linux-wallpaperengine/src/WallpaperEngine/Core/CScene.cpp
Alexis Maiquez f499454957 Fixed identation problems
Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 01:42:01 +01:00

227 lines
7.3 KiB
C++

#include "CScene.h"
#include "CProject.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
#include "WallpaperEngine/FileSystem/FileSystem.h"
using namespace WallpaperEngine::Core;
CScene::CScene (
CProject& project,
CContainer* container,
Scenes::CCamera* camera,
glm::vec3 ambientColor,
CUserSettingBoolean* bloom,
CUserSettingFloat* bloomStrength,
CUserSettingFloat* bloomThreshold,
bool cameraFade,
bool cameraParallax,
double cameraParallaxAmount,
double cameraParallaxDelay,
double cameraParallaxMouseInfluence,
bool cameraPreview,
bool cameraShake,
double cameraShakeAmplitude,
double cameraShakeRoughness,
double cameraShakeSpeed,
CUserSettingVector3* clearColor,
Scenes::CProjection* orthogonalProjection,
glm::vec3 skylightColor) :
CWallpaper (Type, project),
m_container (container),
m_camera (camera),
m_ambientColor (ambientColor),
m_bloom (bloom),
m_bloomStrength (bloomStrength),
m_bloomThreshold (bloomThreshold),
m_cameraFade (cameraFade),
m_cameraParallax (cameraParallax),
m_cameraParallaxAmount (cameraParallaxAmount),
m_cameraParallaxDelay (cameraParallaxDelay),
m_cameraParallaxMouseInfluence (cameraParallaxMouseInfluence),
m_cameraPreview (cameraPreview),
m_cameraShake (cameraShake),
m_cameraShakeAmplitude (cameraShakeAmplitude),
m_cameraShakeRoughness (cameraShakeRoughness),
m_cameraShakeSpeed (cameraShakeSpeed),
m_clearColor (clearColor),
m_orthogonalProjection (orthogonalProjection),
m_skylightColor (skylightColor)
{
}
CScene* CScene::fromFile (const std::string& filename, CProject& project, CContainer* container)
{
std::string stringContent = WallpaperEngine::FileSystem::loadFullFile (filename, container);
json content = json::parse (WallpaperEngine::FileSystem::loadFullFile (filename, container));
auto camera_it = jsonFindRequired (content, "camera", "Scenes must have a defined camera");
auto general_it = jsonFindRequired (content, "general", "Scenes must have a general section");
auto objects_it = jsonFindRequired (content, "objects", "Scenes must have a list of objects to display");
// TODO: FIND IF THESE DEFAULTS ARE SENSIBLE OR NOT AND PERFORM PROPER VALIDATION WHEN CAMERA PREVIEW AND CAMERA PARALLAX ARE PRESENT
auto ambientcolor = jsonFindDefault <std::string> (*general_it, "ambientcolor", "0 0 0");
auto bloom = jsonFindUserConfig <CUserSettingBoolean> (*general_it, "bloom", false);
auto bloomstrength = jsonFindUserConfig <CUserSettingFloat> (*general_it, "bloomstrength", 0.0);
auto bloomthreshold = jsonFindUserConfig <CUserSettingFloat> (*general_it, "bloomthreshold", 0.0);
auto camerafade = jsonFindDefault <bool> (*general_it, "camerafade", false);
auto cameraparallax = jsonFindDefault <bool> (*general_it, "cameraparallax", true);
auto cameraparallaxamount = jsonFindDefault <double> (*general_it, "cameraparallaxamount", 1.0f);
auto cameraparallaxdelay = jsonFindDefault <double> (*general_it, "cameraparallaxdelay", 0.0f);
auto cameraparallaxmouseinfluence = jsonFindDefault <double> (*general_it, "cameraparallaxmouseinfluence", 1.0f);
auto camerapreview = jsonFindDefault <bool> (*general_it, "camerapreview", false);
auto camerashake = jsonFindDefault <bool> (*general_it, "camerashake", false);
auto camerashakeamplitude = jsonFindDefault <double> (*general_it, "camerashakeamplitude", 0.0f);
