linux-wallpaperengine/WallpaperEngine/image.cpp
Alexis Maiquez dfbedb6419 ~ Fixed FileSystem path in includes
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-08-16 15:02:20 +02:00

160 lines
6.3 KiB
C++

#include <irrlicht/irrlicht.h>
#include <fstream>
#include <WallpaperEngine/FileSystem/utils.h>
#include <WallpaperEngine/object3d.h>
#include <WallpaperEngine/image.h>
#include <WallpaperEngine/Irrlicht/Irrlicht.h>
#include <WallpaperEngine/Core/Core.h>
namespace WallpaperEngine
{
image::image (json json_data, WallpaperEngine::object* parent) : object3d (object3d::Type::Type_Material, parent)
{
this->m_parent = parent;
json::const_iterator visible_it = json_data.find ("visible");
json::const_iterator file_it = json_data.find ("image");
json::const_iterator origin_it = json_data.find ("origin");
if (visible_it != json_data.end () && (*visible_it).is_boolean () == true)
{
this->m_visible = *visible_it;
}
// basic texture, main thing to assign first
if (file_it != json_data.end () && (*file_it).is_string () == true)
{
this->m_file = (*file_it).get <std::string> ().c_str ();
this->m_content = WallpaperEngine::FileSystem::loadFullFile (this->m_file);
json content = json::parse (this->m_content);
json::const_iterator it = content.find ("material");
if (it != content.end () && (*it).is_string () == true)
{
irr::io::path materialfile = (*it).get <std::string> ().c_str ();
std::string texturejson_content = WallpaperEngine::FileSystem::loadFullFile (materialfile);
json materialcontent = json::parse (texturejson_content);
// now try to read the texture if any
json::const_iterator it = materialcontent.find ("passes");
if (it != materialcontent.end () && (*it).is_array() == true)
{
json::const_iterator passesCur = (*it).begin ();
json::const_iterator passesEnd = (*it).end ();
for (; passesCur != passesEnd; passesCur ++)
{
json::const_iterator texture = (*passesCur).find ("textures");
if (texture != (*passesCur).end () && (*texture).is_array () == true)
{
json::const_iterator texturesCur = (*texture).begin ();
json::const_iterator texturesEnd = (*texture).end ();
for (; texturesCur != texturesEnd; texturesCur ++)
{
irr::io::path texturepath = ("materials/" + (*texturesCur).get <std::string> () + ".tex").c_str ();
this->m_textures.push_back (new WallpaperEngine::texture (texturepath));
}
}
}
}
}
}
// initialize actual material properties
irr::f32 xright = this->m_parent->getOrigin ().X;
irr::f32 xleft = -this->m_parent->getOrigin ().X;
irr::f32 ztop = this->m_parent->getOrigin ().Y;
irr::f32 zbottom = -this->m_parent->getOrigin ().Y;
irr::f32 z = this->m_parent->getScene ()->getCamera ()->getEye ().Z;
m_vertices [0].Pos = irr::core::vector3df (xleft, ztop, z); // top left
m_vertices [1].Pos = irr::core::vector3df (xright, ztop, z); // top right
m_vertices [2].Pos = irr::core::vector3df (xright, zbottom, z); // bottom right
m_vertices [3].Pos = irr::core::vector3df (xleft, zbottom, z); // bottom left
m_vertices [0].TCoords = irr::core::vector2df (1.0f, 0.0f);
m_vertices [1].TCoords = irr::core::vector2df (0.0f, 0.0f);
m_vertices [2].TCoords = irr::core::vector2df (0.0f, 1.0f);
m_vertices [3].TCoords = irr::core::vector2df (1.0f, 1.0f);
m_vertices [0].Color = irr::video::SColor (255, 255, 255, 255);
m_vertices [1].Color = irr::video::SColor (255, 255, 255, 255);
m_vertices [2].Color = irr::video::SColor (255, 255, 255, 255);
m_vertices [3].Color = irr::video::SColor (255, 255, 255, 255);
// once textures are defined, prepare them to be displayed
std::vector<WallpaperEngine::texture*>::const_iterator cur = this->m_textures.begin ();
std::vector<WallpaperEngine::texture*>::const_iterator end = this->m_textures.end ();
for (irr::u32 i = 0; cur != end; cur ++, i ++)
{
this->getMaterial ().setTexture (i, (*cur)->getIrrTexture ());
}
std::vector<WallpaperEngine::effect*>::const_iterator effect = this->m_parent->getEffects ().begin ();
if (effect != this->m_parent->getEffects ().end ())
{
// loop through the textures the effect is using
std::vector<WallpaperEngine::texture*> list = (*effect)->getTextureList ();
std::vector<WallpaperEngine::texture*>::const_iterator curtex = list.begin ();
std::vector<WallpaperEngine::texture*>::const_iterator endtex = list.end ();
for (int current = 0; curtex != endtex; curtex ++, current ++)
{
if ((*curtex) == nullptr)
continue;
this->getMaterial ().setTexture (current, (*curtex)->getIrrTexture ());
}
this->setType ((irr::video::E_MATERIAL_TYPE) (*effect)->getMaterialType ());
}
else
{
this->setType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL);
}
// set basic material flags
this->setFlag (irr::video::EMF_LIGHTING, false);
this->setFlag (irr::video::EMF_BLEND_OPERATION, true);
}
void image::setFlag(irr::video::E_MATERIAL_FLAG flag, bool newvalue)
{
this->getMaterial ().setFlag (flag, newvalue);
}
void image::setType(irr::video::E_MATERIAL_TYPE newType)
{
this->getMaterial ().MaterialType = newType;
}
irr::video::SMaterial& image::getMaterial ()
{
return this->m_material;
}
void image::render ()
{
if (this->m_visible == false) return;
uint16_t indices[] =
{
0, 1, 2, 3
};
WallpaperEngine::Irrlicht::driver->setMaterial (this->getMaterial ());
WallpaperEngine::Irrlicht::driver->drawVertexPrimitiveList (this->m_vertices, 4, indices, 1, irr::video::EVT_STANDARD, irr::scene::EPT_QUADS, irr::video::EIT_16BIT);
}
}