Revert "Properly clamp volume value"

This partially reverts commit 95713ae439.

# Conflicts:
#	src/WallpaperEngine/Application/CApplicationContext.cpp

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2023-02-08 23:59:39 +01:00
parent 99a4935825
commit 3d8452ee9a
12 changed files with 55 additions and 54 deletions

View File

@ -4,9 +4,8 @@
#include "WallpaperEngine/Logging/CLog.h"
#include <cstring>
#include <getopt.h>
#include <glm/common.hpp>
#include <string>
#include <getopt.h>
#define WORKSHOP_APP_ID 431960
#define APP_DIRECTORY "wallpaper_engine"
@ -14,23 +13,23 @@
using namespace WallpaperEngine::Application;
struct option long_options [] = {
{"screen-root", required_argument, nullptr, 'r'},
{"pkg", required_argument, nullptr, 'p'},
{"dir", required_argument, nullptr, 'd'},
{"silent", no_argument, nullptr, 's'},
{"volume", required_argument, nullptr, 'v'},
{"help", no_argument, nullptr, 'h'},
{"fps", required_argument, nullptr, 'f'},
{"assets-dir", required_argument, nullptr, 'a'},
{"screenshot", required_argument, nullptr, 'c'},
{"list-properties", no_argument, nullptr, 'l'},
{"set-property", required_argument, nullptr, 'o'},
{nullptr, 0, nullptr, 0}
{"screen-root", required_argument, 0, 'r'},
{"pkg", required_argument, 0, 'p'},
{"dir", required_argument, 0, 'd'},
{"silent", no_argument, 0, 's'},
{"volume", required_argument, 0, 'v'},
{"help", no_argument, 0, 'h'},
{"fps", required_argument, 0, 'f'},
{"assets-dir", required_argument, 0, 'a'},
{"screenshot", required_argument, 0, 'c'},
{"list-properties", no_argument, 0, 'l'},
{"set-property", required_argument, 0, 'o'},
{nullptr, 0, 0, 0}
};
std::string stringPathFixes(const std::string& s)
{
if (s.empty ())
if (s.empty () == true)
return s;
std::string str (s);
@ -49,8 +48,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) :
maximumFPS (30),
audioVolume (128),
audioEnabled (true),
onlyListProperties (false),
screenshotFormat (FIF_UNKNOWN)
onlyListProperties (false)
{
int c;
@ -97,7 +95,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) :
break;
case 'f':
maximumFPS = strtol (optarg, nullptr, 0);
maximumFPS = atoi (optarg);
break;
case 'a':
@ -105,20 +103,17 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) :
break;
case 'v':
this->audioVolume = glm::clamp ((int) strtol (optarg, nullptr, 0), 0, 128);
this->audioVolume = std::max (atoi (optarg), 128);
break;
case 'c':
this->takeScreenshot = true;
this->screenshot = stringPathFixes (optarg);
break;
default:
break;
}
}
if (this->background.empty ())
if (this->background.empty () == true)
{
if (optind < argc && strlen (argv [optind]) > 0)
{
@ -126,7 +121,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) :
}
else
{
CApplicationContext::printHelp (argv [0]);
this->printHelp (argv [0]);
}
}
@ -146,7 +141,7 @@ void CApplicationContext::validatePath ()
void CApplicationContext::validateAssets ()
{
if (!this->assets.empty ())
if (this->assets.empty () == false)
{
sLog.out ("Using wallpaper engine's assets at ", this->assets, " based on --assets-dir parameter");
return;
@ -166,10 +161,10 @@ void CApplicationContext::validateAssets ()
void CApplicationContext::validateScreenshot ()
{
if (!this->takeScreenshot)
if (this->takeScreenshot == false)
return;
if (!this->screenshot.has_extension ())
if (this->screenshot.has_extension () == false)
sLog.exception ("Cannot determine screenshot format");
std::string extension = this->screenshot.extension ();
@ -194,7 +189,7 @@ void CApplicationContext::printHelp (const char* route)
sLog.out ("");
sLog.out ("options:");
sLog.out ("\t--silent\t\t\t\t\tMutes all the sound the wallpaper might produce");
sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background (0 - 128)");
sLog.out ("\t--volume <amount>\t\t\tSets the volume for all the sounds in the background");
sLog.out ("\t--screen-root <screen name>\tDisplay as screen's background");
sLog.out ("\t--fps <maximum-fps>\t\t\tLimits the FPS to the given number, useful to keep battery consumption low");
sLog.out ("\t--assets-dir <path>\t\t\tFolder where the assets are stored");

