mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-13 12:52:32 +08:00

* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems
* fix: brought back proper include placement, should fix some shaders not working
* chore: dial down required version to 330
* fix: crash when taking screenshot
* fix: use glReadnPixels for X11 copying to be more memory safe
* chore: reverted part of last commit
* chore: delay initialization of browser until it's used once
* chore: do not initialize web browser unless explicitly needed
* chore: cleanup filesystem functions to use containers directly
* chore: memory cleanup fixes
* chore: fix glReadPixels for older opengl versions
* chore: remove shader patches as they shouldn't be needed anymore
* chore: initialise variables
* chore: update deps, actions and readme
* chore: make use of custon glslang and SPIRV-Cross
* Revert "chore: update deps, actions and readme"
This reverts commit c3fbc9340b
.
* chore: update actions to include submodules
* chore: do not depend on SPIRV-Tools
* fix: added log10 macro
* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)
* revert: delayed initialization of cef was causing issues, reverted
* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing
* chore: make use of external repos for all deps instead of copying things manually and more cleanup work
* chore: wrong include file used in CGLSLContext.cpp
* chore: fix wayland generation folder not being present
* feat: somewhat support TEXB0004
* chore: improve function call matching and fallback to more lax method if no function is found
* chore: changed shader compilation slightly so they're passed onto glsl just once
* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues
* chore: added missing dependency
* chore: added missing dep to PKGBUILD
* feat: add testing tools to run over all backgrounds and getting output data
* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory
* chore: process script now scales the previews so the html file is not too big
* chore: add showcase gallery to the README.md
* chore: update README
* chore: some readability improvements on code
* chore: fix segfault after code cleanup
* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects
* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers
* chore: cleanup of the core part of the project
* chore: bring back std::move and make some methods const where it makes sense
* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine
* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place
* chore: more debug info for the pretty printer
* fix: some textures applied were not the right ones
* chore: properly set combos based on textures
* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically
* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: hopefully fix github actions build
* refactor: simplified working with properties, constants and shader variables
* chore: remove a couple of todos that aren't needed anymore
* chore: simplify the texture detection a little bit, still work left to do
* fix: regression on texture setup not working properly
* fix: filenames with dots were not being handled properly
* chore: remove some uselesss messages
* chore: fixed std::string json values not casting anything to it as it was assumed
* fix: null user value for constants means it cannot be modified by the user
* chore: remove exception when a shader constant uses a non-existant property
* fix: angles can be an user setting too, also added detection for animation frames to show a warning
* fix: ensure variable information is not commented out by a line comment
* fix: shader includes weren't being processed properly
* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices
* chore: make use of auto where it made sense
* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation
* chore: improve scripts for running the app
* chore: hide background structure dump behind a command-line switch
* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow
* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally
* chore: removed help prompt from the output unless actually required
* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix
* feat: added material command copy support
* feat: do not initialize some subsystems if they're disabled or not used by backgrounds
* chore: ignore type in combos as only seems to be used in the editor
* chore: update to latest glslang-WallpaperEngine changes
* chore: delete uniforms if they already exist before setting
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)
* chore: change all is/as castings to use typeid so no string comparison takes place
* chore: more cleanup, default initialization of values wherever possible
* chore: moved more things to std::unique_ptr and std::shared_ptr
* chore: moved more things to std::unique_ptr and std::shared_ptr
* fix: browser context usage crashed the app
* chore: the setting controls fullscreen detection creation the same way audio works
* fix: ensure that at least one frame is rendered before detecting fullscreen windows
* chore: slight changes to output and documentation to properly reflect current build configuration
* chore: fix mipmap texture creation
* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc
* chore: formating issues by codefactor
* chore: do not use new to allocate the pretty printer
* fix: strchr wasn't properly done for window geometry
* chore: add recording mode for status page generation
* chore: update .gitignore
* chore: update script to make use of video generation instead of the old python scripts
* chore: also copy project.json so it can be used on the site too
* fix: regression on invisible images not being rendered
* feat: add option to disable camera parallax
* chore: add the reversing tools I have locally
* chore: mention some of the common issues in the README.md
* chore: take submodules into account for archlinux
* chore: missed cd "$pkgname" in arch's prepare step
135 lines
4.0 KiB
C++
135 lines
4.0 KiB
C++
#include "CPackage.h"
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#include "CAssetLoadException.h"
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#include "CPackageLoadException.h"
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#include "WallpaperEngine/Logging/CLog.h"
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#include <sstream>
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#include <utility>
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using namespace WallpaperEngine::Assets;
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class CPackageEntry {
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public:
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CPackageEntry (std::string filename, uint32_t offset, uint32_t length) :
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filename (filename),
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offset (offset),
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length (length) {}
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std::string filename;
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uint32_t offset;
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uint32_t length;
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};
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CPackage::CPackage (std::filesystem::path path) : m_path (std::move (path)) {
