linux-wallpaperengine/wallpaperengine/irr/CImageLoaderTEX.h
Alexis Maiquez Murcia 82682ecf02 + Added LZ4 lib to the compilation process
+ Basic draft for the texture custom loader, only ARGB (partially) supported for now

Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
2019-04-02 17:08:34 +02:00

52 lines
1.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// this file was created by rt (www.tomkorp.com), based on ttk's png-reader
// i wanted to be able to read in PNG images with irrlicht :)
// why? lossless compression with 8-bit alpha channel!
#ifndef __C_IMAGE_LOADER_TEX_H_INCLUDED__
#define __C_IMAGE_LOADER_PNG_H_INCLUDED__
#include <irrlicht/irrlicht.h>
namespace irr
{
namespace video
{
//! Surface Loader for PNG files
class CImageLoaderTex : public IImageLoader
{
public:
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".png")
virtual bool isALoadableFileExtension(const io::path& filename) const;
//! returns true if the file maybe is able to be loaded by this class
virtual bool isALoadableFileFormat(io::IReadFile* file) const;
//! creates a surface from the file
virtual IImage* loadImage(io::IReadFile* input) const;
private:
enum TextureFormat
{
ARGB8888,
RA88,
A8,
DXT5,
DXT3,
DXT1
};
};
} // end namespace video
} // end namespace irr
#endif