->compressedSize;
}
else
{
memcpy (mipmap->uncompressedData, fileData, mipmap->uncompressedSize);
// advance to the end of the mipmap
fileData += mipmap->uncompressedSize;
}
// ensure the pointer is updated with the latest position when reading the data
*originalFileData = fileData;
return mipmap;
}