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@ -409,7 +409,7 @@ CTexture::TextureHeader* CTexture::parseHeader (const char* fileData)
mipmaps.emplace_back (parseMipmap (header, &fileData));
// add the pixmaps back
header->images.insert_or_assign (image, mipmaps);
header->images.insert (std::pair <uint32_t, std::vector <TextureMipmap*>> (image, mipmaps));
pointer = reinterpret_cast <const uint32_t*> (fileData);
}

View File

@ -7,7 +7,9 @@ using namespace WallpaperEngine::Assets;
void CVirtualContainer::add (const std::string& filename, void* contents, uint32_t length)
{
this->m_virtualFiles.insert_or_assign (filename, CFileEntry (contents, length));
this->m_virtualFiles.insert (
std::make_pair (filename, CFileEntry (contents, length))
);
}
void CVirtualContainer::add (const std::string& filename, const std::string& contents)

View File

@ -121,7 +121,7 @@ void CScene::insertObject (CObject* object)
/// TODO: XXXHACK -- TO REMOVE WHEN PARTICLE SUPPORT IS PROPERLY IMPLEMENTED
if (object != nullptr)
{
this->m_objects.insert_or_assign (object->getId (), object);
this->m_objects.insert (std::make_pair (object->getId (), object));
this->m_objectsByRenderOrder.emplace_back (object);
}
}

View File

@ -57,7 +57,7 @@ void CMaterial::insertPass (Materials::CPass* mass)
void CMaterial::insertTextureBind (Effects::CBind* bind)
{
this->m_textureBindings.insert_or_assign (bind->getIndex (), bind);
this->m_textureBindings.insert (std::make_pair (bind->getIndex (), bind));
}
void CMaterial::setTarget (const std::string& target)

View File

@ -74,7 +74,7 @@ void CPass::insertCombo (const std::string& name, int value)
std::string uppercase = std::string (name);
std::transform (uppercase.begin (), uppercase.end (), uppercase.begin (), ::toupper);
this->m_combos.insert_or_assign (uppercase, value);
this->m_combos.insert (std::pair <std::string, int> (uppercase, value));
}
const std::vector<std::string>& CPass::getTextures () const
@ -124,5 +124,5 @@ void CPass::setBlendingMode (const std::string& mode)
void CPass::insertConstant (const std::string& name, CShaderConstant* constant)
{
this->m_constants.insert_or_assign (name, constant);
this->m_constants.insert (std::pair <std::string, CShaderConstant*> (name, constant));
}

View File

@ -209,7 +209,7 @@ Render::CObject* CScene::createObject (Core::CObject* object)
}
if (renderObject != nullptr)
this->m_objects.insert_or_assign (renderObject->getId (), renderObject);
this->m_objects.insert (std::make_pair (renderObject->getId (), renderObject));
return renderObject;
}

View File

@ -24,7 +24,7 @@ const ITexture* CTextureCache::resolve (const std::string& filename)
return texture;
}
void CTextureCache::store (const std::string& name, const ITexture* texture)
void CTextureCache::store (std::string name, const ITexture* texture)
{
this->m_textureCache.insert_or_assign (name, texture);
}

View File

@ -33,7 +33,7 @@ namespace WallpaperEngine::Render
* @param name
* @param texture
*/
void store (const std::string& name, const ITexture* texture);
void store (std::string name, const ITexture* texture);
private:
CRenderContext& m_context;

View File

@ -346,7 +346,7 @@ CFBO* CWallpaper::createFBO (const std::string& name, ITexture::TextureFormat fo
{
CFBO* fbo = new CFBO (name, format, flags, scale, realWidth, realHeight, textureWidth, textureHeight);
this->m_fbos.insert_or_assign (name, fbo);
this->m_fbos.insert (std::make_pair (name, fbo));
return fbo;
}

