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+ Basic draft for the texture custom loader, only ARGB (partially) supported for now Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// this file was created by rt (www.tomkorp.com), based on ttk's png-reader
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// i wanted to be able to read in PNG images with irrlicht :)
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// why? lossless compression with 8-bit alpha channel!
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#ifndef __C_IMAGE_LOADER_TEX_H_INCLUDED__
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#define __C_IMAGE_LOADER_PNG_H_INCLUDED__
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#include <irrlicht/irrlicht.h>
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namespace irr
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{
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namespace video
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{
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//! Surface Loader for PNG files
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class CImageLoaderTex : public IImageLoader
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{
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public:
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".png")
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virtual bool isALoadableFileExtension(const io::path& filename) const;
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//! returns true if the file maybe is able to be loaded by this class
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virtual bool isALoadableFileFormat(io::IReadFile* file) const;
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//! creates a surface from the file
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virtual IImage* loadImage(io::IReadFile* input) const;
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private:
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enum TextureFormat
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{
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ARGB8888,
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RA88,
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A8,
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DXT5,
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DXT3,
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DXT1
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};
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};
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} // end namespace video
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} // end namespace irr
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#endif
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