+ Added some default shader variables

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2019-05-17 01:03:29 +02:00
parent 43263b6a72
commit 4a221d0e9a
5 changed files with 55 additions and 26 deletions

View File

@ -170,7 +170,7 @@ int main (int argc, char* argv[])
}
else
{
wp::irrlicht::device->getLogger ()->log ("Non-orthogonal cameras not supported yet!!");
wp::irrlicht::device->getLogger ()->log ("Non-orthogonal cameras not supported yet!!", irr::ELL_ERROR);
return 0;
}

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@ -9,8 +9,10 @@ extern irr::f32 g_Time;
namespace wp
{
effect::effect (json json_data)
effect::effect (json json_data, wp::object* parent)
{
this->m_parent = parent;
json::const_iterator file = json_data.find ("file");
json::const_iterator pass = json_data.find ("passes");
@ -351,19 +353,32 @@ namespace wp
void effect::OnSetConstants (irr::video::IMaterialRendererServices* services, int32_t userData)
{
// TODO: IMPLEMENT PROPER SHADER CODE
irr::f32 g_AnimationSpeed = 0.1f;
irr::f32 g_Scale = 2.5f;
irr::f32 g_ScrollSpeed = 0.0f;
irr::f32 g_Direction = 0.0f;
irr::f32 g_Strength = 0.07f;
irr::f32 g_SpecularPower = 1.0f;
irr::f32 g_SpecularStrength = 1.0f;
irr::f32 g_SpecularColor [3] = {1.0f, 1.0f, 1.0f};
irr::f32 g_Texture1Resolution [4] = {1.0f, 1.0f, 1.0f, 1.0f};
irr::f32 g_Texture0 = 0;
irr::f32 g_Texture1 = 1;
irr::f32 g_Texture2 = 2;
irr::f32 g_Texture3 = 3;
irr::f32 g_Texture4 = 4;
irr::f32 g_Texture5 = 5;
irr::f32 g_Texture6 = 6;
irr::f32 g_Texture7 = 7;
irr::f32 g_Texture0Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
irr::f32 g_Texture1Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
irr::f32 g_Texture2Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
irr::f32 g_Texture3Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
irr::f32 g_Texture4Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
irr::f32 g_Texture5Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
irr::f32 g_Texture6Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
irr::f32 g_Texture7Rotation [4] = { this->m_parent->getAngles ().X, this->m_parent->getAngles ().Y, this->m_parent->getAngles ().Z, this->m_parent->getAngles ().Z};
irr::f32 g_Texture0Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
irr::f32 g_Texture1Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
irr::f32 g_Texture2Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
irr::f32 g_Texture3Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
irr::f32 g_Texture4Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
irr::f32 g_Texture5Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
irr::f32 g_Texture6Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
irr::f32 g_Texture7Resolution [4] = { this->m_parent->getSize ().X, this->m_parent->getSize ().Y, this->m_parent->getSize ().X, this->m_parent->getSize ().Y};
irr::video::IVideoDriver* driver = services->getVideoDriver ();
@ -500,24 +515,33 @@ namespace wp
}
}
/*services->setVertexShaderConstant ("g_AnimationSpeed", &g_AnimationSpeed, 1);
services->setVertexShaderConstant ("g_Scale", &g_Scale, 1);
services->setVertexShaderConstant ("g_ScrollSpeed", &g_ScrollSpeed, 1);
services->setVertexShaderConstant ("g_Direction", &g_Direction, 1);*/
services->setVertexShaderConstant ("g_ModelViewProjectionMatrix", worldViewProj.pointer(), 16);
services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture1Resolution, 4);
services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture0Resolution, 4);
services->setVertexShaderConstant ("g_Texture1Resolution", g_Texture1Resolution, 4);
services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture1Resolution, 4);
services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture2Resolution, 4);
services->setVertexShaderConstant ("g_Texture3Resolution", g_Texture3Resolution, 4);
services->setVertexShaderConstant ("g_Texture4Resolution", g_Texture4Resolution, 4);
services->setVertexShaderConstant ("g_Texture5Resolution", g_Texture5Resolution, 4);
services->setVertexShaderConstant ("g_Texture6Resolution", g_Texture6Resolution, 4);
services->setVertexShaderConstant ("g_Texture7Resolution", g_Texture7Resolution, 4);
services->setVertexShaderConstant ("g_Texture0Rotation", g_Texture0Rotation, 4);
services->setVertexShaderConstant ("g_Texture1Rotation", g_Texture1Rotation, 4);
services->setVertexShaderConstant ("g_Texture2Rotation", g_Texture2Rotation, 4);
services->setVertexShaderConstant ("g_Texture3Rotation", g_Texture3Rotation, 4);
services->setVertexShaderConstant ("g_Texture4Rotation", g_Texture4Rotation, 4);
services->setVertexShaderConstant ("g_Texture5Rotation", g_Texture5Rotation, 4);
services->setVertexShaderConstant ("g_Texture6Rotation", g_Texture6Rotation, 4);
services->setVertexShaderConstant ("g_Texture7Rotation", g_Texture7Rotation, 4);
// TODO: Support up to 7 materials (as wallpaper engine)
/*services->setPixelShaderConstant ("g_Strength", &g_Strength, 1);
services->setPixelShaderConstant ("g_SpecularPower", &g_SpecularPower, 1);
services->setPixelShaderConstant ("g_SpecularStrength", &g_SpecularStrength, 1);
services->setPixelShaderConstant ("g_SpecularColor", g_SpecularColor, 3);*/
services->setPixelShaderConstant ("g_Texture0", &g_Texture0, 1);
services->setPixelShaderConstant ("g_Texture1", &g_Texture1, 1);
services->setPixelShaderConstant ("g_Texture2", &g_Texture2, 1);
services->setPixelShaderConstant ("g_Texture3", &g_Texture3, 1);
services->setPixelShaderConstant ("g_Texture4", &g_Texture4, 1);
services->setPixelShaderConstant ("g_Texture5", &g_Texture5, 1);
services->setPixelShaderConstant ("g_Texture6", &g_Texture6, 1);
services->setPixelShaderConstant ("g_Texture7", &g_Texture7, 1);
}
};

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@ -5,16 +5,19 @@
#include <irrlicht/irrlicht.h>
#include "texture.h"
#include "object.h"
#include "shaders/compiler.h"
namespace wp
{
using json = nlohmann::json;
class object;
class effect : public irr::video::IShaderConstantSetCallBack
{
public:
effect (json json_data);
effect (json json_data, wp::object* parent);
virtual void OnSetConstants (irr::video::IMaterialRendererServices* services, int32_t userData);
@ -53,6 +56,7 @@ namespace wp
irr::io::path m_file;
irr::s32 m_materialType;
std::vector<void*> m_passes;
wp::object* m_parent;
};
}

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@ -93,7 +93,7 @@ namespace wp
for (; cur != end; cur ++)
{
this->m_effects.push_back (new effect (*cur));
this->m_effects.push_back (new effect (*cur, this));
}
}

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@ -14,6 +14,7 @@ namespace wp
class object3d;
class scene;
class effect;
class object : public wp::video::node
{