linux-wallpaperengine/wallpaperengine/shaders/compiler.cpp
Alexis Maiquez 1c9db8c159 + Comments to FileResolver
~ Limit projects to scenes only
~ Updated shader definitions to compile all the WallpaperEngine shaders
+ Documented shader compiler

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-02-16 19:26:15 +01:00

399 lines
14 KiB
C++

#include <irrlicht/irrlicht.h>
#include <iostream>
#include <fstream>
#include <string>
// system configuration
#include <wallpaperengine/config.h>
// filesystem
#include <wallpaperengine/fs/fileResolver.h>
// video engine
#include <wallpaperengine/irrlicht.h>
// shader compiler
#include <wallpaperengine/shaders/compiler.h>
namespace wp
{
namespace shaders
{
compiler::compiler (irr::io::path file, Type type, bool recursive)
{
// begin with an space so it gets ignored properly on parse
if (recursive == false)
{
// compatibility layer for OpenGL shaders
this->m_content = "#version 120\n"
"#define highp\n"
"#define mediump\n"
"#define lowp\n"
"#define mul(x, y) (y * x)\n"
"#define frac fract\n"
"#define CAST2(x) (vec2(x))\n"
"#define CAST3(x) (vec3(x))\n"
"#define CAST4(x) (vec4(x))\n"
"#define CAST3X3(x) (mat3(x))\n"
"#define saturate(x) (clamp(x, 0.0, 1.0))\n"
"#define texSample2D texture2D\n"
"#define texSample2DLod texture2DLod\n"
"#define atan2 atan\n"
"#define ddx dFdx\n"
"#define ddy(x) dFdy(-(x))\n"
"#define GLSL 1\n";
}
else
{
this->m_content = "";
}
std::ifstream _in (file.c_str ());
this->m_content.append (std::istreambuf_iterator<char> (_in), std::istreambuf_iterator<char> ());
// append file content
this->m_type = type;
this->m_resolver = wp::fs::resolver.clone ();
this->m_resolver.appendEnvironment (wp::config::path::shaders);
this->m_file = file;
}
bool compiler::peekString(std::string str, std::string::const_iterator& it)
{
std::string::const_iterator check = str.begin();
std::string::const_iterator cur = it;
while (cur != this->m_content.end () && check != str.end ())
{
if (*cur != *check) return false;
cur ++; check ++;
}
if (cur == this->m_content.end ())
{
return false;
}
if (check != str.end ())
{
return false;
}
it = cur;
return true;
}
bool compiler::expectSemicolon (std::string::const_iterator& it)
{
if (*it != ';')
{
this->m_error = true;
this->m_errorInfo = "Expected semicolon but got " + *it;
return false;
}
it ++;
return true;
}
void compiler::ignoreSpaces(std::string::const_iterator &it)
{
while (it != this->m_content.end() && (*it == ' ' || *it == '\t')) it ++;
}
void compiler::ignoreUpToNextLineFeed (std::string::const_iterator& it)
{
while (it != this->m_content.end() && *it != '\n') it ++;
}
void compiler::ignoreUpToBlockCommentEnd (std::string::const_iterator& it)
{
while (it != this->m_content.end() && this->peekString ("*/", it) == false) it ++;
}
std::string compiler::extractType (std::string::const_iterator& it)
{
std::vector<std::string>::const_iterator cur = sTypes.begin ();
std::vector<std::string>::const_iterator end = sTypes.end ();
while (cur != end)
{
if (this->peekString (*cur, it) == true)
{
return *cur;
}
cur ++;
}
this->m_error = true;
this->m_errorInfo = "Expected type";
return "";
}
std::string compiler::extractName (std::string::const_iterator& it)
{
std::string::const_iterator cur = it;
std::string::const_iterator begin = cur;
// first character has to be a valid alphabetic characer
if (this->isChar (cur) == false && *cur != '_')
{
this->m_error = true;
this->m_errorInfo = "Expected name doesn't start with a valid character";
return "";
}
cur ++;
while (cur != this->m_content.end () && (this->isChar (cur) == true || *cur == '_' || this->isNumeric (cur) == true)) cur ++;
it = cur;
return std::string (begin, cur);
}
bool compiler::isChar (std::string::const_iterator& it)
{
return ((*it) >= 'A' && (*it) <= 'Z') || ((*it) >= 'a' && (*it) <= 'z');
}
bool compiler::isNumeric (std::string::const_iterator& it)
{
return (*it) >= '0' && (*it) <= '9';
}
std::string compiler::extractQuotedValue(std::string::const_iterator& it)
{
std::string::const_iterator cur = it;
if (*cur != '"')
{
m_error = true;
m_errorInfo = "Expected opening \" but got " + (*cur);
return "";
}
cur ++;
while (cur != this->m_content.end () && *cur != '\n' && *cur != '"') cur ++;
if (cur == this->m_content.end ())
{
m_error = true;
m_errorInfo = "Expected closing \" not found";
it = cur;
return "";
}
std::string filename = std::string (++it, cur);
it = ++cur;
return filename;
}
std::string compiler::lookupShaderFile (std::string filename)
{
// get file information
irr::io::path shader = this->m_resolver.resolve (filename.c_str ());
