linux-wallpaperengine/src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp
Alexis Maiquez 1d45e2c88c Fix compilation on Ubuntu 20.04
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-05-06 14:27:06 +02:00

402 lines
12 KiB
C++

#include "CWaylandOpenGLDriver.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h"
#include <FreeImage.h>
#include "common.h"
#define class _class
#define namespace _namespace
#define static
extern "C" {
#include "xdg-shell-protocol.h"
#include "wlr-layer-shell-unstable-v1-protocol.h"
}
#undef class
#undef namespace
#undef static
#include <string.h>
#include <unistd.h>
using namespace WallpaperEngine::Render::Drivers;
static void handlePointerEnter (
void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface,
wl_fixed_t surface_x, wl_fixed_t surface_y)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
const auto viewport = driver->surfaceToViewport (surface);
driver->viewportInFocus = viewport;
wl_surface_set_buffer_scale(viewport->cursorSurface, viewport->scale);
wl_surface_attach(viewport->cursorSurface, wl_cursor_image_get_buffer(viewport->pointer->images[0]), 0, 0);
wl_pointer_set_cursor(wl_pointer, serial, viewport->cursorSurface, viewport->pointer->images[0]->hotspot_x, viewport->pointer->images[0]->hotspot_y);
wl_surface_commit(viewport->cursorSurface);
}
static void handlePointerLeave(void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface)
{
}
static void handlePointerAxis(void* data, wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value)
{
}
static void handlePointerMotion(
void* data, struct wl_pointer* wl_pointer, uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
auto x = wl_fixed_to_double(surface_x);
auto y = wl_fixed_to_double(surface_y);
if (!driver->viewportInFocus)
return;
driver->viewportInFocus->mousePos = {x * driver->viewportInFocus->scale, y * driver->viewportInFocus->scale};
}
static void handlePointerButton(
void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t button_state)
{
}
const struct wl_pointer_listener pointerListener =
{
.enter = handlePointerEnter,
.leave = handlePointerLeave,
.motion = handlePointerMotion,
.button = handlePointerButton,
.axis = handlePointerAxis
};
static void handleCapabilities(void* data, wl_seat* wl_seat, uint32_t capabilities)
{
if (capabilities & WL_SEAT_CAPABILITY_POINTER)
wl_pointer_add_listener(wl_seat_get_pointer(wl_seat), &pointerListener, data);
}
const struct wl_seat_listener seatListener =
{
.capabilities = handleCapabilities
};
static void handleGlobal(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
if (strcmp(interface, wl_compositor_interface.name) == 0) {
driver->getWaylandContext()->compositor = (wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 4);
} else if (strcmp(interface, wl_shm_interface.name) == 0) {
driver->getWaylandContext()->shm = (wl_shm*)wl_registry_bind(registry, name, &wl_shm_interface, 1);
} else if (strcmp(interface, wl_output_interface.name) == 0) {
driver->m_screens.emplace_back (new WallpaperEngine::Render::Drivers::Output::CWaylandOutputViewport (driver, name, registry));
} else if (strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) {
driver->getWaylandContext()->layerShell = (zwlr_layer_shell_v1*)wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 1);
} else if (strcmp(interface, wl_seat_interface.name) == 0) {
driver->getWaylandContext()->seat = (wl_seat*)wl_registry_bind(registry, name, &wl_seat_interface, 1);
wl_seat_add_listener(driver->getWaylandContext()->seat, &seatListener, driver);
}
}
static void handleGlobalRemoved(void *data, struct wl_registry *registry, uint32_t id)
{
// todo: outputs
}
const struct wl_registry_listener registryListener =
{