auto camerashakeroughness = jsonFindDefault <double> (*general_it, "camerashakeroughness", 0.0f);
auto camerashakespeed = jsonFindDefault <double> (*general_it, "camerashakespeed", 0.0f);
auto clearcolor = jsonFindUserConfig <CUserSettingVector3> (*general_it, "clearcolor", {1, 1, 1});
auto orthogonalprojection_it = jsonFindRequired (*general_it, "orthogonalprojection", "General section must have orthogonal projection info");
auto skylightcolor = jsonFindDefault <std::string> (*general_it, "skylightcolor", "0 0 0");
CScene* scene = new CScene (
project,
container,
Scenes::CCamera::fromJSON (*camera_it),
WallpaperEngine::Core::aToColorf(ambientcolor),
bloom,
bloomstrength,
bloomthreshold,
camerafade,
cameraparallax,
cameraparallaxamount,
cameraparallaxdelay,
cameraparallaxmouseinfluence,
camerapreview,
camerashake,
camerashakeamplitude,
camerashakeroughness,
camerashakespeed,
clearcolor,
Scenes::CProjection::fromJSON (*orthogonalprojection_it),
WallpaperEngine::Core::aToColorf(skylightcolor)
);
for (const auto& cur : *objects_it)
scene->insertObject (CObject::fromJSON (cur, scene, container));
return scene;
}
const std::map<uint32_t, CObject*>& CScene::getObjects () const
{
return this->m_objects;
}
const std::vector<CObject*>& CScene::getObjectsByRenderOrder () const
{
return this->m_objectsByRenderOrder;
}
void CScene::insertObject (CObject* object)
{
/// TODO: XXXHACK -- TO REMOVE WHEN PARTICLE SUPPORT IS PROPERLY IMPLEMENTED
if (object != nullptr)
{
this->m_objects.insert (std::make_pair (object->getId (), object));
this->m_objectsByRenderOrder.emplace_back (object);
}
}
CContainer* CScene::getContainer ()
{
return this->m_container;
}
const Scenes::CCamera* CScene::getCamera () const
{
return this->m_camera;
}
const glm::vec3 &CScene::getAmbientColor() const
{
return this->m_ambientColor;
}
const bool CScene::isBloom () const
{
return this->m_bloom->processValue (this->getProject ().getProperties ());
}
double CScene::getBloomStrength () const
{
return this->m_bloomStrength->processValue (this->getProject ().getProperties ());
}
double CScene::getBloomThreshold () const
{
return this->m_bloomThreshold->processValue (this->getProject ().getProperties ());
}
const bool CScene::isCameraFade () const
{
return this->m_cameraFade;
}
const bool CScene::isCameraParallax () const
{
return this->m_cameraParallax;
}
const double CScene::getCameraParallaxAmount () const
{
return this->m_cameraParallaxAmount;
}
const double CScene::getCameraParallaxDelay () const
{
return this->m_cameraParallaxDelay;
}
const double CScene::getCameraParallaxMouseInfluence () const
{
return this->m_cameraParallaxMouseInfluence;
}
const bool CScene::isCameraPreview () const
{
return this->m_cameraPreview;
}
const bool CScene::isCameraShake () const
{
return this->m_cameraShake;
}
const double CScene::getCameraShakeAmplitude () const
{
return this->m_cameraShakeAmplitude;
}
const double CScene::getCameraShakeRoughness () const
{
return this->m_cameraShakeRoughness;
}
const double CScene::getCameraShakeSpeed () const
{
return this->m_cameraShakeSpeed;
}
glm::vec3 CScene::getClearColor () const
{
return this->m_clearColor->processValue (this->getProject ().getProperties ());
}
Scenes::CProjection* CScene::getOrthogonalProjection () const
{
return this->m_orthogonalProjection;
}
const glm::vec3& CScene::getSkylightColor () const
{
return this->m_skylightColor;
}
const std::string CScene::Type = "scene";