linux-wallpaperengine/CMakeLists.txt
Alexis Maiquez ecd8ff3757 Applied the same context-driver treatment to the audio subsystem (still needs some extra work to ensure all audio plays fine and a good cleanup)
Fixed README.md to properly reflect all dependencies in the command examples
Added support for audio looping

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-06 22:35:46 +01:00

250 lines
11 KiB
CMake

cmake_minimum_required(VERSION 3.12)
project(linux-wallpaperengine)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
set(OpenGL_GL_PREFERENCE "LEGACY")
# if you're developing you might find this debug option useful for shader output, although RenderDoc is encouraged
add_compile_definitions(DEBUG=1)
add_compile_definitions(ERRORONLY=1)
find_package(X11 REQUIRED)
find_package(Xrandr REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLUT REQUIRED)
find_package(ZLIB REQUIRED)
find_package(SDL2 REQUIRED)
find_package(MPV REQUIRED)
find_package(LZ4 REQUIRED)
find_package(FFMPEG REQUIRED)
find_package(FreeImage REQUIRED)
include_directories(
${MPV_INCLUDE_DIR}
${X11_INCLUDE_DIR}
${XRANDR_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
${LZ4_INCLUDE_DIR}
${SDL2_INCLUDE_DIRS}
${FFMPEG_INCLUDE_DIR}
${FREEIMAGE_INCLUDE_DIR}
src
include)
add_executable(
linux-wallpaperengine
main.cpp
src/Steam/FileSystem/FileSystem.h
src/Steam/FileSystem/FileSystem.cpp
src/WallpaperEngine/Logging/CLog.cpp
src/WallpaperEngine/Logging/CLog.h
src/WallpaperEngine/Assets/CPackageLoadException.cpp
src/WallpaperEngine/Assets/CPackageLoadException.h
src/WallpaperEngine/Assets/CAssetLoadException.cpp
src/WallpaperEngine/Assets/CAssetLoadException.h
src/WallpaperEngine/Assets/CContainer.h
src/WallpaperEngine/Assets/CContainer.cpp
src/WallpaperEngine/Assets/CVirtualContainer.h
src/WallpaperEngine/Assets/CVirtualContainer.cpp
src/WallpaperEngine/Assets/CCombinedContainer.h
src/WallpaperEngine/Assets/CCombinedContainer.cpp
src/WallpaperEngine/Assets/CDirectory.h
src/WallpaperEngine/Assets/CDirectory.cpp
src/WallpaperEngine/Assets/CPackage.h
src/WallpaperEngine/Assets/CPackage.cpp
src/WallpaperEngine/Assets/ITexture.h
src/WallpaperEngine/Assets/CTexture.h
src/WallpaperEngine/Assets/CTexture.cpp
src/WallpaperEngine/Core/Core.h
src/WallpaperEngine/Core/Core.cpp
src/WallpaperEngine/Audio/Drivers/CAudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/CAudioDriver.h
src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.h
src/WallpaperEngine/Audio/CAudioContext.cpp
src/WallpaperEngine/Audio/CAudioContext.h
src/WallpaperEngine/Audio/CAudioStream.cpp
src/WallpaperEngine/Audio/CAudioStream.h
src/WallpaperEngine/Input/CMouseInput.h
src/WallpaperEngine/Input/CMouseInput.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.cpp
src/WallpaperEngine/Render/Shaders/Compiler.h
src/WallpaperEngine/Render/Shaders/Compiler.cpp
src/WallpaperEngine/Render/Drivers/COpenGLDriver.h
src/WallpaperEngine/Render/Drivers/COpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/CVideoDriver.h
src/WallpaperEngine/Render/Drivers/CVideoDriver.cpp
src/WallpaperEngine/Render/CRenderContext.h
src/WallpaperEngine/Render/CRenderContext.cpp
src/WallpaperEngine/Render/CTextureCache.h
src/WallpaperEngine/Render/CTextureCache.cpp
src/WallpaperEngine/Render/CWallpaper.h
src/WallpaperEngine/Render/CWallpaper.cpp
src/WallpaperEngine/Render/CScene.h
src/WallpaperEngine/Render/CScene.cpp
src/WallpaperEngine/Render/CVideo.h
src/WallpaperEngine/Render/CVideo.cpp
src/WallpaperEngine/Render/CCamera.h
src/WallpaperEngine/Render/CCamera.cpp
src/WallpaperEngine/Render/CObject.h
src/WallpaperEngine/Render/CObject.cpp
src/WallpaperEngine/Render/Objects/CImage.h
src/WallpaperEngine/Render/Objects/CImage.cpp
src/WallpaperEngine/Render/Objects/CSound.h
src/WallpaperEngine/Render/Objects/CSound.cpp
src/WallpaperEngine/Render/Objects/CEffect.h
src/WallpaperEngine/Render/Objects/CEffect.cpp
