mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-14 13:22:23 +08:00

+ added g_Time to global variable storage - removed global g_Time from main ~ changed "shader parameters" to "shader variables" as it's a more apt naming Signed-off-by: Alexis Maiquez <almamu@almamu.com>
189 lines
5.6 KiB
C++
189 lines
5.6 KiB
C++
#include <iostream>
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#include <irrlicht/irrlicht.h>
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#include <getopt.h>
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#include <SDL_mixer.h>
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#include <SDL.h>
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#include "WallpaperEngine/Render/Shaders/Compiler.h"
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#include "WallpaperEngine/Core/CProject.h"
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#include "WallpaperEngine/Irrlicht/CContext.h"
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#include "WallpaperEngine/Render/CScene.h"
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enum BACKGROUND_RUN_MODE
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{
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RUN_MODE_UNKNOWN = 0,
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RUN_MODE_HELP = 1,
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RUN_MODE_DIRECTORY = 2,
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RUN_MODE_PACKAGE = 3
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};
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WallpaperEngine::Irrlicht::CContext* IrrlichtContext = nullptr;
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void print_help (const char* route)
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{
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std::cout
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<< "Usage:" << route << " [options] " << std::endl
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<< "options:" << std::endl
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<< " --silent\t\tMutes all the sound the wallpaper might produce" << std::endl
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<< " --dir <folder>\tLoads an uncompressed background from the given <folder>" << std::endl
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<< " --pkg <folder>\tLoads a scene.pkg file from the given <folder>" << std::endl
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<< " --screen-root <screen name>\tDisplay as screen's background" << std::endl
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<< " --fps <maximum-fps>\tLimits the FPS to the given number, useful to keep battery consumption low" << std::endl;
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}
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std::string stringPathFixes(const std::string& s){
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std::string str(s);
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if(str.empty())
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return s;
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if(str[0] == '\'' && str[str.size() - 1] == '\''){
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str.erase(str.size() - 1, 1);
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str.erase(0,1);
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}
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if(str[str.size() - 1] != '/')
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str += '/';
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return std::move(str);
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}
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int main (int argc, char* argv[])
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{
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std::vector <std::string> screens;
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bool isRootWindow = false;
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int mode = RUN_MODE_UNKNOWN;
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int maximumFPS = 30;
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bool shouldEnableAudio = true;
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std::string path;
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int option_index = 0;
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static struct option long_options [] = {
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{"screen-root", required_argument, 0, 'r'},
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{"pkg", required_argument, 0, 'p'},
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{"dir", required_argument, 0, 'd'},
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{"silent", no_argument, 0, 's'},
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{"help", no_argument, 0, 'h'},
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{"fps", required_argument, 0, 'f'},
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{nullptr, 0, 0, 0}
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};
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while (true)
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{
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int c = getopt_long (argc, argv, "r:p:d:shf:", long_options, &option_index);
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if (c == -1)
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break;
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switch (c)
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{
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case 'r':
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isRootWindow = true;
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screens.emplace_back (optarg);
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break;
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case 'p':
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if (mode == RUN_MODE_UNKNOWN)
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mode = RUN_MODE_PACKAGE;
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path = optarg;
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break;
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case 'd':
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if (mode == RUN_MODE_UNKNOWN)
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mode = RUN_MODE_DIRECTORY;
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path = optarg;
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break;
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case 's':
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shouldEnableAudio = false;
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break;
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case 'h':
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mode = RUN_MODE_HELP;
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break;
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case 'f':
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maximumFPS = atoi (optarg);
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break;
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default:
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break;
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}
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}
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if (mode == RUN_MODE_UNKNOWN || mode == RUN_MODE_HELP)
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{
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print_help (argv [0]);
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return 0;
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}
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try
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{
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IrrlichtContext = new WallpaperEngine::Irrlicht::CContext (screens, isRootWindow);
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IrrlichtContext->initializeContext ();
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}
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catch (std::runtime_error& ex)
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{
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std::cerr << ex.what () << std::endl;
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return 1;
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}
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path = stringPathFixes (path);
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irr::io::path wallpaper_path = IrrlichtContext->getDevice ()->getFileSystem ()->getAbsolutePath (path.c_str ());
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irr::io::path project_path = wallpaper_path + "project.json";
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irr::io::path scene_path;
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if (mode == RUN_MODE_PACKAGE)
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{
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irr::io::path scene_path = wallpaper_path + "scene.pkg";
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// add the package file to the lookup list
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IrrlichtContext->getDevice ()->getFileSystem ()->addFileArchive (scene_path, true, false);
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}
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else if (mode == RUN_MODE_DIRECTORY)
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{
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project_path = wallpaper_path + "project.json";
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// set the working directory to the project folder
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IrrlichtContext->getDevice ()->getFileSystem ()->changeWorkingDirectoryTo (wallpaper_path);
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}
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if (shouldEnableAudio == true)
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{
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int mixer_flags = MIX_INIT_MP3 | MIX_INIT_FLAC | MIX_INIT_OGG;
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if (SDL_Init (SDL_INIT_AUDIO) < 0 || mixer_flags != Mix_Init (mixer_flags))
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{
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IrrlichtContext->getDevice ()->getLogger ()->log ("Cannot initialize SDL audio system", irr::ELL_ERROR);
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return 2;
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}
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// initialize audio engine
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Mix_OpenAudio (22050, AUDIO_S16SYS, 2, 640);
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}
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WallpaperEngine::Core::CProject* project = WallpaperEngine::Core::CProject::fromFile (project_path);
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WallpaperEngine::Render::CScene* scene = new WallpaperEngine::Render::CScene (project, IrrlichtContext);
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irr::u32 minimumTime = 1000 / maximumFPS;
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irr::u32 startTime = 0;
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irr::u32 endTime = 0;
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IrrlichtContext->getDevice ()->getSceneManager ()->setAmbientLight (scene->getScene ()->getAmbientColor ().toSColor ());
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while (IrrlichtContext && IrrlichtContext->getDevice () && IrrlichtContext->getDevice ()->run ())
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{
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if (IrrlichtContext->getDevice ()->getVideoDriver () == nullptr)
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continue;
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startTime = IrrlichtContext->getDevice ()->getTimer ()->getTime ();
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IrrlichtContext->renderFrame (scene);
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endTime = IrrlichtContext->getDevice ()->getTimer ()->getTime ();
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IrrlichtContext->getDevice ()->sleep (minimumTime - (endTime - startTime), false);
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}
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SDL_Quit ();
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return 0;
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} |