linux-wallpaperengine/CMakeLists.txt
Alexis Maiquez 5828b2ee80 + added some extra documentation on rendering based on observations and trial and error
~ deprecated --dir --pkg options, the software will automatically detect the background we're loading
+ first draft of FBO support, there's still some extra work to do
~ texture header is now hidden behind getters so the textures can be any kind of source
~ proper setting of resolution and translation variables for textures
~ simplified call flow for any pass rendering, removing render functions on effect and material
~ framebuffer setup has to happen before object setup in the scene

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-27 01:39:23 +02:00

199 lines
8.7 KiB
CMake

cmake_minimum_required(VERSION 3.0)
project(wallengine)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
set(OpenGL_GL_PREFERENCE "LEGACY")
# if you're developing you might find this debug option useful for shader output, although RenderDoc is encouraged
add_compile_definitions(DEBUG=0)
# add glfw3 customized version to the compilation
add_subdirectory (lib/glfw)
find_package(X11 REQUIRED)
find_package(Xrandr REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLUT REQUIRED)
find_package(ZLIB REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(LZ4 REQUIRED)
find_package(FFmpeg REQUIRED)
find_package(FreeImage REQUIRED)
include_directories(
${X11_INCLUDE_DIR}
${XRANDR_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
${LZ4_INCLUDE_DIR}
${SDL_INCLUDE_DIRS}
${SDL_MIXER_INCLUDE_DIRS}
${FFMPEG_INCLUDE_DIR}
${FREEIMAGE_INCLUDE_DIR}
src
include)
add_executable(
wallengine
main.cpp
src/WallpaperEngine/Assets/CContainer.h
src/WallpaperEngine/Assets/CContainer.cpp
src/WallpaperEngine/Assets/CCombinedContainer.h
src/WallpaperEngine/Assets/CCombinedContainer.cpp
src/WallpaperEngine/Assets/CDirectory.h
src/WallpaperEngine/Assets/CDirectory.cpp
src/WallpaperEngine/Assets/CPackage.h
src/WallpaperEngine/Assets/CPackage.cpp
src/WallpaperEngine/Assets/ITexture.h
src/WallpaperEngine/Assets/CTexture.h
src/WallpaperEngine/Assets/CTexture.cpp
src/WallpaperEngine/Core/Core.h
src/WallpaperEngine/Core/Core.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.cpp
src/WallpaperEngine/Render/Shaders/Compiler.h
src/WallpaperEngine/Render/Shaders/Compiler.cpp
src/WallpaperEngine/Render/CContext.h
src/WallpaperEngine/Render/CContext.cpp
src/WallpaperEngine/Render/CWallpaper.h
src/WallpaperEngine/Render/CWallpaper.cpp
src/WallpaperEngine/Render/CScene.h
src/WallpaperEngine/Render/CScene.cpp
src/WallpaperEngine/Render/CVideo.h
src/WallpaperEngine/Render/CVideo.cpp
src/WallpaperEngine/Render/CCamera.h
src/WallpaperEngine/Render/CCamera.cpp
src/WallpaperEngine/Render/CObject.h
src/WallpaperEngine/Render/CObject.cpp
src/WallpaperEngine/Render/Objects/CImage.h
src/WallpaperEngine/Render/Objects/CImage.cpp
src/WallpaperEngine/Render/Objects/CSound.h
src/WallpaperEngine/Render/Objects/CSound.cpp
src/WallpaperEngine/Render/Objects/CEffect.h
src/WallpaperEngine/Render/Objects/CEffect.cpp
src/WallpaperEngine/Render/CFBO.h
src/WallpaperEngine/Render/CFBO.cpp
src/WallpaperEngine/Render/Objects/Effects/CPass.h
src/WallpaperEngine/Render/Objects/Effects/CPass.cpp
src/WallpaperEngine/Render/Objects/Effects/CMaterial.h
src/WallpaperEngine/Render/Objects/Effects/CMaterial.cpp
src/WallpaperEngine/FileSystem/FileSystem.cpp
src/WallpaperEngine/FileSystem/FileSystem.h
src/WallpaperEngine/Core/Types/FloatColor.h
src/WallpaperEngine/Core/Types/IntegerColor.h
src/WallpaperEngine/Core/CProject.cpp
src/WallpaperEngine/Core/CProject.h
src/WallpaperEngine/Core/CWallpaper.cpp
src/WallpaperEngine/Core/CWallpaper.h
src/WallpaperEngine/Core/CScene.cpp
src/WallpaperEngine/Core/CScene.h
src/WallpaperEngine/Core/CVideo.cpp
src/WallpaperEngine/Core/CVideo.h
src/WallpaperEngine/Core/CObject.cpp
src/WallpaperEngine/Core/CObject.h
src/WallpaperEngine/Core/Projects/CProperty.h
src/WallpaperEngine/Core/Projects/CProperty.cpp
src/WallpaperEngine/Core/Projects/CPropertyColor.h
src/WallpaperEngine/Core/Projects/CPropertyColor.cpp
src/WallpaperEngine/Core/Projects/CPropertyBoolean.h
src/WallpaperEngine/Core/Projects/CPropertyBoolean.cpp
src/WallpaperEngine/Core/Scenes/CCamera.cpp
src/WallpaperEngine/Core/Scenes/CCamera.h
src/WallpaperEngine/Core/Scenes/CProjection.cpp
src/WallpaperEngine/Core/Scenes/CProjection.h
src/WallpaperEngine/Core/Objects/CImage.cpp
src/WallpaperEngine/Core/Objects/CImage.h
src/WallpaperEngine/Core/Objects/CSound.cpp
src/WallpaperEngine/Core/Objects/CSound.h
src/WallpaperEngine/Core/Objects/CEffect.cpp
src/WallpaperEngine/Core/Objects/CEffect.h
src/WallpaperEngine/Core/Objects/CParticle.cpp
src/WallpaperEngine/Core/Objects/CParticle.h
src/WallpaperEngine/Core/Objects/Effects/CFBO.h
src/WallpaperEngine/Core/Objects/Effects/CFBO.cpp
src/WallpaperEngine/Core/Objects/Effects/CBind.h
src/WallpaperEngine/Core/Objects/Effects/CBind.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.cpp
src/WallpaperEngine/Core/Objects/Particles/CControlPoint.cpp
src/WallpaperEngine/Core/Objects/Particles/CControlPoint.h
src/WallpaperEngine/Core/Objects/Particles/CEmitter.cpp
src/WallpaperEngine/Core/Objects/Particles/CEmitter.h
src/WallpaperEngine/Core/Objects/Particles/CInitializer.cpp
src/WallpaperEngine/Core/Objects/Particles/CInitializer.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.h
src/WallpaperEngine/Core/Objects/Images/CMaterial.cpp
src/WallpaperEngine/Core/Objects/Images/CMaterial.h
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.cpp
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.h
)
target_link_libraries(wallengine
${X11_LIBRARIES}
${XRANDR_LIBRARIES}
${X11_Xxf86vm_LIB}
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${GLUT_LIBRARIES}
${ZLIB_LIBRARIES}
${LZ4_LIBRARY}
${SDL_LIBRARY}
${SDL_MIXER_LIBRARIES}
${FFMPEG_LIBRARIES}
${FREEIMAGE_LIBRARIES}
glfw)