src/WallpaperEngine/Render/CFBO.h
src/WallpaperEngine/Render/CFBO.cpp
src/WallpaperEngine/Render/Objects/Effects/CPass.h
src/WallpaperEngine/Render/Objects/Effects/CPass.cpp
src/WallpaperEngine/Render/Objects/Effects/CMaterial.h
src/WallpaperEngine/Render/Objects/Effects/CMaterial.cpp
src/WallpaperEngine/FileSystem/FileSystem.cpp
src/WallpaperEngine/FileSystem/FileSystem.h
src/WallpaperEngine/Core/UserSettings/CUserSettingValue.cpp
src/WallpaperEngine/Core/UserSettings/CUserSettingValue.h
src/WallpaperEngine/Core/UserSettings/CUserSettingBoolean.cpp
src/WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h
src/WallpaperEngine/Core/UserSettings/CUserSettingVector3.cpp
src/WallpaperEngine/Core/UserSettings/CUserSettingVector3.h
src/WallpaperEngine/Core/UserSettings/CUserSettingFloat.cpp
src/WallpaperEngine/Core/UserSettings/CUserSettingFloat.h
src/WallpaperEngine/Core/CProject.cpp
src/WallpaperEngine/Core/CProject.h
src/WallpaperEngine/Core/CWallpaper.cpp
src/WallpaperEngine/Core/CWallpaper.h
src/WallpaperEngine/Core/CScene.cpp
src/WallpaperEngine/Core/CScene.h
src/WallpaperEngine/Core/CVideo.cpp
src/WallpaperEngine/Core/CVideo.h
src/WallpaperEngine/Core/CObject.cpp
src/WallpaperEngine/Core/CObject.h
src/WallpaperEngine/Core/Projects/CProperty.h
src/WallpaperEngine/Core/Projects/CProperty.cpp
src/WallpaperEngine/Core/Projects/CPropertyColor.h
src/WallpaperEngine/Core/Projects/CPropertyColor.cpp
src/WallpaperEngine/Core/Projects/CPropertyBoolean.h
src/WallpaperEngine/Core/Projects/CPropertyBoolean.cpp
src/WallpaperEngine/Core/Projects/CPropertySlider.h
src/WallpaperEngine/Core/Projects/CPropertySlider.cpp
src/WallpaperEngine/Core/Projects/CPropertyCombo.h
src/WallpaperEngine/Core/Projects/CPropertyCombo.cpp
src/WallpaperEngine/Core/Projects/CPropertyText.h
src/WallpaperEngine/Core/Projects/CPropertyText.cpp
src/WallpaperEngine/Core/Scenes/CCamera.cpp
src/WallpaperEngine/Core/Scenes/CCamera.h
src/WallpaperEngine/Core/Scenes/CProjection.cpp
src/WallpaperEngine/Core/Scenes/CProjection.h
src/WallpaperEngine/Core/Objects/CImage.cpp
src/WallpaperEngine/Core/Objects/CImage.h
src/WallpaperEngine/Core/Objects/CSound.cpp
src/WallpaperEngine/Core/Objects/CSound.h
src/WallpaperEngine/Core/Objects/CEffect.cpp
src/WallpaperEngine/Core/Objects/CEffect.h
src/WallpaperEngine/Core/Objects/CParticle.cpp
src/WallpaperEngine/Core/Objects/CParticle.h
src/WallpaperEngine/Core/Objects/Effects/CFBO.h
src/WallpaperEngine/Core/Objects/Effects/CFBO.cpp
src/WallpaperEngine/Core/Objects/Effects/CBind.h
src/WallpaperEngine/Core/Objects/Effects/CBind.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.cpp
src/WallpaperEngine/Core/Objects/Particles/CControlPoint.cpp
src/WallpaperEngine/Core/Objects/Particles/CControlPoint.h
src/WallpaperEngine/Core/Objects/Particles/CEmitter.cpp
src/WallpaperEngine/Core/Objects/Particles/CEmitter.h
src/WallpaperEngine/Core/Objects/Particles/CInitializer.cpp
src/WallpaperEngine/Core/Objects/Particles/CInitializer.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.h
src/WallpaperEngine/Core/Objects/Images/CMaterial.cpp
src/WallpaperEngine/Core/Objects/Images/CMaterial.h
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.cpp
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.h
)
target_link_libraries(linux-wallpaperengine
${X11_LIBRARIES}
${Xrandr_LIBRARIES}
${X11_Xxf86vm_LIB}
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${GLUT_LIBRARIES}
${ZLIB_LIBRARIES}
${LZ4_LIBRARY}
${SDL2_LIBRARIES}
${FFMPEG_LIBRARIES}
${FREEIMAGE_LIBRARIES}
${MPV_LIBRARY}
glfw)
file(CREATE_LINK linux-wallpaperengine wallengine SYMBOLIC)
set(CMAKE_REQUIRED_LIBRARIES ${X11_LIBRARIES})
# make sure some of the X11 functions we'll use are available
check_function_exists(XSetIOErrorExitHandler HAVE_XSETIOERROREXITHANDLER)
if(HAVE_XSETIOERROREXITHANDLER)
add_compile_definitions(HAVE_XSETIOERROREXITHANDLER=1)
endif()