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https://github.com/Almamu/linux-wallpaperengine.git
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115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
#pragma once
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#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
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#include "WallpaperEngine/Core/CObject.h"
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#include "WallpaperEngine/Core/Core.h"
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#include "WallpaperEngine/Assets/CContainer.h"
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#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
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#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
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#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
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namespace WallpaperEngine::Core {
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class CScene;
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}
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namespace WallpaperEngine::Core::Objects {
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using json = nlohmann::json;
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using namespace WallpaperEngine::Assets;
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using namespace WallpaperEngine::Core::UserSettings;
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/**
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* Represents an image in a background
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*/
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class CImage : public CObject {
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friend class CObject;
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public:
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static CObject* fromJSON (CScene* scene, json data, CContainer* container, CUserSettingBoolean* visible,
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uint32_t id, std::string name, CUserSettingVector3* origin, CUserSettingVector3* scale,
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const glm::vec3& angles);
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/**
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* @return The base material to use for the image
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*/
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[[nodiscard]] const Images::CMaterial* getMaterial () const;
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/**
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* @return The size of the image
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*/
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[[nodiscard]] const glm::vec2& getSize () const;
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/**
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* @return The type of alignment to use for image positioning
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*/
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[[nodiscard]] const std::string& getAlignment () const;
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/**
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* @return The alpha value for the image's rendering
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*/
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[[nodiscard]] float getAlpha () const;
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/**
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* @return The color to use for the image
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*/
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[[nodiscard]] glm::vec3 getColor () const;
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/**
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* @return The brightness to use for the image
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*/
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[[nodiscard]] float getBrightness () const;
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/**
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* @return The color blending mode to be used, special value for shaders
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*/
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[[nodiscard]] uint32_t getColorBlendMode () const;
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/**
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* @return Parallax depth of the image
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*/
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[[nodiscard]] const glm::vec2& getParallaxDepth () const;
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/**
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* @return If the image is fullscreen or not
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*/
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[[nodiscard]] bool isFullscreen () const;
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/**
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* @return If the image is passthrough or not
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*/
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[[nodiscard]] bool isPassthrough () const;
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/**
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* @return If the image is autosized or not
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*/
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[[nodiscard]] bool isAutosize () const;
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protected:
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CImage (CScene* scene, Images::CMaterial* material, CUserSettingBoolean* visible, uint32_t id, std::string name,
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CUserSettingVector3* origin, CUserSettingVector3* scale, const glm::vec3& angles, const glm::vec2& size,
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std::string alignment, CUserSettingVector3* color, CUserSettingFloat* alpha, float brightness,
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uint32_t colorBlendMode, const glm::vec2& parallaxDepth, bool fullscreen, bool passthrough, bool autosize);
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/**
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* Type value used to differentiate the different types of objects in a background
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*/
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static const std::string Type;
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private:
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/** The image's size */
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glm::vec2 m_size;
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/** Parallax depth */
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const glm::vec2 m_parallaxDepth;
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/** Base material for the image */
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Images::CMaterial* m_material;
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/** What type of alignment to use for the image's position */
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std::string m_alignment;
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/** The alpha value for the image */
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CUserSettingFloat* m_alpha;
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/** The brightness for the image */
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float m_brightness;
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/** The color to use for the image */
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CUserSettingVector3* m_color;
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/** The color blending mode used for the image, special value for shaders */
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uint32_t m_colorBlendMode;
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/** If the image is fullscreen or not */
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bool m_fullscreen;
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/** If the image is passthrough or not */
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bool m_passthrough;
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/** If the image's size should be automatically determined */
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bool m_autosize;
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};
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} // namespace WallpaperEngine::Core::Objects
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