.global = handleGlobal,
.global_remove = handleGlobalRemoved,
};
void CWaylandOpenGLDriver::initEGL()
{
const char* CLIENT_EXTENSIONS = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (!CLIENT_EXTENSIONS)
sLog.exception("Failed to query EGL Extensions");
const std::string CLIENTEXTENSIONS = std::string(CLIENT_EXTENSIONS);
if (CLIENTEXTENSIONS.find("EGL_EXT_platform_base") == std::string::npos)
sLog.exception("EGL_EXT_platform_base not supported by EGL!");
if (CLIENTEXTENSIONS.find("EGL_EXT_platform_wayland") == std::string::npos)
sLog.exception("EGL_EXT_platform_wayland not supported by EGL!");
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
m_eglContext.eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
if (!eglGetPlatformDisplayEXT || !m_eglContext.eglCreatePlatformWindowSurfaceEXT)
sLog.exception("EGL did not return EXT proc pointers!");
auto deinitEGL = [&] () -> void {
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (m_eglContext.display)
eglTerminate(m_eglContext.display);
eglReleaseThread();
};
m_eglContext.display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_waylandContext.display, nullptr);
if (m_eglContext.display == EGL_NO_DISPLAY)
{
deinitEGL ();
sLog.exception ("eglGetPlatformDisplayEXT failed!");
}
if (!eglInitialize(m_eglContext.display, nullptr, nullptr))
{
deinitEGL ();
sLog.exception ("eglInitialize failed!");
}
const std::string CLIENTEXTENSIONSPOSTINIT = std::string(eglQueryString(m_eglContext.display, EGL_EXTENSIONS));
if (CLIENTEXTENSIONSPOSTINIT.find("EGL_KHR_create_context") == std::string::npos)
{
deinitEGL ();
sLog.exception ("EGL_KHR_create_context not supported!");
}
EGLint matchedConfigs = 0;
const EGLint CONFIG_ATTRIBUTES[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_SAMPLES, 4,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE,
};
if (!eglChooseConfig(m_eglContext.display, CONFIG_ATTRIBUTES, &m_eglContext.config, 1, &matchedConfigs))
{
deinitEGL ();
sLog.exception ("eglChooseConfig failed!");
}
if (matchedConfigs == 0)
{
deinitEGL ();
sLog.exception ("eglChooseConfig failed! (matched 0 configs)");
}
if (!eglBindAPI(EGL_OPENGL_API))
{
deinitEGL ();
sLog.exception ("eglBindAPI failed!");
}
const EGLint CONTEXT_ATTRIBUTES[] = {
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
EGL_CONTEXT_MINOR_VERSION_KHR, 3,
EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
EGL_NONE,
};
m_eglContext.context = eglCreateContext(m_eglContext.display, m_eglContext.config, EGL_NO_CONTEXT, CONTEXT_ATTRIBUTES);
if (m_eglContext.context == EGL_NO_CONTEXT)
{
deinitEGL ();
sLog.error("eglCreateContext error " + std::to_string(eglGetError()));
sLog.exception("eglCreateContext failed!");
}
}
void CWaylandOpenGLDriver::onLayerClose(Output::CWaylandOutputViewport* viewport)
{
sLog.error ("Compositor closed our LS, freeing data...");
if (viewport->eglSurface)
eglDestroySurface (m_eglContext.display, viewport->eglSurface);
if (viewport->eglWindow)
wl_egl_window_destroy(viewport->eglWindow);
if (viewport->layerSurface)
zwlr_layer_surface_v1_destroy(viewport->layerSurface);
if (viewport->surface)
wl_surface_destroy(viewport->surface);
// remove the output from the list
std::remove (this->m_screens.begin (), this->m_screens.end (), viewport);
// reset the viewports
this->getOutput ().reset ();
// finally free memory used by the viewport
delete viewport;
}
CWaylandOpenGLDriver::CWaylandOpenGLDriver(CApplicationContext& context, CWallpaperApplication& app) :
m_frameCounter(0),
m_fullscreenDetector (context, *this),
m_output (context, *this),
m_requestedExit (false),
m_context (context),
CVideoDriver (app)
{
m_waylandContext.display = wl_display_connect (nullptr);
if (!m_waylandContext.display)