View File

@ -492,14 +492,14 @@ void CPass::setupUniforms ()
{
if (bindCur != bindEnd)
{
this->m_finalTextures.insert_or_assign ((*bindCur).first, nullptr);
this->m_finalTextures.insert (std::make_pair ((*bindCur).first, nullptr));
bindCur ++;
}
if (cur != end)
{
if ((*cur) != nullptr)
this->m_finalTextures.insert_or_assign (index, *cur);
this->m_finalTextures.insert (std::make_pair (index, *cur));
index ++;
cur ++;
@ -524,7 +524,7 @@ void CPass::setupUniforms ()
else
textureRef = this->getMaterial ()->getImage ()->getScene ()->getContext ().resolveTexture (textureName);
this->m_finalTextures.insert_or_assign ((*fragCur).first, textureRef);
this->m_finalTextures.insert (std::make_pair ((*fragCur).first, textureRef));
}
catch (std::runtime_error& ex)
{
@ -553,7 +553,7 @@ void CPass::setupUniforms ()
else
textureRef = this->getMaterial ()->getImage ()->getScene ()->getContext ().resolveTexture (textureName);
this->m_finalTextures.insert_or_assign ((*vertCur).first, textureRef);
this->m_finalTextures.insert (std::make_pair ((*vertCur).first, textureRef));
}
catch (std::runtime_error& ex)
{
@ -621,7 +621,9 @@ void CPass::addUniform (const std::string& name, UniformType type, T value)
T* newValue = new T (value);
// uniform found, add it to the list
this->m_uniforms.insert_or_assign (name, new UniformEntry (id, name, type, newValue));
this->m_uniforms.insert (
std::make_pair (name, new UniformEntry (id, name, type, newValue))
);
}
template <typename T>
@ -635,7 +637,9 @@ void CPass::addUniform (const std::string& name, UniformType type, T* value)
return;
// uniform found, add it to the list
this->m_uniforms.insert_or_assign (name, new UniformEntry (id, name, type, value));
this->m_uniforms.insert (
std::make_pair (name, new UniformEntry (id, name, type, value))
);
}
template <typename T>
@ -649,8 +653,8 @@ void CPass::addUniform (const std::string& name, UniformType type, T** value)
return;
// uniform found, add it to the list
this->m_referenceUniforms.insert_or_assign (
name, new ReferenceUniformEntry (id, name, type, reinterpret_cast <const void**> (value))
this->m_referenceUniforms.insert (
std::make_pair (name, new ReferenceUniformEntry (id, name, type, reinterpret_cast <const void**> (value)))
);
}
@ -675,7 +679,7 @@ void CPass::setupTextures ()
if (fbo != nullptr)
{
this->m_fbos.insert_or_assign (index, fbo);
this->m_fbos.insert (std::make_pair (index, fbo));
this->m_textures.emplace_back (
fbo
);

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@ -56,7 +56,7 @@ namespace WallpaperEngine::Render::Shaders
// clone the combos into the baseCombos to keep track of values that must be embedded no matter what
for (const auto& cur : *this->m_combos)
this->m_baseCombos.insert_or_assign(cur.first, cur.second);
this->m_baseCombos.insert (std::make_pair (cur.first, cur.second));
}
bool Compiler::peekString(std::string str, std::string::const_iterator& it)
@ -579,7 +579,7 @@ namespace WallpaperEngine::Render::Shaders
auto entry = this->m_combos->find ((*combo).get <std::string> ());
// add the combo to the found list
this->m_foundCombos->insert_or_assign (*combo, true);
this->m_foundCombos->insert (std::make_pair <std::string, int> (*combo, true));
// if the combo was not found in the predefined values this means that the default value in the JSON data can be used
// so only define the ones that are not already defined
@ -589,7 +589,7 @@ namespace WallpaperEngine::Render::Shaders
if (defvalue == data.end ())
{
// TODO: PROPERLY SUPPORT EMPTY COMBOS
this->m_combos->insert_or_assign (*combo, (int) defaultValue);
this->m_combos->insert (std::make_pair <std::string, int> (*combo, (int) defaultValue));
}
else if ((*defvalue).is_number_float ())
{
@ -597,7 +597,7 @@ namespace WallpaperEngine::Render::Shaders
}
else if ((*defvalue).is_number_integer ())
{
this->m_combos->insert_or_assign (*combo, (*defvalue).get <int> ());
this->m_combos->insert (std::make_pair <std::string, int> (*combo, (*defvalue).get <int> ()));
}
else if ((*defvalue).is_string ())
{
@ -697,16 +697,16 @@ namespace WallpaperEngine::Render::Shaders
if (this->m_passTextures.size () > index && (!this->m_passTextures.at (index).empty() || textureName != data.end ()))
{
// add the new combo to the list
this->m_combos->insert_or_assign (*combo, 1);
this->m_combos->insert (std::make_pair <std::string, int> (*combo, 1));
// textures linked to combos need to be tracked too
if (this->m_foundCombos->find (*combo) == this->m_foundCombos->end ())
this->m_foundCombos->insert_or_assign (*combo, true);
this->m_foundCombos->insert (std::make_pair <std::string, bool> (*combo, true));
}
}
if (textureName != data.end ())
this->m_textures.insert_or_assign (index, *textureName);
this->m_textures.insert (std::make_pair (index, *textureName));
// samplers are not saved, we can ignore them for now
return;