linux-wallpaperengine/wallpaperengine/object.cpp
Alexis Maiquez 4a221d0e9a + Added some default shader variables
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-05-17 01:03:29 +02:00

160 lines
4.1 KiB
C++

#include <irrlicht/irrlicht.h>
#include <iostream>
#include <fstream>
#include <nlohmann/json.hpp>
#include <wallpaperengine/object.h>
#include <wallpaperengine/core.h>
#include <wallpaperengine/object3d.h>
#include <wallpaperengine/image.h>
namespace wp
{
using json = nlohmann::json;
object::object (json json_data, wp::scene* scene) : m_object3d (nullptr)
{
this->m_scene = scene;
json::const_iterator size = json_data.find ("size");
json::const_iterator scale = json_data.find ("scale");
json::const_iterator origin = json_data.find ("origin");
if (size != json_data.end () && size.value ().is_string () == true)
{
std::string size_s = *size;
this->m_size = core::ato2vf (size_s.c_str ());
}
if (scale != json_data.end () && scale.value ().is_string () == true)
{
std::string scale_s = *scale;
this->m_scale = core::ato3vf (scale_s.c_str ());
}
if (origin != json_data.end () && origin.value ().is_string () == true)
{
std::string origin_s = *origin;
this->m_origin = core::ato3vf (origin_s.c_str ());
}
json::const_iterator angles = json_data.find ("angles");
json::const_iterator id = json_data.find ("id");
json::const_iterator name = json_data.find ("name");
if (angles != json_data.end () && (*angles).is_string () == true)
{
std::string angles_s = *angles;
this->m_angles = core::ato3vf (angles_s.c_str ());
}
if (id != json_data.end () && (*id).is_null () == false)
{
this->m_id = *id;
}
if (name != json_data.end () && (*name).is_string () == true)
{
this->m_name = *name;
}
json::const_iterator image = json_data.find ("image");
json::const_iterator model = json_data.find ("model");
json::const_iterator particle = json_data.find ("particle");
object3d::Type _type = object3d::Type::Type_None;
if (image != json_data.end () && (*image).is_null () == false)
{
_type = object3d::Type::Type_Material;
}
if (model != json_data.end () && (*model).is_null () == false)
{
_type = object3d::Type::Type_Model;
}
if (particle != json_data.end () && (*particle).is_null () == false)
{
_type = object3d::Type::Type_Particle;
}
// load the effects first so we have access to the textures needed
json::const_iterator effects = json_data.find ("effects");
if (effects != json_data.end () && (*effects).is_array () == true)
{
json::const_iterator cur = (*effects).begin ();
json::const_iterator end = (*effects).end ();
for (; cur != end; cur ++)
{
this->m_effects.push_back (new effect (*cur, this));
}
}
switch (_type)
{
case object3d::Type::Type_Material:
this->m_object3d = new wp::image (json_data, this);
break;
case object3d::Type::Type_Model:
break;
case object3d::Type::Type_Particle:
break;
}
}
object::~object ()
{
if (this->m_object3d != nullptr)
{
delete this->m_object3d;
}
}
void object::render ()
{
if (this->m_object3d != nullptr)
{
this->m_object3d->render ();
}
}
irr::core::vector2df& object::getSize ()
{
return this->m_size;
}
irr::core::vector3df& object::getScale ()
{
return this->m_scale;
}
irr::core::vector3df& object::getOrigin ()
{
return this->m_origin;
}
irr::core::vector3df& object::getAngles ()
{
return this->m_angles;
}
std::vector<effect*>& object::getEffects ()
{
return this->m_effects;
}
wp::scene* object::getScene ()
{
return this->m_scene;
}
}