if (shader == "")
{
this->m_error = true;
this->m_errorInfo = "Cannot find file " + filename + " to include";
return "";
}
// now compile the new shader
// do not include the default header (as it's already included in the parent)
compiler loader (shader, this->m_type, true);
return loader.precompile ();
}
std::string compiler::lookupReplaceSymbol (std::string symbol)
{
std::map<std::string, std::string>::const_iterator cur = sVariableReplacement.begin ();
std::map<std::string, std::string>::const_iterator end = sVariableReplacement.end ();
while (cur != end)
{
if (cur->first == symbol)
{
return cur->second;
}
cur ++;
}
// if there is no replacement, return the original
return symbol;
}
std::string compiler::precompile()
{
#define BREAK_IF_ERROR if (this->m_error == true) { wp::irrlicht::device->getLogger ()->log ("ERROR COMPILING SHADER"); wp::irrlicht::device->getLogger ()->log (this->m_errorInfo.c_str ()); return ""; }
// parse the shader and find #includes and such things and translate them to the correct name
// also remove any #version definition to prevent errors
std::string::const_iterator it = this->m_content.begin ();
// reset error indicator
this->m_error = false;
this->m_errorInfo = "";
// search preprocessor macros and parse them
while (it != this->m_content.end () && this->m_error == false)
{
if (*it == ' ' || *it == '\t' || *it == '\n' || *it == '\r' || *it == '\0' || *it == '{' || *it == '}' || *it == '[' || *it == ']' || *it == '.')
{
this->m_compiledContent += *it;
it ++;
}
else if (*it == '#')
{
if (this->peekString ("#include", it) == true)
{
std::string filename = "";
// ignore whitespaces
this->ignoreSpaces (it); BREAK_IF_ERROR
// extract value between quotes
filename = this->extractQuotedValue (it); BREAK_IF_ERROR
// try to find the file first
this->m_compiledContent += "// begin of included from file " + filename + "\r\n";
this->m_compiledContent += this->lookupShaderFile (filename);
this->m_compiledContent += "\r\n// end of included from file " + filename + "\r\n";
}
else
{
this->m_compiledContent += '#';
it ++;
}
}
else if (*it == 'a')
{
// find attribute definitions
if (this->peekString ("attribute", it) == true)
{
this->ignoreSpaces (it);
std::string type = this->extractType (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
std::string name = this->extractName (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
this->expectSemicolon (it); BREAK_IF_ERROR
this->m_compiledContent += "// attribute";
this->m_compiledContent += " " + type + " ";
this->m_compiledContent += name;
this->m_compiledContent += "; /* replaced by " + this->lookupReplaceSymbol (name) + " */";
}
else
{
// check for types first
std::string type = this->extractType (it);
// types not found, try names
if (this->m_error == false)
{
this->m_compiledContent += type;
}
else
{
this->m_error = false;
std::string name = this->extractName (it);
if (this->m_error == false)
{
// check if the name is a translated one or not
this->m_compiledContent += this->lookupReplaceSymbol (name);
}
else
{
this->m_error = false;
this->m_compiledContent += *it;
it ++;
}
}
}
}
else if (*it == '/')
{
if (this->peekString ("//", it) == true)
{
std::string::const_iterator begin = it - 2;
this->ignoreUpToNextLineFeed (it);
this->m_compiledContent.append (begin, it);
}
else if (this->peekString ("/*", it) == true)
{
std::string::const_iterator begin = it - 2;
this->ignoreUpToBlockCommentEnd (it);
this->m_compiledContent.append (begin, it);
}
else
{
this->m_compiledContent += *it;
it ++;
}
}
else
{
// check for types first
std::string type = this->extractType (it);
// types not found, try names
if (this->m_error == false)
{
this->m_compiledContent += type;
}
else
{
this->m_error = false;
std::string name = this->extractName (it);
if (this->m_error == false)
{
// check if the name is a translated one or not
this->m_compiledContent += this->lookupReplaceSymbol (name);
}
else
{
this->m_error = false;
this->m_compiledContent += *it;
it ++;
}
}
}
}
wp::irrlicht::device->getLogger ()->log ("Compiled shader output for", this->m_file.c_str ());
wp::irrlicht::device->getLogger ()->log (this->m_compiledContent.c_str ());
return this->m_compiledContent;
#undef BREAK_IF_ERROR
}
std::map<std::string, std::string> compiler::sVariableReplacement =
{
// attribute vec3 a_position
{"a_Position", "gl_Vertex.xyz"},
// attribute vec2 a_TexCoord
{"a_TexCoord", "gl_MultiTexCoord0.xy"},
// attribute vec3 a_Normal
{"a_Normal", "gl_Normal.xyz"}
};
std::vector<std::string> compiler::sTypes =
{
"vec4", "vec3", "vec2", "float"
};
}
}