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this->init ();
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}
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std::shared_ptr<const uint8_t[]> CPackage::readFile (const std::filesystem::path& filename, uint32_t* length) const {
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const auto it = this->m_contents.find (filename);
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if (it == this->m_contents.end ())
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throw CAssetLoadException (filename, "Cannot find the file in the package");
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// set file length if required
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if (length != nullptr)
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*length = it->second->length;
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return it->second->content;
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}
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void CPackage::init () {
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FILE* fp = fopen (this->m_path.c_str (), "rb+");
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if (fp == nullptr)
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throw CPackageLoadException (this->m_path, std::to_string (errno));
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// first validate header
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this->validateHeader (fp);
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// header is okay, load everything into memory
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this->loadFiles (fp);
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fclose (fp);
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}
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char* CPackage::readSizedString (FILE* fp) {
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unsigned int length = 0;
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if (fread (&length, sizeof (unsigned int), 1, fp) != 1)
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sLog.exception ("Cannot read sized string length on file ", this->m_path);
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// account for 0 termination of the string
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length++;
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char* pointer = new char [length];
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memset (pointer, 0, length);
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// read only the string bytes so the last one in the memory is 0
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length--;
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// read data from file
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if (fread (pointer, sizeof (char), length, fp) != length)
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sLog.exception ("Not enough bytes to read string of length ", length, " on file ", this->m_path);
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return pointer;
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}
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uint32_t CPackage::readInteger (FILE* fp) {
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uint32_t output;
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if (fread (&output, sizeof (uint32_t), 1, fp) != 1)
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sLog.exception ("Not enough bytes to read an integer from file ", this->m_path);
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return output;
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}
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void CPackage::validateHeader (FILE* fp) {
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const char* pointer = this->readSizedString (fp);
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if (strncmp ("PKGV", pointer, 4) != 0) {
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std::stringstream msg;
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msg << "Expected PKGV indicator, found " << pointer;
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delete [] pointer;
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throw std::runtime_error (msg.str ());
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}
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// free memory
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delete [] pointer;
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}
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void CPackage::loadFiles (FILE* fp) {
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const uint32_t count = this->readInteger (fp);
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std::vector<CPackageEntry> list;
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for (uint32_t index = 0; index < count; index++) {
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// first read the filename
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char* filename = this->readSizedString (fp);
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uint32_t offset = this->readInteger (fp);
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uint32_t length = this->readInteger (fp);
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// add the file to the list
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list.emplace_back (filename, offset, length);
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// only free filename, the file's contents are stored in a map for a later use
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delete [] filename;
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}
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// get current baseOffset, this is where the files start
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const long baseOffset = ftell (fp);
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for (const auto& cur : list) {
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const long offset = cur.offset + baseOffset;
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// with all the data we can jump to the offset and read the content
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if (fseek (fp, offset, SEEK_SET) != 0)
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sLog.exception ("Cannot find file ", cur.filename, " from package ", this->m_path);
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// allocate memory for the file's contents and read it from the file
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std::shared_ptr<uint8_t[]> contents = std::shared_ptr<uint8_t[]>(new uint8_t [cur.length]);
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if (fread (contents.get(), cur.length, 1, fp) != 1) {
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sLog.exception ("Cannot read file ", cur.filename, " contents from package ", this->m_path);
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}
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// add the file to the map
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this->m_contents.insert_or_assign (cur.filename, std::make_unique<CFileEntry> (contents, cur.length));
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}
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} |