sLog.exception ("Failed to query wayland display");
m_waylandContext.registry = wl_display_get_registry(m_waylandContext.display);
wl_registry_add_listener(m_waylandContext.registry, &registryListener, this);
wl_display_dispatch(m_waylandContext.display);
wl_display_roundtrip(m_waylandContext.display);
if (!m_waylandContext.compositor || !m_waylandContext.shm || !m_waylandContext.layerShell || this->m_screens.empty())
sLog.exception ("Failed to bind to required interfaces");
initEGL();
bool any = false;
for (auto& o : this->m_screens)
{
const auto cur = context.settings.general.screenBackgrounds.find (o->name);
if (cur == context.settings.general.screenBackgrounds.end ())
continue;
o->setupLS ();
any = true;
}
if (!any)
sLog.exception("No outputs could be initialized, please check the parameters and try again");
GLenum result = glewInit ();
if (result != GLEW_OK)
sLog.error("Failed to initialize GLEW: ", glewGetErrorString (result));
FreeImage_Initialise (TRUE);
}
CWaylandOpenGLDriver::~CWaylandOpenGLDriver ()
{
// stop EGL
eglMakeCurrent (EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (m_eglContext.context != EGL_NO_CONTEXT)
eglDestroyContext (m_eglContext.display, m_eglContext.context);
eglTerminate (m_eglContext.display);
eglReleaseThread ();
// disconnect from wayland display
if (this->m_waylandContext.display)
wl_display_disconnect (this->m_waylandContext.display);
}
void CWaylandOpenGLDriver::dispatchEventQueue()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
for (const auto& viewport : this->getOutput ().getViewports ())
this->getApp ().update (viewport.second);
}
// TODO: FRAMETIME CONTROL SHOULD GO BACK TO THE CWALLPAPAERAPPLICATION ONCE ACTUAL PARTICLES ARE IMPLEMENTED
// TODO: AS THOSE, MORE THAN LIKELY, WILL REQUIRE OF A DIFFERENT PROCESSING RATE
// TODO: WRITE A NON-BLOCKING VERSION OF THIS ONCE PARTICLE SIMULATION STARTS WORKING
// TODO: OTHERWISE wl_display_dispatch WILL BLOCK IF NO SURFACES ARE BEING DRAWN
static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
// get the start time of the frame
startTime = this->getRenderTime ();
if (wl_display_dispatch(m_waylandContext.display) == -1)
m_requestedExit = true;
m_frameCounter ++;
endTime = this->getRenderTime ();
// ensure the frame time is correct to not overrun FPS
if ((endTime - startTime) < minimumTime)
usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
}
Detectors::CFullScreenDetector& CWaylandOpenGLDriver::getFullscreenDetector ()
{
return this->m_fullscreenDetector;
}
Output::COutput& CWaylandOpenGLDriver::getOutput ()
{
return this->m_output;
}
float CWaylandOpenGLDriver::getRenderTime () const
{
return (float)std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000000.0;
}
bool CWaylandOpenGLDriver::closeRequested ()
{
return this->m_requestedExit;
}
void CWaylandOpenGLDriver::resizeWindow (glm::ivec2 size)
{
}
void CWaylandOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos)
{
}
void CWaylandOpenGLDriver::showWindow ()
{
}
void CWaylandOpenGLDriver::hideWindow ()
{
}
glm::ivec2 CWaylandOpenGLDriver::getFramebufferSize () const
{
return glm::ivec2{0, 0};
}
uint32_t CWaylandOpenGLDriver::getFrameCounter () const
{
return m_frameCounter;
}
CWaylandOpenGLDriver::SEGLContext* CWaylandOpenGLDriver::getEGLContext ()
{
return &this->m_eglContext;
}
void* CWaylandOpenGLDriver::getProcAddress (const char* name) const
{
return reinterpret_cast <void*> (eglGetProcAddress (name));
}
CWaylandOpenGLDriver::SWaylandContext* CWaylandOpenGLDriver::getWaylandContext ()
{
return &this->m_waylandContext;
}
Output::CWaylandOutputViewport* CWaylandOpenGLDriver::surfaceToViewport(wl_surface* surface)
{
for (auto& o : m_screens)
{
if (o->surface == surface)
return o;
}
return nullptr;
}