mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-13 12:52:32 +08:00

* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems
* fix: brought back proper include placement, should fix some shaders not working
* chore: dial down required version to 330
* fix: crash when taking screenshot
* fix: use glReadnPixels for X11 copying to be more memory safe
* chore: reverted part of last commit
* chore: delay initialization of browser until it's used once
* chore: do not initialize web browser unless explicitly needed
* chore: cleanup filesystem functions to use containers directly
* chore: memory cleanup fixes
* chore: fix glReadPixels for older opengl versions
* chore: remove shader patches as they shouldn't be needed anymore
* chore: initialise variables
* chore: update deps, actions and readme
* chore: make use of custon glslang and SPIRV-Cross
* Revert "chore: update deps, actions and readme"
This reverts commit c3fbc9340b
.
* chore: update actions to include submodules
* chore: do not depend on SPIRV-Tools
* fix: added log10 macro
* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)
* revert: delayed initialization of cef was causing issues, reverted
* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing
* chore: make use of external repos for all deps instead of copying things manually and more cleanup work
* chore: wrong include file used in CGLSLContext.cpp
* chore: fix wayland generation folder not being present
* feat: somewhat support TEXB0004
* chore: improve function call matching and fallback to more lax method if no function is found
* chore: changed shader compilation slightly so they're passed onto glsl just once
* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues
* chore: added missing dependency
* chore: added missing dep to PKGBUILD
* feat: add testing tools to run over all backgrounds and getting output data
* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory
* chore: process script now scales the previews so the html file is not too big
* chore: add showcase gallery to the README.md
* chore: update README
* chore: some readability improvements on code
* chore: fix segfault after code cleanup
* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects
* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers
* chore: cleanup of the core part of the project
* chore: bring back std::move and make some methods const where it makes sense
* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine
* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place
* chore: more debug info for the pretty printer
* fix: some textures applied were not the right ones
* chore: properly set combos based on textures
* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically
* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: hopefully fix github actions build
* refactor: simplified working with properties, constants and shader variables
* chore: remove a couple of todos that aren't needed anymore
* chore: simplify the texture detection a little bit, still work left to do
* fix: regression on texture setup not working properly
* fix: filenames with dots were not being handled properly
* chore: remove some uselesss messages
* chore: fixed std::string json values not casting anything to it as it was assumed
* fix: null user value for constants means it cannot be modified by the user
* chore: remove exception when a shader constant uses a non-existant property
* fix: angles can be an user setting too, also added detection for animation frames to show a warning
* fix: ensure variable information is not commented out by a line comment
* fix: shader includes weren't being processed properly
* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices
* chore: make use of auto where it made sense
* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation
* chore: improve scripts for running the app
* chore: hide background structure dump behind a command-line switch
* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow
* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally
* chore: removed help prompt from the output unless actually required
* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix
* feat: added material command copy support
* feat: do not initialize some subsystems if they're disabled or not used by backgrounds
* chore: ignore type in combos as only seems to be used in the editor
* chore: update to latest glslang-WallpaperEngine changes
* chore: delete uniforms if they already exist before setting
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)
* chore: change all is/as castings to use typeid so no string comparison takes place
* chore: more cleanup, default initialization of values wherever possible
* chore: moved more things to std::unique_ptr and std::shared_ptr
* chore: moved more things to std::unique_ptr and std::shared_ptr
* fix: browser context usage crashed the app
* chore: the setting controls fullscreen detection creation the same way audio works
* fix: ensure that at least one frame is rendered before detecting fullscreen windows
* chore: slight changes to output and documentation to properly reflect current build configuration
* chore: fix mipmap texture creation
* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc
* chore: formating issues by codefactor
* chore: do not use new to allocate the pretty printer
* fix: strchr wasn't properly done for window geometry
* chore: add recording mode for status page generation
* chore: update .gitignore
* chore: update script to make use of video generation instead of the old python scripts
* chore: also copy project.json so it can be used on the site too
* fix: regression on invisible images not being rendered
* feat: add option to disable camera parallax
* chore: add the reversing tools I have locally
* chore: mention some of the common issues in the README.md
* chore: take submodules into account for archlinux
* chore: missed cd "$pkgname" in arch's prepare step
105 lines
5.8 KiB
YAML
105 lines
5.8 KiB
YAML
name: CMake
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on:
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push:
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branches: [ "main" ]
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pull_request:
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branches: [ "main" ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build-x11:
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strategy:
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matrix:
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os: [ubuntu-22.04, ubuntu-24.04]
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: true
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- name: Install dependencies
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if: matrix.os == 'ubuntu-22.04'
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run: sudo apt-get update && sudo apt-get -y install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv1 libpulse-dev libpulse0 libfftw3-dev
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- name: Install dependencies
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if: matrix.os == 'ubuntu-24.04'
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run: sudo apt-get update && sudo apt-get -y install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv2 libpulse-dev libpulse0 libfftw3-dev
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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build-x11-wayland:
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strategy:
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matrix:
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os: [ubuntu-22.04, ubuntu-24.04]
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: true
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- name: Install dependencies
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if: matrix.os == 'ubuntu-22.04'
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run: sudo apt-get update && sudo apt-get -y install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv1 libpulse-dev libpulse0 libfftw3-dev wayland-scanner++ wayland-protocols libwayland-dev
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- name: Install dependencies
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if: matrix.os == 'ubuntu-24.04'
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run: sudo apt-get update && sudo apt-get -y install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv2 libpulse-dev libpulse0 libfftw3-dev wayland-scanner++ wayland-protocols libwayland-dev
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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build-wayland:
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strategy:
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matrix:
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os: [ubuntu-22.04, ubuntu-24.04]
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v3
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with:
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submodules: true
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- name: Install dependencies
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if: matrix.os == 'ubuntu-22.04'
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run: sudo apt-get update && sudo apt-get -y install wayland-scanner++ wayland-protocols libwayland-dev libwayland-egl-backend-dev libglfw3-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libglm-dev libmpv-dev mpv libmpv1 libpulse-dev libpulse0 libfftw3-dev
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- name: Install dependencies
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if: matrix.os == 'ubuntu-24.04'
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run: sudo apt-get update && sudo apt-get -y install wayland-scanner++ wayland-protocols libwayland-dev libwayland-egl-backend-dev libglfw3-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libglm-dev libmpv-dev mpv libmpv2 libpulse-dev libpulse0 libfftw3-dev
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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