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https://github.com/Almamu/linux-wallpaperengine.git
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+ Basic draft for the texture custom loader, only ARGB (partially) supported for now Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#include <irrlicht/irrlicht.h>
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#include <iostream>
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#include <fstream>
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#include <stdexcept>
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#include "fs/fileResolver.h"
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#include "project.h"
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#include "irrlicht.h"
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namespace wp
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{
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project::project ()
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{
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irr::io::path projectFile = wp::fs::resolver.resolveOnWorkingDirectory ("project.json");
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std::ifstream _in (projectFile.c_str ());
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this->m_content = "";
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this->m_content.append (std::istreambuf_iterator<char> (_in), std::istreambuf_iterator<char> ());
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this->m_projectFile = json::parse (this->m_content);
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json::const_iterator file_it = this->m_projectFile.find ("file");
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json::const_iterator name_it = this->m_projectFile.find ("title");
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json::const_iterator type_it = this->m_projectFile.find ("type");
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if (file_it != this->m_projectFile.end ())
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{
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// load scene file
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this->m_file = wp::fs::resolver.resolveOnWorkingDirectory (*file_it);
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this->m_scene = new scene (this->m_file.c_str ());
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}
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if (type_it != this->m_projectFile.end ())
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{
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this->m_type = type_it.value ();
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}
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if (name_it != this->m_projectFile.end ())
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{
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this->m_title = name_it.value ();
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}
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if (this->m_type != "scene")
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{
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throw std::runtime_error ("Only scene wallpapers are supported");
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}
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}
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scene* project::getScene ()
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{
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return this->m_scene;
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}
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} |